[Mesa-dev] [PATCH v2 1/2] mesa: Update DispatchComputeIndirect errors for indirect parameter
Jordan Justen
jordan.l.justen at intel.com
Mon Nov 2 00:35:35 PST 2015
There is some discrepancy between the return values for some error
cases for the DispatchComputeIndirect call in the ARB_compute_shader
specification. Regarding the indirect parameter, in one place the
extension spec lists that the error returned for invalid values should
be INVALID_OPERATION, while later it specifies INVALID_VALUE.
The OpenGL 4.3 and OpenGLES 3.1 specifications appear to be consistent
in requiring the INVALID_VALUE error return in this case.
Here we update the code to match the main specifications, and update
the citations use the main specification rather than the extension
specification.
v2:
* Updates based on review from Iago
Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
Cc: Iago Toral Quiroga <itoral at igalia.com>
Cc: Marta Lofstedt <marta.lofstedt at intel.com>
---
src/mesa/main/api_validate.c | 11 +++++------
1 file changed, 5 insertions(+), 6 deletions(-)
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index 1f729e8..a3ee8c0 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -960,20 +960,19 @@ valid_dispatch_indirect(struct gl_context *ctx,
if (!check_valid_to_compute(ctx, name))
return GL_FALSE;
- /* From the ARB_compute_shader specification:
+ /* From the OpenGL 4.3 Core Specification, Chapter 19, Compute Shaders:
*
- * "An INVALID_OPERATION error is generated [...] if <indirect> is less
- * than zero or not a multiple of the size, in basic machine units, of
- * uint."
+ * "An INVALID_VALUE error is generated if indirect is negative or is not a
+ * multiple of four."
*/
if ((GLintptr)indirect & (sizeof(GLuint) - 1)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
+ _mesa_error(ctx, GL_INVALID_VALUE,
"%s(indirect is not aligned)", name);
return GL_FALSE;
}
if ((GLintptr)indirect < 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
+ _mesa_error(ctx, GL_INVALID_VALUE,
"%s(indirect is less than zero)", name);
return GL_FALSE;
}
--
2.6.2
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