[Mesa-dev] [PATCH 1/5] mesa: remove unused geometry shader variables

Brian Paul brianp at vmware.com
Fri May 29 06:52:08 PDT 2015


For the series,
Reviewed-by: Brian Paul <brianp at vmware.com>


On 05/28/2015 05:57 PM, Marek Olšák wrote:
> From: Marek Olšák <marek.olsak at amd.com>
>
> These states are for GS assembly shaders only. We don't support those.
> ---
>   src/mesa/main/context.c    | 1 -
>   src/mesa/main/mtypes.h     | 7 -------
>   src/mesa/main/shared.c     | 1 -
>   src/mesa/program/program.c | 9 ---------
>   4 files changed, 18 deletions(-)
>
> diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
> index e4faf3d..483e9b1 100644
> --- a/src/mesa/main/context.c
> +++ b/src/mesa/main/context.c
> @@ -1333,7 +1333,6 @@ _mesa_free_context_data( struct gl_context *ctx )
>      _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL);
>      _mesa_reference_vertprog(ctx, &ctx->VertexProgram._TnlProgram, NULL);
>
> -   _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current, NULL);
>      _mesa_reference_geomprog(ctx, &ctx->GeometryProgram._Current, NULL);
>
>      _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL);
> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
> index 8342517..96ef060 100644
> --- a/src/mesa/main/mtypes.h
> +++ b/src/mesa/main/mtypes.h
> @@ -2275,16 +2275,10 @@ struct gl_vertex_program_state
>    */
>   struct gl_geometry_program_state
>   {
> -   GLboolean Enabled;               /**< GL_ARB_GEOMETRY_SHADER4 */
> -   GLboolean _Enabled;              /**< Enabled and valid program? */
> -   struct gl_geometry_program *Current;  /**< user-bound geometry program */
> -
>      /** Currently enabled and valid program (including internal programs
>       * and compiled shader programs).
>       */
>      struct gl_geometry_program *_Current;
> -
> -   GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
>   };
>
>   /**
> @@ -3004,7 +2998,6 @@ struct gl_shared_state
>      struct _mesa_HashTable *Programs; /**< All vertex/fragment programs */
>      struct gl_vertex_program *DefaultVertexProgram;
>      struct gl_fragment_program *DefaultFragmentProgram;
> -   struct gl_geometry_program *DefaultGeometryProgram;
>      /*@}*/
>
>      /* GL_ATI_fragment_shader */
> diff --git a/src/mesa/main/shared.c b/src/mesa/main/shared.c
> index 0b76cc0..d5ac9f1 100644
> --- a/src/mesa/main/shared.c
> +++ b/src/mesa/main/shared.c
> @@ -313,7 +313,6 @@ free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared)
>      _mesa_DeleteHashTable(shared->Programs);
>
>      _mesa_reference_vertprog(ctx, &shared->DefaultVertexProgram, NULL);
> -   _mesa_reference_geomprog(ctx, &shared->DefaultGeometryProgram, NULL);
>      _mesa_reference_fragprog(ctx, &shared->DefaultFragmentProgram, NULL);
>
>      _mesa_HashDeleteAll(shared->ATIShaders, delete_fragshader_cb, ctx);
> diff --git a/src/mesa/program/program.c b/src/mesa/program/program.c
> index fb61f4d..f0a47ac 100644
> --- a/src/mesa/program/program.c
> +++ b/src/mesa/program/program.c
> @@ -97,11 +97,6 @@ _mesa_init_program(struct gl_context *ctx)
>      assert(ctx->FragmentProgram.Current);
>      ctx->FragmentProgram.Cache = _mesa_new_program_cache();
>
> -   ctx->GeometryProgram.Enabled = GL_FALSE;
> -   /* right now by default we don't have a geometry program */
> -   _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current,
> -                            NULL);
> -
>      _mesa_reference_compprog(ctx, &ctx->ComputeProgram.Current, NULL);
>
>      /* XXX probably move this stuff */
> @@ -122,7 +117,6 @@ _mesa_free_program_data(struct gl_context *ctx)
>      _mesa_delete_program_cache(ctx, ctx->VertexProgram.Cache);
>      _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL);
>      _mesa_delete_shader_cache(ctx, ctx->FragmentProgram.Cache);
> -   _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current, NULL);
>      _mesa_reference_compprog(ctx, &ctx->ComputeProgram.Current, NULL);
>
>      /* XXX probably move this stuff */
> @@ -153,9 +147,6 @@ _mesa_update_default_objects_program(struct gl_context *ctx)
>                               ctx->Shared->DefaultFragmentProgram);
>      assert(ctx->FragmentProgram.Current);
>
> -   _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current,
> -                      ctx->Shared->DefaultGeometryProgram);
> -
>      /* XXX probably move this stuff */
>      if (ctx->ATIFragmentShader.Current) {
>         ctx->ATIFragmentShader.Current->RefCount--;
>



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