[Mesa-dev] [PATCH 05/19] glsl: Add extension plumbing and define for ARB_shader_subroutine

Dave Airlie airlied at gmail.com
Sun May 31 18:34:49 PDT 2015


From: Chris Forbes <chrisf at ijw.co.nz>

Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
---
 src/glsl/glcpp/glcpp-parse.y        | 3 +++
 src/glsl/glsl_parser_extras.cpp     | 1 +
 src/glsl/glsl_parser_extras.h       | 2 ++
 src/glsl/standalone_scaffolding.cpp | 1 +
 4 files changed, 7 insertions(+)

diff --git a/src/glsl/glcpp/glcpp-parse.y b/src/glsl/glcpp/glcpp-parse.y
index a11b6b2..99b7cdf 100644
--- a/src/glsl/glcpp/glcpp-parse.y
+++ b/src/glsl/glcpp/glcpp-parse.y
@@ -2483,6 +2483,9 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio
 
               if (extensions->ARB_shader_precision)
                  add_builtin_define(parser, "GL_ARB_shader_precision", 1);
+
+              if (extensions->ARB_shader_subroutine)
+                 add_builtin_define(parser, "GL_ARB_shader_subroutine", 1);
 	   }
 	}
 
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index 046d5d7..676489f 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -570,6 +570,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
    EXT(ARB_shader_image_load_store,    true,  false,     ARB_shader_image_load_store),
    EXT(ARB_shader_precision,           true,  false,     ARB_shader_precision),
    EXT(ARB_shader_stencil_export,      true,  false,     ARB_shader_stencil_export),
+   EXT(ARB_shader_subroutine,          true,  false,     ARB_shader_subroutine),
    EXT(ARB_shader_texture_lod,         true,  false,     ARB_shader_texture_lod),
    EXT(ARB_shading_language_420pack,   true,  false,     ARB_shading_language_420pack),
    EXT(ARB_shading_language_packing,   true,  false,     ARB_shading_language_packing),
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
index 9a0c24e..3404edc 100644
--- a/src/glsl/glsl_parser_extras.h
+++ b/src/glsl/glsl_parser_extras.h
@@ -462,6 +462,8 @@ struct _mesa_glsl_parse_state {
    bool ARB_shader_precision_warn;
    bool ARB_shader_stencil_export_enable;
    bool ARB_shader_stencil_export_warn;
+   bool ARB_shader_subroutine_enable;
+   bool ARB_shader_subroutine_warn;
    bool ARB_shader_texture_lod_enable;
    bool ARB_shader_texture_lod_warn;
    bool ARB_shading_language_420pack_enable;
diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp
index a109c4e..62c2ff5 100644
--- a/src/glsl/standalone_scaffolding.cpp
+++ b/src/glsl/standalone_scaffolding.cpp
@@ -132,6 +132,7 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
    ctx->Extensions.ARB_sample_shading = true;
    ctx->Extensions.ARB_shader_bit_encoding = true;
    ctx->Extensions.ARB_shader_stencil_export = true;
+   ctx->Extensions.ARB_shader_subroutine = true;
    ctx->Extensions.ARB_shader_texture_lod = true;
    ctx->Extensions.ARB_shading_language_420pack = true;
    ctx->Extensions.ARB_shading_language_packing = true;
-- 
2.1.0



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