[Mesa-dev] [PATCH] glsl: report builtin variables in getActiveVariables()
Martin Peres
martin.peres at free.fr
Sun May 31 22:46:56 PDT 2015
On 01/06/2015 08:17, Tapani wrote:
> On 05/31/2015 10:07 AM, Tapani wrote:
>> Hi Martin;
>>
>> This patch together with 'reference built-in uniforms into
>> gl_uniform_storage' fixes the "builtins missing" issue and also
>> exposes some bugs with program_interface_query which I'm about to
>> address soon. I played around with idea of adding some 'dummy
>> resource' in the resource list instead of adding to the storage, but
>> eventually one needs almost all the fields of gl_uniform_storage so
>> this makes things much simpler.
>>
> (I just realized you squashed this change together with the 'reference
> built-in uniforms ...' patch, so this patch can be omitted)
Yes, this patch is out of date and indeed got superseeded by the second
patch I sent on the ML!
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