[Mesa-dev] [PATCH 1/5] mesa: remove unused geometry shader variables
Brian Paul
brianp at vmware.com
Fri May 29 06:52:08 PDT 2015
For the series,
Reviewed-by: Brian Paul <brianp at vmware.com>
On 05/28/2015 05:57 PM, Marek Olšák wrote:
> From: Marek Olšák <marek.olsak at amd.com>
>
> These states are for GS assembly shaders only. We don't support those.
> ---
> src/mesa/main/context.c | 1 -
> src/mesa/main/mtypes.h | 7 -------
> src/mesa/main/shared.c | 1 -
> src/mesa/program/program.c | 9 ---------
> 4 files changed, 18 deletions(-)
>
> diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
> index e4faf3d..483e9b1 100644
> --- a/src/mesa/main/context.c
> +++ b/src/mesa/main/context.c
> @@ -1333,7 +1333,6 @@ _mesa_free_context_data( struct gl_context *ctx )
> _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL);
> _mesa_reference_vertprog(ctx, &ctx->VertexProgram._TnlProgram, NULL);
>
> - _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current, NULL);
> _mesa_reference_geomprog(ctx, &ctx->GeometryProgram._Current, NULL);
>
> _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL);
> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
> index 8342517..96ef060 100644
> --- a/src/mesa/main/mtypes.h
> +++ b/src/mesa/main/mtypes.h
> @@ -2275,16 +2275,10 @@ struct gl_vertex_program_state
> */
> struct gl_geometry_program_state
> {
> - GLboolean Enabled; /**< GL_ARB_GEOMETRY_SHADER4 */
> - GLboolean _Enabled; /**< Enabled and valid program? */
> - struct gl_geometry_program *Current; /**< user-bound geometry program */
> -
> /** Currently enabled and valid program (including internal programs
> * and compiled shader programs).
> */
> struct gl_geometry_program *_Current;
> -
> - GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
> };
>
> /**
> @@ -3004,7 +2998,6 @@ struct gl_shared_state
> struct _mesa_HashTable *Programs; /**< All vertex/fragment programs */
> struct gl_vertex_program *DefaultVertexProgram;
> struct gl_fragment_program *DefaultFragmentProgram;
> - struct gl_geometry_program *DefaultGeometryProgram;
> /*@}*/
>
> /* GL_ATI_fragment_shader */
> diff --git a/src/mesa/main/shared.c b/src/mesa/main/shared.c
> index 0b76cc0..d5ac9f1 100644
> --- a/src/mesa/main/shared.c
> +++ b/src/mesa/main/shared.c
> @@ -313,7 +313,6 @@ free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared)
> _mesa_DeleteHashTable(shared->Programs);
>
> _mesa_reference_vertprog(ctx, &shared->DefaultVertexProgram, NULL);
> - _mesa_reference_geomprog(ctx, &shared->DefaultGeometryProgram, NULL);
> _mesa_reference_fragprog(ctx, &shared->DefaultFragmentProgram, NULL);
>
> _mesa_HashDeleteAll(shared->ATIShaders, delete_fragshader_cb, ctx);
> diff --git a/src/mesa/program/program.c b/src/mesa/program/program.c
> index fb61f4d..f0a47ac 100644
> --- a/src/mesa/program/program.c
> +++ b/src/mesa/program/program.c
> @@ -97,11 +97,6 @@ _mesa_init_program(struct gl_context *ctx)
> assert(ctx->FragmentProgram.Current);
> ctx->FragmentProgram.Cache = _mesa_new_program_cache();
>
> - ctx->GeometryProgram.Enabled = GL_FALSE;
> - /* right now by default we don't have a geometry program */
> - _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current,
> - NULL);
> -
> _mesa_reference_compprog(ctx, &ctx->ComputeProgram.Current, NULL);
>
> /* XXX probably move this stuff */
> @@ -122,7 +117,6 @@ _mesa_free_program_data(struct gl_context *ctx)
> _mesa_delete_program_cache(ctx, ctx->VertexProgram.Cache);
> _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL);
> _mesa_delete_shader_cache(ctx, ctx->FragmentProgram.Cache);
> - _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current, NULL);
> _mesa_reference_compprog(ctx, &ctx->ComputeProgram.Current, NULL);
>
> /* XXX probably move this stuff */
> @@ -153,9 +147,6 @@ _mesa_update_default_objects_program(struct gl_context *ctx)
> ctx->Shared->DefaultFragmentProgram);
> assert(ctx->FragmentProgram.Current);
>
> - _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current,
> - ctx->Shared->DefaultGeometryProgram);
> -
> /* XXX probably move this stuff */
> if (ctx->ATIFragmentShader.Current) {
> ctx->ATIFragmentShader.Current->RefCount--;
>
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