[Mesa-dev] [PATCH V2 07/22] i965/gen9: Set horizontal alignment for the miptree

Ben Widawsky ben at bwidawsk.net
Wed May 27 11:56:24 PDT 2015


On Fri, Apr 17, 2015 at 04:51:28PM -0700, Anuj Phogat wrote:
> Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
> ---
>  src/mesa/drivers/dri/i965/brw_tex_layout.c | 80 ++++++++++++++++++++++++++++++
>  1 file changed, 80 insertions(+)
> 
> diff --git a/src/mesa/drivers/dri/i965/brw_tex_layout.c b/src/mesa/drivers/dri/i965/brw_tex_layout.c
> index 19ff5b8..d7cfe08 100644
> --- a/src/mesa/drivers/dri/i965/brw_tex_layout.c
> +++ b/src/mesa/drivers/dri/i965/brw_tex_layout.c
> @@ -40,6 +40,80 @@
>  #define FILE_DEBUG_FLAG DEBUG_MIPTREE
>  
>  static unsigned int
> +tr_mode_horizontal_texture_alignment(struct brw_context *brw,
> +                                     struct intel_mipmap_tree *mt)
> +{
> +   const unsigned *align_yf, *align_ys;
> +   /* Bits per pixel/element. */
> +   const unsigned bpp = _mesa_get_format_bytes(mt->format) * 8;
> +
> +   /* Horizontal alignment tables for TRMODE_{YF,YS}. Value in below
> +    * tables specifies the horizontal alignment requirement in elements
> +    * for the surface. An element is defined as a pixel in uncompressed
> +    * surface formats, and as a compression block in compressed surface
> +    * formats. For MSFMT_DEPTH_STENCIL type multisampled surfaces, an
> +    * element is a sample.
> +    */
> +   const unsigned align_1d_yf[] = {4096, 2048, 1024, 512, 256};
> +   const unsigned align_1d_ys[] = {65536, 32768, 16384, 8192, 4096};

> +   const unsigned align_2d_yf[] = {64, 64, 32, 32, 16};
> +   const unsigned align_2d_ys[] = {256, 256, 128, 128, 64};

> +   const unsigned align_3d_yf[] = {16, 8, 8, 8, 4};
> +   const unsigned align_3d_ys[] = {64, 32, 32, 32, 16};
> +   int i = 0;
> +
> +   /* Alignment computations below assume bpp >= 8 and a power of 2. */
> +   assert (bpp >= 8 && bpp <= 128 && (bpp & (bpp - 1)) == 0);
> +
> +   switch(mt->target) {
> +   case GL_TEXTURE_1D:
> +   case GL_TEXTURE_1D_ARRAY:
> +      align_yf = align_1d_yf;
> +      align_ys = align_1d_ys;
> +      break;
> +   case GL_TEXTURE_2D:
> +   case GL_TEXTURE_RECTANGLE:
> +   case GL_TEXTURE_2D_ARRAY:
> +   case GL_TEXTURE_CUBE_MAP:
> +   case GL_TEXTURE_CUBE_MAP_ARRAY:
> +   case GL_TEXTURE_2D_MULTISAMPLE:
> +   case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
> +      align_yf = align_2d_yf;
> +      align_ys = align_2d_ys;
> +      break;
> +   case GL_TEXTURE_3D:
> +      align_yf = align_3d_yf;
> +      align_ys = align_3d_ys;
> +      break;
> +   default:
> +      unreachable("not reached");
> +   }
> +
> +   /* Compute array index. */
> +   while (bpp >> (i + 4))
> +      i++;

We've discussed this and the pow2 stuff above already.

int ret_align = mt->tr_mode == INTEL_MIPTREE_TRMODE_YF ?
			align_yf[i] : align_ys[i];

> +
> +   if (mt->num_samples > 1) {

Might be worth making a note here that this isn't for depthstencil surfaces
(your code is right, just pointing this out)

> +         const unsigned ms_align_div[] = {2, 2, 4, 4};
> +         int j = 0;
> +         /* num_samples must be power of 2. */
> +         assert((mt->num_samples & (mt->num_samples -1)) == 0);
> +
> +         /* Compute array index. */
> +         while (mt->num_samples >> (j + 2))
> +            j++;
> +
> +         return mt->tr_mode == INTEL_MIPTREE_TRMODE_YF ?
> +                align_yf[i] / ms_align_div[j] :
> +                align_ys[i] / ms_align_div[j];
> +   }
> +
> +   return (mt->tr_mode == INTEL_MIPTREE_TRMODE_YF ? align_yf[i]
> +                                                  : align_ys[i]);
> +}
> +
> +

I'd be in favor of a switch here, but it's up to you. If you follow what I have
above, it's just this:

switch (mt->num_samples) {
case 2:
case 4:
	divisor = 2;
	break;
case 8:
case 16:
	divisor = 4;
	break;
default:
	divisor = 1;
	break;
}

return ret_align / divisor;

> +static unsigned int
>  intel_horizontal_texture_alignment_unit(struct brw_context *brw,
>                                          struct intel_mipmap_tree *mt)
>  {
> @@ -79,6 +153,12 @@ intel_horizontal_texture_alignment_unit(struct brw_context *brw,
>     if (mt->format == MESA_FORMAT_S_UINT8)
>        return 8;
>  
> +   if (brw->gen >= 9 && mt->tr_mode != INTEL_MIPTREE_TRMODE_NONE) {
> +      uint32_t align = tr_mode_horizontal_texture_alignment(brw, mt);
> +      /* XY_FAST_COPY_BLT doesn't support horizontal alignment < 32. */
> +      return align < 32 ? 32 : align;
> +   }
> +
>     if (brw->gen >= 7 && mt->format == MESA_FORMAT_Z_UNORM16)
>        return 8;
>  


Seems a bit weird to me to split up HALIGN/VALIGN into separate patches, but
it's up to you.

Reviewed-by: Ben Widawsky <ben at bwidawsk.net>


More information about the mesa-dev mailing list