[Mesa-dev] [PATCH] mesa: reference built-in uniforms into gl_uniform_storage

Tapani tapani.palli at intel.com
Sun May 31 00:10:59 PDT 2015


I've read this a couple of times now and cannot spot any users of 
storage that would be making a wrong assumption, you've fixed these and 
I trust Jenkins was OK for i915?

Everything is ok if you remove 'I think' and 'Hopefully' from commit 
message :)

Reviewed-by: Tapani Pälli <tapani.palli at intel.com>

On 05/26/2015 03:57 PM, Martin Peres wrote:
> This change introduces a new field in gl_uniform_storage to
> explicitely say that a uniform is built-in. In the case where it is,
> no storage is defined to make it clear that it is read-only from the
> mesa side. I think I fixed all the places in the code that made use of
> the structure that I changed. Hopefully, any place making a wrong
> assumption and using the storage straight away will just crash.
>
> This patch seems to implement the path of least resistance towards
> listing built-in uniforms in GL_ACTIVE_UNIFORM (and other APIs).
>
> Signed-off-by: Martin Peres <martin.peres at linux.intel.com>
> ---
>   src/glsl/ir_uniform.h                            |  5 +++
>   src/glsl/link_uniform_initializers.cpp           |  4 +-
>   src/glsl/link_uniforms.cpp                       | 55 +++++++++++-------------
>   src/glsl/linker.cpp                              |  6 +--
>   src/glsl/standalone_scaffolding.cpp              |  2 +-
>   src/glsl/tests/set_uniform_initializer_tests.cpp |  4 +-
>   src/mesa/drivers/dri/i965/brw_fs.cpp             |  5 ++-
>   src/mesa/drivers/dri/i965/brw_fs_nir.cpp         |  5 ++-
>   src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp   |  5 ++-
>   src/mesa/main/mtypes.h                           |  2 +-
>   src/mesa/main/shaderapi.c                        |  4 +-
>   src/mesa/main/shaderobj.c                        |  4 +-
>   src/mesa/main/uniform_query.cpp                  | 15 ++++++-
>   src/mesa/program/ir_to_mesa.cpp                  |  9 +++-
>   src/mesa/state_tracker/st_draw.c                 |  2 +-
>   15 files changed, 77 insertions(+), 50 deletions(-)
>
> diff --git a/src/glsl/ir_uniform.h b/src/glsl/ir_uniform.h
> index 21b5d05..e1b8014 100644
> --- a/src/glsl/ir_uniform.h
> +++ b/src/glsl/ir_uniform.h
> @@ -181,6 +181,11 @@ struct gl_uniform_storage {
>       * via the API.
>       */
>      bool hidden;
> +
> +   /**
> +    * This is a built-in uniform that should not be modified through any gl API.
> +    */
> +   bool builtin;
>   };
>   
>   #ifdef __cplusplus
> diff --git a/src/glsl/link_uniform_initializers.cpp b/src/glsl/link_uniform_initializers.cpp
> index 6907384..204acfa 100644
> --- a/src/glsl/link_uniform_initializers.cpp
> +++ b/src/glsl/link_uniform_initializers.cpp
> @@ -103,7 +103,7 @@ void
>   set_sampler_binding(gl_shader_program *prog, const char *name, int binding)
>   {
>      struct gl_uniform_storage *const storage =
> -      get_storage(prog->UniformStorage, prog->NumUserUniformStorage, name);
> +      get_storage(prog->UniformStorage, prog->NumUniformStorage, name);
>   
>      if (storage == NULL) {
>         assert(storage != NULL);
> @@ -193,7 +193,7 @@ set_uniform_initializer(void *mem_ctx, gl_shader_program *prog,
>   
>      struct gl_uniform_storage *const storage =
>         get_storage(prog->UniformStorage,
> -		  prog->NumUserUniformStorage,
> +                  prog->NumUniformStorage,
>   		  name);
>      if (storage == NULL) {
>         assert(storage != NULL);
> diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp
> index 2c928e1..11ae06f 100644
> --- a/src/glsl/link_uniforms.cpp
> +++ b/src/glsl/link_uniforms.cpp
> @@ -589,12 +589,13 @@ private:
>         handle_samplers(base_type, &this->uniforms[id]);
>         handle_images(base_type, &this->uniforms[id]);
>   
> -      /* If there is already storage associated with this uniform, it means
> -       * that it was set while processing an earlier shader stage.  For
> -       * example, we may be processing the uniform in the fragment shader, but
> -       * the uniform was already processed in the vertex shader.
> +      /* If there is already storage associated with this uniform or if the
> +       * uniform is set as builtin, it means that it was set while processing
> +       * an earlier shader stage.  For example, we may be processing the
> +       * uniform in the fragment shader, but the uniform was already processed
> +       * in the vertex shader.
>          */
> -      if (this->uniforms[id].storage != NULL) {
> +      if (this->uniforms[id].storage != NULL || this->uniforms[id].builtin) {
>            return;
>         }
>   
> @@ -619,10 +620,15 @@ private:
>         this->uniforms[id].initialized = 0;
>         this->uniforms[id].num_driver_storage = 0;
>         this->uniforms[id].driver_storage = NULL;
> -      this->uniforms[id].storage = this->values;
>         this->uniforms[id].atomic_buffer_index = -1;
>         this->uniforms[id].hidden =
>            current_var->data.how_declared == ir_var_hidden;
> +      this->uniforms[id].builtin = is_gl_identifier(name);
> +
> +      /* Do not assign storage if the uniform is builtin */
> +      if (!this->uniforms[id].builtin)
> +         this->uniforms[id].storage = this->values;
> +
>         if (this->ubo_block_index != -1) {
>   	 this->uniforms[id].block_index = this->ubo_block_index;
>   
> @@ -894,7 +900,7 @@ link_assign_uniform_locations(struct gl_shader_program *prog,
>   {
>      ralloc_free(prog->UniformStorage);
>      prog->UniformStorage = NULL;
> -   prog->NumUserUniformStorage = 0;
> +   prog->NumUniformStorage = 0;
>   
>      if (prog->UniformHash != NULL) {
>         prog->UniformHash->clear();
> @@ -940,14 +946,6 @@ link_assign_uniform_locations(struct gl_shader_program *prog,
>   	 if ((var == NULL) || (var->data.mode != ir_var_uniform))
>   	    continue;
>   
> -	 /* FINISHME: Update code to process built-in uniforms!
> -	  */
> -	 if (is_gl_identifier(var->name)) {
> -	    uniform_size.num_shader_uniform_components +=
> -	       var->type->component_slots();
> -	    continue;
> -	 }
> -
>   	 uniform_size.process(var);
>         }
>   
> @@ -962,16 +960,16 @@ link_assign_uniform_locations(struct gl_shader_program *prog,
>         }
>      }
>   
> -   const unsigned num_user_uniforms = uniform_size.num_active_uniforms;
> +   const unsigned num_uniforms = uniform_size.num_active_uniforms;
>      const unsigned num_data_slots = uniform_size.num_values;
>   
>      /* On the outside chance that there were no uniforms, bail out.
>       */
> -   if (num_user_uniforms == 0)
> +   if (num_uniforms == 0)
>         return;
>   
>      struct gl_uniform_storage *uniforms =
> -      rzalloc_array(prog, struct gl_uniform_storage, num_user_uniforms);
> +      rzalloc_array(prog, struct gl_uniform_storage, num_uniforms);
>      union gl_constant_value *data =
>         rzalloc_array(uniforms, union gl_constant_value, num_data_slots);
>   #ifndef NDEBUG
> @@ -992,11 +990,6 @@ link_assign_uniform_locations(struct gl_shader_program *prog,
>   	 if ((var == NULL) || (var->data.mode != ir_var_uniform))
>   	    continue;
>   
> -	 /* FINISHME: Update code to process built-in uniforms!
> -	  */
> -	 if (is_gl_identifier(var->name))
> -	    continue;
> -
>   	 parcel.set_and_process(prog, var);
>         }
>   
> @@ -1009,10 +1002,10 @@ link_assign_uniform_locations(struct gl_shader_program *prog,
>      }
>   
>      const unsigned hidden_uniforms =
> -      move_hidden_uniforms_to_end(prog, uniforms, num_user_uniforms);
> +      move_hidden_uniforms_to_end(prog, uniforms, num_uniforms);
>   
>      /* Reserve all the explicit locations of the active uniforms. */
> -   for (unsigned i = 0; i < num_user_uniforms; i++) {
> +   for (unsigned i = 0; i < num_uniforms; i++) {
>         if (uniforms[i].remap_location != UNMAPPED_UNIFORM_LOC) {
>            /* How many new entries for this uniform? */
>            const unsigned entries = MAX2(1, uniforms[i].array_elements);
> @@ -1028,7 +1021,11 @@ link_assign_uniform_locations(struct gl_shader_program *prog,
>      }
>   
>      /* Reserve locations for rest of the uniforms. */
> -   for (unsigned i = 0; i < num_user_uniforms; i++) {
> +   for (unsigned i = 0; i < num_uniforms; i++) {
> +
> +      /* Built-in uniforms should not get any location. */
> +      if (uniforms[i].builtin)
> +         continue;
>   
>         /* Explicit ones have been set already. */
>         if (uniforms[i].remap_location != UNMAPPED_UNIFORM_LOC)
> @@ -1055,14 +1052,14 @@ link_assign_uniform_locations(struct gl_shader_program *prog,
>      }
>   
>   #ifndef NDEBUG
> -   for (unsigned i = 0; i < num_user_uniforms; i++) {
> -      assert(uniforms[i].storage != NULL);
> +   for (unsigned i = 0; i < num_uniforms; i++) {
> +      assert(uniforms[i].storage != NULL || uniforms[i].builtin);
>      }
>   
>      assert(parcel.values == data_end);
>   #endif
>   
> -   prog->NumUserUniformStorage = num_user_uniforms;
> +   prog->NumUniformStorage = num_uniforms;
>      prog->NumHiddenUniforms = hidden_uniforms;
>      prog->UniformStorage = uniforms;
>   
> diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
> index 99e0a38..9978380 100644
> --- a/src/glsl/linker.cpp
> +++ b/src/glsl/linker.cpp
> @@ -1400,8 +1400,8 @@ link_fs_input_layout_qualifiers(struct gl_shader_program *prog,
>                         "layout qualifiers for gl_FragCoord\n");
>         }
>   
> -      /* Update the linked shader state.  Note that uses_gl_fragcoord should
> -       * accumulate the results.  The other values should replace.  If there
> +      /* Update the linked shader state.  Note that uses_gl_fragcoord should
> +       * accumulate the results.  The other values should replace.  If there
>          * are multiple redeclarations, all the fields except uses_gl_fragcoord
>          * are already known to be the same.
>          */
> @@ -2693,7 +2693,7 @@ build_program_resource_list(struct gl_context *ctx,
>      }
>   
>      /* Add uniforms from uniform storage. */
> -   for (unsigned i = 0; i < shProg->NumUserUniformStorage; i++) {
> +   for (unsigned i = 0; i < shProg->NumUniformStorage; i++) {
>         /* Do not add uniforms internally used by Mesa. */
>         if (shProg->UniformStorage[i].hidden)
>            continue;
> diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp
> index a109c4e..00db61e 100644
> --- a/src/glsl/standalone_scaffolding.cpp
> +++ b/src/glsl/standalone_scaffolding.cpp
> @@ -89,7 +89,7 @@ _mesa_clear_shader_program_data(struct gl_shader_program *shProg)
>   {
>      unsigned i;
>   
> -   shProg->NumUserUniformStorage = 0;
> +   shProg->NumUniformStorage = 0;
>      shProg->UniformStorage = NULL;
>      shProg->NumUniformRemapTable = 0;
>      shProg->UniformRemapTable = NULL;
> diff --git a/src/glsl/tests/set_uniform_initializer_tests.cpp b/src/glsl/tests/set_uniform_initializer_tests.cpp
> index d3fdeb3..91227d9 100644
> --- a/src/glsl/tests/set_uniform_initializer_tests.cpp
> +++ b/src/glsl/tests/set_uniform_initializer_tests.cpp
> @@ -110,7 +110,7 @@ establish_uniform_storage(struct gl_shader_program *prog, unsigned num_storage,
>   
>      prog->UniformStorage = rzalloc_array(prog, struct gl_uniform_storage,
>   					num_storage);
> -   prog->NumUserUniformStorage = num_storage;
> +   prog->NumUniformStorage = num_storage;
>   
>      prog->UniformStorage[index_to_set].name = (char *) name;
>      prog->UniformStorage[index_to_set].type = type;
> @@ -155,7 +155,7 @@ establish_uniform_storage(struct gl_shader_program *prog, unsigned num_storage,
>   static void
>   verify_initialization(struct gl_shader_program *prog, unsigned actual_index)
>   {
> -   for (unsigned i = 0; i < prog->NumUserUniformStorage; i++) {
> +   for (unsigned i = 0; i < prog->NumUniformStorage; i++) {
>         if (i == actual_index) {
>   	 EXPECT_TRUE(prog->UniformStorage[actual_index].initialized);
>         } else {
> diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
> index 42a0d78..5cd1813 100644
> --- a/src/mesa/drivers/dri/i965/brw_fs.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
> @@ -1181,9 +1181,12 @@ fs_visitor::setup_uniform_values(ir_variable *ir)
>       * with our name, or the prefix of a component that starts with our name.
>       */
>      unsigned params_before = uniforms;
> -   for (unsigned u = 0; u < shader_prog->NumUserUniformStorage; u++) {
> +   for (unsigned u = 0; u < shader_prog->NumUniformStorage; u++) {
>         struct gl_uniform_storage *storage = &shader_prog->UniformStorage[u];
>   
> +      if (storage->builtin)
> +         continue;
> +
>         if (strncmp(ir->name, storage->name, namelen) != 0 ||
>             (storage->name[namelen] != 0 &&
>              storage->name[namelen] != '.' &&
> diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
> index 56a2278..5d3501c 100644
> --- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
> @@ -218,9 +218,12 @@ fs_visitor::nir_setup_uniform(nir_variable *var)
>         * our name.
>         */
>      unsigned index = var->data.driver_location;
> -   for (unsigned u = 0; u < shader_prog->NumUserUniformStorage; u++) {
> +   for (unsigned u = 0; u < shader_prog->NumUniformStorage; u++) {
>         struct gl_uniform_storage *storage = &shader_prog->UniformStorage[u];
>   
> +      if (storage->builtin)
> +              continue;
> +
>         if (strncmp(var->name, storage->name, namelen) != 0 ||
>            (storage->name[namelen] != 0 &&
>            storage->name[namelen] != '.' &&
> diff --git a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
> index 59a73a9..c6431f7 100644
> --- a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
> @@ -683,9 +683,12 @@ vec4_visitor::setup_uniform_values(ir_variable *ir)
>       * order we'd walk the type, so walk the list of storage and find anything
>       * with our name, or the prefix of a component that starts with our name.
>       */
> -   for (unsigned u = 0; u < shader_prog->NumUserUniformStorage; u++) {
> +   for (unsigned u = 0; u < shader_prog->NumUniformStorage; u++) {
>         struct gl_uniform_storage *storage = &shader_prog->UniformStorage[u];
>   
> +      if (storage->builtin)
> +         continue;
> +
>         if (strncmp(ir->name, storage->name, namelen) != 0 ||
>             (storage->name[namelen] != 0 &&
>              storage->name[namelen] != '.' &&
> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
> index 8342517..3d791b3 100644
> --- a/src/mesa/main/mtypes.h
> +++ b/src/mesa/main/mtypes.h
> @@ -2728,7 +2728,7 @@ struct gl_shader_program
>      } Comp;
>   
>      /* post-link info: */
> -   unsigned NumUserUniformStorage;
> +   unsigned NumUniformStorage;
>      unsigned NumHiddenUniforms;
>      struct gl_uniform_storage *UniformStorage;
>   
> diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
> index a04b287..6d8e6e2 100644
> --- a/src/mesa/main/shaderapi.c
> +++ b/src/mesa/main/shaderapi.c
> @@ -569,13 +569,13 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
>         *params = _mesa_longest_attribute_name_length(shProg);
>         return;
>      case GL_ACTIVE_UNIFORMS:
> -      *params = shProg->NumUserUniformStorage - shProg->NumHiddenUniforms;
> +      *params = shProg->NumUniformStorage - shProg->NumHiddenUniforms;
>         return;
>      case GL_ACTIVE_UNIFORM_MAX_LENGTH: {
>         unsigned i;
>         GLint max_len = 0;
>         const unsigned num_uniforms =
> -         shProg->NumUserUniformStorage - shProg->NumHiddenUniforms;
> +         shProg->NumUniformStorage - shProg->NumHiddenUniforms;
>   
>         for (i = 0; i < num_uniforms; i++) {
>   	 /* Add one for the terminating NUL character for a non-array, and
> diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c
> index e428960..110a18e 100644
> --- a/src/mesa/main/shaderobj.c
> +++ b/src/mesa/main/shaderobj.c
> @@ -282,10 +282,10 @@ _mesa_clear_shader_program_data(struct gl_shader_program *shProg)
>      unsigned i;
>   
>      if (shProg->UniformStorage) {
> -      for (i = 0; i < shProg->NumUserUniformStorage; ++i)
> +      for (i = 0; i < shProg->NumUniformStorage; ++i)
>            _mesa_uniform_detach_all_driver_storage(&shProg->UniformStorage[i]);
>         ralloc_free(shProg->UniformStorage);
> -      shProg->NumUserUniformStorage = 0;
> +      shProg->NumUniformStorage = 0;
>         shProg->UniformStorage = NULL;
>      }
>   
> diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
> index 728bd1b..cab5083 100644
> --- a/src/mesa/main/uniform_query.cpp
> +++ b/src/mesa/main/uniform_query.cpp
> @@ -237,6 +237,13 @@ validate_uniform_parameters(struct gl_context *ctx,
>   
>      struct gl_uniform_storage *const uni = shProg->UniformRemapTable[location];
>   
> +   /* Even though no location is assigned to a built-in uniform and this
> +    * function should already have returned NULL, this test makes it explicit
> +    * that we are not allowing to update the value of a built-in.
> +    */
> +   if (uni->builtin)
> +      return NULL;
> +
>      if (uni->array_elements == 0) {
>         if (count > 1) {
>            _mesa_error(ctx, GL_INVALID_OPERATION,
> @@ -1028,6 +1035,10 @@ _mesa_get_uniform_location(struct gl_shader_program *shProg,
>      if (!found)
>         return GL_INVALID_INDEX;
>   
> +   /* If the uniform is built-in, fail. */
> +   if (shProg->UniformStorage[location].builtin)
> +      return GL_INVALID_INDEX;
> +
>      /* If the uniform is an array, fail if the index is out of bounds.
>       * (A negative index is caught above.)  This also fails if the uniform
>       * is not an array, but the user is trying to index it, because
> @@ -1047,7 +1058,7 @@ _mesa_sampler_uniforms_are_valid(const struct gl_shader_program *shProg,
>   				 char *errMsg, size_t errMsgLength)
>   {
>      /* Shader does not have samplers. */
> -   if (shProg->NumUserUniformStorage == 0)
> +   if (shProg->NumUniformStorage == 0)
>         return true;
>   
>      if (!shProg->SamplersValidated) {
> @@ -1087,7 +1098,7 @@ _mesa_sampler_uniforms_pipeline_are_valid(struct gl_pipeline_object *pipeline)
>         if (!shProg[idx])
>            continue;
>   
> -      for (unsigned i = 0; i < shProg[idx]->NumUserUniformStorage; i++) {
> +      for (unsigned i = 0; i < shProg[idx]->NumUniformStorage; i++) {
>            const struct gl_uniform_storage *const storage =
>               &shProg[idx]->UniformStorage[i];
>            const glsl_type *const t = (storage->type->is_array())
> diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
> index 3dcb537..4a8a8ea 100644
> --- a/src/mesa/program/ir_to_mesa.cpp
> +++ b/src/mesa/program/ir_to_mesa.cpp
> @@ -2406,9 +2406,14 @@ _mesa_associate_uniform_storage(struct gl_context *ctx,
>         if (!found)
>   	 continue;
>   
> +      struct gl_uniform_storage *storage =
> +         &shader_program->UniformStorage[location];
> +
> +      /* Do not associate any uniform storage to built-in uniforms */
> +      if (!storage->builtin)
> +         continue;
> +
>         if (location != last_location) {
> -	 struct gl_uniform_storage *storage =
> -	    &shader_program->UniformStorage[location];
>   	 enum gl_uniform_driver_format format = uniform_native;
>   
>   	 unsigned columns = 0;
> diff --git a/src/mesa/state_tracker/st_draw.c b/src/mesa/state_tracker/st_draw.c
> index 488f6ea..8b43582 100644
> --- a/src/mesa/state_tracker/st_draw.c
> +++ b/src/mesa/state_tracker/st_draw.c
> @@ -141,7 +141,7 @@ check_uniforms(struct gl_context *ctx)
>         if (shProg[j] == NULL || !shProg[j]->LinkStatus)
>   	 continue;
>   
> -      for (i = 0; i < shProg[j]->NumUserUniformStorage; i++) {
> +      for (i = 0; i < shProg[j]->NumUniformStorage; i++) {
>            const struct gl_uniform_storage *u = &shProg[j]->UniformStorage[i];
>            if (!u->initialized) {
>               _mesa_warning(ctx,



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