[Mesa-dev] [PATCH 2/3] glsl: Lower UBO and SSBO access in glsl linker
Kristian Høgsberg Kristensen
krh at bitplanet.net
Wed Nov 4 15:33:53 PST 2015
All GLSL IR consumers run this lowering pass so we can move it to the
linker. This moves the pass up quite a bit, but that's the point: it
needs to run before we throw away information about per-component vector
access.
Signed-off-by: Kristian Høgsberg Kristensen <krh at bitplanet.net>
---
src/glsl/linker.cpp | 8 ++++++++
src/mesa/drivers/dri/i965/brw_link.cpp | 2 --
src/mesa/drivers/dri/i965/brw_shader.cpp | 2 ++
src/mesa/main/mtypes.h | 2 ++
src/mesa/state_tracker/st_extensions.c | 1 +
src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 1 -
6 files changed, 13 insertions(+), 3 deletions(-)
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index c35d87a..ea6a3f3 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -4449,6 +4449,14 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
/* FINISHME: Assign fragment shader output locations. */
+ for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
+ if (prog->_LinkedShaders[i] == NULL)
+ continue;
+
+ if (ctx->Const.ShaderCompilerOptions[i].LowerBufferInterfaceBlocks)
+ lower_ubo_reference(prog->_LinkedShaders[i]);
+ }
+
done:
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
free(shader_list[i]);
diff --git a/src/mesa/drivers/dri/i965/brw_link.cpp b/src/mesa/drivers/dri/i965/brw_link.cpp
index f1e3860..2991173 100644
--- a/src/mesa/drivers/dri/i965/brw_link.cpp
+++ b/src/mesa/drivers/dri/i965/brw_link.cpp
@@ -157,8 +157,6 @@ process_glsl_ir(gl_shader_stage stage,
_mesa_shader_stage_to_abbrev(shader->Stage));
}
- lower_ubo_reference(shader);
-
bool progress;
do {
progress = false;
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index 4ea297a..5adc986 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -148,6 +148,8 @@ brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo)
compiler->glsl_compiler_options[i].EmitNoIndirectSampler = true;
compiler->glsl_compiler_options[i].NirOptions = nir_options;
+
+ compiler->glsl_compiler_options[i].LowerBufferInterfaceBlocks = true;
}
return compiler;
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index d6c1eb8..800ad81 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2874,6 +2874,8 @@ struct gl_shader_compiler_options
*/
GLboolean OptimizeForAOS;
+ GLboolean LowerBufferInterfaceBlocks; /**< Lower UBO and SSBO access to intrinsics. */
+
const struct nir_shader_compiler_options *NirOptions;
};
diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
index bd7cbcc..bbb9027 100644
--- a/src/mesa/state_tracker/st_extensions.c
+++ b/src/mesa/state_tracker/st_extensions.c
@@ -254,6 +254,7 @@ void st_init_limits(struct pipe_screen *screen,
PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT);
options->LowerClipDistance = true;
+ options->LowerBufferInterfaceBlocks = true;
}
c->LowerTessLevel = true;
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index ca00930..9ee6f8f 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -5822,7 +5822,6 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
(!ctx->Const.NativeIntegers ? INT_DIV_TO_MUL_RCP : 0) |
(options->EmitNoSat ? SAT_TO_CLAMP : 0));
- lower_ubo_reference(prog->_LinkedShaders[i]);
do_vec_index_to_cond_assign(ir);
lower_vector_insert(ir, true);
lower_quadop_vector(ir, false);
--
2.6.2
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