[Mesa-dev] [PATCH v3 3/3] i965/nir/fs: Implement new barrier functions for compute shaders
Francisco Jerez
currojerez at riseup.net
Fri Nov 6 04:48:00 PST 2015
Jordan Justen <jordan.l.justen at intel.com> writes:
> For these nir intrinsics, we emit the same code as
> nir_intrinsic_memory_barrier:
>
> * nir_intrinsic_memory_barrier_atomic_counter
> * nir_intrinsic_memory_barrier_buffer
> * nir_intrinsic_memory_barrier_image
>
> We treat these nir intrinsics as no-ops:
> * nir_intrinsic_group_memory_barrier
> * nir_intrinsic_memory_barrier_shared
>
> v3:
> * Add comment for no-op cases (curro)
>
> Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
> Cc: Francisco Jerez <currojerez at riseup.net>
> ---
> src/mesa/drivers/dri/i965/brw_fs_nir.cpp | 11 +++++++++++
> 1 file changed, 11 insertions(+)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
> index b6f4c52..3b3bc67 100644
> --- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
> @@ -1697,6 +1697,9 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr
> break;
> }
>
> + case nir_intrinsic_memory_barrier_atomic_counter:
> + case nir_intrinsic_memory_barrier_buffer:
> + case nir_intrinsic_memory_barrier_image:
> case nir_intrinsic_memory_barrier: {
> const fs_reg tmp = bld.vgrf(BRW_REGISTER_TYPE_UD, 16 / dispatch_width);
> bld.emit(SHADER_OPCODE_MEMORY_FENCE, tmp)
> @@ -1704,6 +1707,14 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr
> break;
> }
>
> + case nir_intrinsic_group_memory_barrier:
> + case nir_intrinsic_memory_barrier_shared:
> + /* We treat these single workgroup level barriers as no-ops. This is
> + * safe today because we don't allow memory functions to be re-ordered
> + * and we only execute programs on a single sub-slice.
> + */
You forgot to mention the fault-and-stream thing, which is going to be a
problem already on Gen9.5. How about the following:
| /* We treat these workgroup-level barriers as no-ops. This should be
| * safe at present and as long as:
| *
| * - Memory access instructions are not subsequently reordered by the
| * compiler back-end.
| *
| * - All threads from a given compute shader workgroup fit within a
| * single subslice and therefore talk to the same HDC shared unit
| * what supposedly guarantees ordering and coherency between threads
| * from the same workgroup. This may change in the future when we
| * start splitting workgroups across multiple subslices.
| *
| * - The context is not in fault-and-stream mode, which could cause
| * memory transactions (including to SLM) prior to the barrier to be
| * replayed after the barrier if a pagefault occurs. This shouldn't
| * be a problem up to and including SKL because fault-and-stream is
| * not usable due to hardware issues, but that's likely to change in
| * the future.
| */
If you use that comment instead this patch is:
Reviewed-by: Francisco Jerez <currojerez at riseup.net>
> + break;
> +
> case nir_intrinsic_shader_clock: {
> /* We cannot do anything if there is an event, so ignore it for now */
> fs_reg shader_clock = get_timestamp(bld);
> --
> 2.6.2
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