[Mesa-dev] [PATCH 4/7] nir/print: show shader name/label if set

Jason Ekstrand jason at jlekstrand.net
Fri Nov 6 15:21:40 PST 2015


Reviewed-by: Jason Ekstrand <jason.ekstrand at intel.com>

On Fri, Nov 6, 2015 at 8:35 AM, Rob Clark <robdclark at gmail.com> wrote:
> From: Rob Clark <robclark at freedesktop.org>
>
> Signed-off-by: Rob Clark <robclark at freedesktop.org>
> ---
>  src/glsl/nir/nir_print.c | 6 ++++++
>  1 file changed, 6 insertions(+)
>
> diff --git a/src/glsl/nir/nir_print.c b/src/glsl/nir/nir_print.c
> index 30220c5..bde7535 100644
> --- a/src/glsl/nir/nir_print.c
> +++ b/src/glsl/nir/nir_print.c
> @@ -973,6 +973,12 @@ nir_print_shader(nir_shader *shader, FILE *fp)
>
>     fprintf(fp, "shader: %s\n", gl_shader_stage_name(shader->stage));
>
> +   if (shader->info.name)
> +      fprintf(fp, "name: %s\n", shader->info.name);
> +
> +   if (shader->info.label)
> +      fprintf(fp, "label: %s\n", shader->info.label);
> +
>     nir_foreach_variable(var, &shader->uniforms) {
>        print_var_decl(var, &state);
>     }
> --
> 2.5.0
>


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