[Mesa-dev] [PATCH 2/5] mesa/es3.1: Enable ES 3.1 API and shading language version
Tapani
tapani.palli at intel.com
Wed May 27 10:36:32 PDT 2015
On 05/26/2015 10:37 PM, Ian Romanick wrote:
> From: Ian Romanick <ian.d.romanick at intel.com>
>
> This is a bit of a hack for now. Several of the extensions required for
> OpenGL ES 3.1 have no support, at all, in Mesa. However, with this
> patch and a patch to allow MESA_GL_VERSION_OVERRIDE to work with ES
> contexts, people can begin testing the ES "version" of the functionality
> that is supported.
>
> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
> ---
> src/mesa/main/getstring.c | 16 ++++++++++++----
> src/mesa/main/version.c | 18 +++++++++++++++++-
> 2 files changed, 29 insertions(+), 5 deletions(-)
>
> diff --git a/src/mesa/main/getstring.c b/src/mesa/main/getstring.c
> index 1b2c7f0..72d99ca 100644
> --- a/src/mesa/main/getstring.c
> +++ b/src/mesa/main/getstring.c
> @@ -72,10 +72,18 @@ shading_language_version(struct gl_context *ctx)
> break;
>
> case API_OPENGLES2:
> - return (ctx->Version < 30)
> - ? (const GLubyte *) "OpenGL ES GLSL ES 1.0.16"
> - : (const GLubyte *) "OpenGL ES GLSL ES 3.00";
> -
> + switch (ctx->Version) {
> + case 20:
> + return (const GLubyte *) "OpenGL ES GLSL ES 1.0.16";
There's revision 17 (1.0.17) out there, should we have it here or rather
just 1.0?
> + case 30:
> + return (const GLubyte *) "OpenGL ES GLSL ES 3.00";
> + case 31:
> + return (const GLubyte *) "OpenGL ES GLSL ES 3.10";
> + default:
> + _mesa_problem(ctx,
> + "Invalid OpenGL ES version in shading_language_version()");
> + return (const GLubyte *) 0;
> + }
> case API_OPENGLES:
> /* fall-through */
>
> diff --git a/src/mesa/main/version.c b/src/mesa/main/version.c
> index 699a0de..e817e2d 100644
> --- a/src/mesa/main/version.c
> +++ b/src/mesa/main/version.c
> @@ -433,7 +433,23 @@ compute_version_es2(const struct gl_extensions *extensions)
> extensions->EXT_texture_snorm &&
> extensions->NV_primitive_restart &&
> extensions->OES_depth_texture_cube_map);
> - if (ver_3_0) {
> + const bool ver_3_1 = (ver_3_0 &&
> + extensions->ARB_arrays_of_arrays &&
> + extensions->ARB_compute_shader &&
> + extensions->ARB_draw_indirect &&
> + false /*extensions->ARB_framebuffer_no_attachments*/ &&
> + extensions->ARB_shader_atomic_counters &&
> + extensions->ARB_shader_image_load_store &&
> + false /*extensions->ARB_shader_image_size*/ &&
> + false /*extensions->ARB_shader_storage_buffer_object*/ &&
> + extensions->ARB_shading_language_packing &&
> + extensions->ARB_stencil_texturing &&
> + extensions->ARB_gpu_shader5 &&
> + extensions->EXT_shader_integer_mix);
> +
> + if (ver_3_1) {
> + return 31;
> + } else if (ver_3_0) {
> return 30;
> } else if (ver_2_0) {
> return 20;
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