[Mesa-dev] [PATCH] glsl: make sure to only add subroutines to resource list

Timothy Arceri t_arceri at yahoo.com.au
Tue Nov 3 19:42:48 PST 2015


Over looked in 763cd8c080353.
---
 src/glsl/linker.cpp | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 9dcc2a7..c1e4efb 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -3776,7 +3776,8 @@ build_program_resource_list(struct gl_shader_program *shProg)
          continue;
 
       for (int j = MESA_SHADER_VERTEX; j < MESA_SHADER_STAGES; j++) {
-         if (!shProg->UniformStorage[i].opaque[j].active)
+         if (!shProg->UniformStorage[i].opaque[j].active ||
+             !shProg->UniformStorage[i].type->is_subroutine())
             continue;
 
          type = _mesa_shader_stage_to_subroutine_uniform((gl_shader_stage)j);
-- 
2.4.3



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