[Mesa-dev] [PATCH 0/8] Implement support for EXT_blend_func_extended
Ilia Mirkin
imirkin at alum.mit.edu
Thu Nov 5 09:31:32 PST 2015
You appear to be missing a patch to add this to glcpp:
A new preprocessor #define is added to the OpenGL ES Shading Language:
#define GL_EXT_blend_func_extended 1
On Thu, Nov 5, 2015 at 12:16 PM, Ryan Houdek <sonicadvance1 at gmail.com> wrote:
> This implements support for a very new extension to ES, which allows you
> to do dual source blending just like in desktop OpenGL.
> This works with the piglits that I am writing that just need to be cleaned
> before they are pushed, and it also works fantastically with the
> Dolphin emulator (Only known application that uses this extension)
>
> Ryan Houdek (8):
> Add EXT_blend_func_extended XML definitions
> Add required variables to _mesa_glsl_parse_state for
> EXT_blend_func_extended
> Add support for the new builtins that EXT_blend_func_extended
> provides.
> Add a parse check to check for the index layout qualifier
> Enable usage of blend_func_extended blend factors
> Allow MAX_DUAL_SOURCE_DRAW_BUFFERS to be available to ES
> Add EXT_blend_func_extended functions to the dispatch_sanity test
> Enable EXT_blend_func_extended if the driver supports the ARB version
>
> src/glsl/ast_to_hir.cpp | 16 +++++++++
> src/glsl/builtin_variables.cpp | 62 +++++++++++++++++++++++++++++++++
> src/glsl/glsl_parser.yy | 5 +++
> src/glsl/glsl_parser_extras.cpp | 3 ++
> src/glsl/glsl_parser_extras.h | 5 +++
> src/mapi/glapi/gen/EXT_gpu_shader4.xml | 3 +-
> src/mapi/glapi/gen/es_EXT.xml | 38 ++++++++++++++++++++
> src/mesa/main/blend.c | 4 +--
> src/mesa/main/extensions.c | 1 +
> src/mesa/main/get_hash_params.py | 4 ++-
> src/mesa/main/tests/dispatch_sanity.cpp | 8 +++++
> 11 files changed, 145 insertions(+), 4 deletions(-)
>
> --
> 2.5.0
>
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
> http://lists.freedesktop.org/mailman/listinfo/mesa-dev
More information about the mesa-dev
mailing list