[Mesa-dev] [PATCH 1/8] Add EXT_blend_func_extended XML definitions

Ilia Mirkin imirkin at alum.mit.edu
Thu Nov 5 09:24:07 PST 2015


subject: glapi: add ...

On Thu, Nov 5, 2015 at 12:16 PM, Ryan Houdek <sonicadvance1 at gmail.com> wrote:
> ---
>  src/mapi/glapi/gen/EXT_gpu_shader4.xml |  3 ++-
>  src/mapi/glapi/gen/es_EXT.xml          | 38 ++++++++++++++++++++++++++++++++++
>  2 files changed, 40 insertions(+), 1 deletion(-)
>
> diff --git a/src/mapi/glapi/gen/EXT_gpu_shader4.xml b/src/mapi/glapi/gen/EXT_gpu_shader4.xml
> index b1f7eae..b4120b9 100644
> --- a/src/mapi/glapi/gen/EXT_gpu_shader4.xml
> +++ b/src/mapi/glapi/gen/EXT_gpu_shader4.xml
> @@ -232,7 +232,8 @@
>          <param name="params" type="GLuint *"/>
>      </function>
>
> -    <function name="BindFragDataLocationEXT" alias="BindFragDataLocation">
> +    <function name="BindFragDataLocationEXT" alias="BindFragDataLocation"
> +           es2="3.0">
>          <param name="program" type="GLuint"/>
>          <param name="colorNumber" type="GLuint"/>
>          <param name="name" type="const GLchar *"/>
> diff --git a/src/mapi/glapi/gen/es_EXT.xml b/src/mapi/glapi/gen/es_EXT.xml
> index 9a777a2..e689b47 100644
> --- a/src/mapi/glapi/gen/es_EXT.xml
> +++ b/src/mapi/glapi/gen/es_EXT.xml
> @@ -914,4 +914,42 @@
>      </function>
>  </category>
>
> +<category name="GL_EXT_blend_func_extended" number="247">
> +
> +       <function name="BindFragDataLocationIndexedEXT" alias="BindFragDataLocationIndexed"

indent

> +            es2="3.0">
> +        <param name="program" type="GLuint"/>
> +        <param name="colorNumber" type="GLuint"/>
> +        <param name="index" type="GLuint"/>
> +        <param name="name" type="const GLchar *"/>
> +    </function>
> +
> +    <function name="GetFragDataIndexEXT" alias="GetFragDataIndex"
> +            es2="3.0">
> +        <param name="program" type="GLuint"/>
> +        <param name="name" type="const GLchar *"/>
> +        <return type="GLint"/>
> +    </function>
> +
> +    <function name="GetProgramResourceLocationIndexEXT" alias="GetProgramResourceLocationIndex"
> +           es2="3.1">
> +        <param name="program" type="GLuint"/>
> +        <param name="programInterface" type="GLenum"/>
> +        <param name="name" type="const GLchar *"/>
> +        <return type="GLint"/>
> +    </function>
> +
> +    <enum name="SRC1_COLOR_EXT" value="0x88F9"/>
> +    <enum name="SRC1_ALPHA_EXT" value="0x8589"/>
> +    <enum name="ONE_MINUS_SRC1_COLOR_EXT" value="0x88FA"/>
> +    <enum name="ONE_MINUS_SRC1_ALPHA_EXT" value="0x88FB"/>
> +    <enum name="SRC_ALPHA_SATURATE_EXT" value="0x0308"/>
> +
> +    <enum name="LOCATION_INDEX_EXT" value="0x930F"/>

These duplicate existing enums right? I think this will confuse the
table. I'd just as soon leave them out. We never map name -> id, only
id -> name. I think :) [In piglit we do name -> id.]

> +
> +    <enum name="MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT" value="0x88FC">
> +               <size name="Get" mode="get"/>

indent

> +     </enum>
> +
> +</category>
>  </OpenGLAPI>
> --
> 2.5.0
>
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