[Mesa-dev] [PATCH v2 05/10] nir/phis_to_scalar: Use the nir_pass framework internally
Jason Ekstrand
jason at jlekstrand.net
Tue Nov 3 13:41:11 PST 2015
Reviewed-by: Kristian Høgsberg <krh at bitplanet.net>
---
src/glsl/nir/nir.h | 3 +--
src/glsl/nir/nir_lower_phis_to_scalar.c | 26 +++++++++++++-------------
2 files changed, 14 insertions(+), 15 deletions(-)
diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h
index b18f1d6..a8ed3f8 100644
--- a/src/glsl/nir/nir.h
+++ b/src/glsl/nir/nir.h
@@ -1600,6 +1600,7 @@ bool nir_function_impl_run_pass(nir_function_impl *impl, const nir_pass *pass,
}
NIR_DECL_PASS(nir_lower_alu_to_scalar)
+NIR_DECL_PASS(nir_lower_phis_to_scalar)
nir_shader *nir_shader_create(void *mem_ctx,
gl_shader_stage stage,
@@ -1946,8 +1947,6 @@ void nir_move_vec_src_uses_to_dest(nir_shader *shader);
bool nir_lower_vec_to_movs(nir_shader *shader);
void nir_lower_load_const_to_scalar(nir_shader *shader);
-void nir_lower_phis_to_scalar(nir_shader *shader);
-
void nir_lower_samplers(nir_shader *shader,
const struct gl_shader_program *shader_program);
diff --git a/src/glsl/nir/nir_lower_phis_to_scalar.c b/src/glsl/nir/nir_lower_phis_to_scalar.c
index aa124d9..902d8cd 100644
--- a/src/glsl/nir/nir_lower_phis_to_scalar.c
+++ b/src/glsl/nir/nir_lower_phis_to_scalar.c
@@ -41,6 +41,8 @@ struct lower_phis_to_scalar_state {
* scalarizable or non-null for scalarizable.
*/
struct hash_table *phi_table;
+
+ bool progress;
};
static bool
@@ -192,6 +194,8 @@ lower_phis_to_scalar_block(nir_block *block, void *void_state)
if (!should_lower_phi(phi, state))
continue;
+ state->progress = true;
+
/* Create a vecN operation to combine the results. Most of these
* will be redundant, but copy propagation should clean them up for
* us. No need to add the complexity here.
@@ -262,8 +266,8 @@ lower_phis_to_scalar_block(nir_block *block, void *void_state)
return true;
}
-static void
-lower_phis_to_scalar_impl(nir_function_impl *impl)
+static bool
+lower_phis_to_scalar_impl(nir_function_impl *impl, void *unused)
{
struct lower_phis_to_scalar_state state;
@@ -271,13 +275,13 @@ lower_phis_to_scalar_impl(nir_function_impl *impl)
state.dead_ctx = ralloc_context(NULL);
state.phi_table = _mesa_hash_table_create(state.dead_ctx, _mesa_hash_pointer,
_mesa_key_pointer_equal);
+ state.progress = false;
nir_foreach_block(impl, lower_phis_to_scalar_block, &state);
- nir_metadata_preserve(impl, nir_metadata_block_index |
- nir_metadata_dominance);
-
ralloc_free(state.dead_ctx);
+
+ return state.progress;
}
/** A pass that lowers vector phi nodes to scalar
@@ -287,11 +291,7 @@ lower_phis_to_scalar_impl(nir_function_impl *impl)
* instance, if one of the sources is a non-scalarizable vector, then we
* don't bother lowering because that would generate hard-to-coalesce movs.
*/
-void
-nir_lower_phis_to_scalar(nir_shader *shader)
-{
- nir_foreach_overload(shader, overload) {
- if (overload->impl)
- lower_phis_to_scalar_impl(overload->impl);
- }
-}
+const nir_pass nir_lower_phis_to_scalar_pass = {
+ .impl_pass_func = lower_phis_to_scalar_impl,
+ .metadata_preserved = nir_metadata_block_index | nir_metadata_dominance,
+};
--
2.5.0.400.gff86faf
More information about the mesa-dev
mailing list