[Mesa-dev] [PATCH v2 0/3] Lower UBO/SSBO access early
Jordan Justen
jordan.l.justen at intel.com
Fri Nov 6 12:58:09 PST 2015
Nice work. Thanks for fixing this one!
Series Reviewed-by: Jordan Justen <jordan.l.justen at intel.com>
On 2015-11-05 21:44:29, Kristian Høgsberg Kristensen wrote:
> Here's v2 of the series I sent out yesterday. Nothing changed in what
> we're trying to do, but I figured out the shader-db regression.
>
> I used ir_type_variable instead of ir_type_dereference_variable when
> trying to make opt_dead_code_local not stomp on my vector array deref
> lvalue. As a result, the pass now failed to eliminate some cases of dead code.
>
> This v2 series, now has no shader-db impact and no jenkins regressions.
>
> Kristian Høgsberg Kristensen (3):
> glsl: Drop exec_list argument to lower_ubo_reference
> glsl: Lower UBO and SSBO access in glsl linker
> glsl: Use array deref for access to vector components
>
> src/glsl/Makefile.sources | 1 +
> src/glsl/ast_array_index.cpp | 5 +-
> src/glsl/ast_function.cpp | 24 ++-----
> src/glsl/ast_to_hir.cpp | 43 ------------
> src/glsl/ir_optimization.h | 3 +-
> src/glsl/ir_validate.cpp | 7 +-
> src/glsl/linker.cpp | 10 +++
> src/glsl/lower_ubo_reference.cpp | 18 ++++-
> src/glsl/lower_vector_derefs.cpp | 104 +++++++++++++++++++++++++++++
> src/glsl/opt_dead_code_local.cpp | 5 ++
> src/mesa/drivers/dri/i965/brw_link.cpp | 2 -
> src/mesa/drivers/dri/i965/brw_shader.cpp | 2 +
> src/mesa/main/mtypes.h | 2 +
> src/mesa/state_tracker/st_extensions.c | 1 +
> src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 1 -
> 15 files changed, 154 insertions(+), 74 deletions(-)
> create mode 100644 src/glsl/lower_vector_derefs.cpp
>
> --
> 2.6.2
>
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