[Mesa-dev] [PATCH 2/3] glsl: Lower UBO and SSBO access in glsl linker
Iago Toral
itoral at igalia.com
Mon Nov 9 07:52:20 PST 2015
On Wed, 2015-11-04 at 15:33 -0800, Kristian Høgsberg Kristensen wrote:
> All GLSL IR consumers run this lowering pass so we can move it to the
> linker. This moves the pass up quite a bit, but that's the point: it
> needs to run before we throw away information about per-component vector
> access.
>
> Signed-off-by: Kristian Høgsberg Kristensen <krh at bitplanet.net>
> ---
> src/glsl/linker.cpp | 8 ++++++++
> src/mesa/drivers/dri/i965/brw_link.cpp | 2 --
> src/mesa/drivers/dri/i965/brw_shader.cpp | 2 ++
> src/mesa/main/mtypes.h | 2 ++
> src/mesa/state_tracker/st_extensions.c | 1 +
> src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 1 -
> 6 files changed, 13 insertions(+), 3 deletions(-)
>
> diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
> index c35d87a..ea6a3f3 100644
> --- a/src/glsl/linker.cpp
> +++ b/src/glsl/linker.cpp
> @@ -4449,6 +4449,14 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
>
> /* FINISHME: Assign fragment shader output locations. */
>
> + for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
> + if (prog->_LinkedShaders[i] == NULL)
> + continue;
> +
> + if (ctx->Const.ShaderCompilerOptions[i].LowerBufferInterfaceBlocks)
> + lower_ubo_reference(prog->_LinkedShaders[i]);
> + }
> +
It probably makes more sense to rewrite this loop as:
if (ctx->Const.ShaderCompilerOptions[i].LowerBufferInterfaceBlocks) {
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
if (prog->_LinkedShaders[i] != NULL)
lower_ubo_reference(prog->_LinkedShaders[i]);
}
}
With that change, and assuming that this change is not responsible for
the shader-db regressions posted by Jason:
Reviewed-by: Iago Toral Quiroga <itoral at igalia.com>
> done:
> for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
> free(shader_list[i]);
> diff --git a/src/mesa/drivers/dri/i965/brw_link.cpp b/src/mesa/drivers/dri/i965/brw_link.cpp
> index f1e3860..2991173 100644
> --- a/src/mesa/drivers/dri/i965/brw_link.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_link.cpp
> @@ -157,8 +157,6 @@ process_glsl_ir(gl_shader_stage stage,
> _mesa_shader_stage_to_abbrev(shader->Stage));
> }
>
> - lower_ubo_reference(shader);
> -
> bool progress;
> do {
> progress = false;
> diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
> index 4ea297a..5adc986 100644
> --- a/src/mesa/drivers/dri/i965/brw_shader.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
> @@ -148,6 +148,8 @@ brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo)
> compiler->glsl_compiler_options[i].EmitNoIndirectSampler = true;
>
> compiler->glsl_compiler_options[i].NirOptions = nir_options;
> +
> + compiler->glsl_compiler_options[i].LowerBufferInterfaceBlocks = true;
> }
>
> return compiler;
> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
> index d6c1eb8..800ad81 100644
> --- a/src/mesa/main/mtypes.h
> +++ b/src/mesa/main/mtypes.h
> @@ -2874,6 +2874,8 @@ struct gl_shader_compiler_options
> */
> GLboolean OptimizeForAOS;
>
> + GLboolean LowerBufferInterfaceBlocks; /**< Lower UBO and SSBO access to intrinsics. */
> +
> const struct nir_shader_compiler_options *NirOptions;
> };
>
> diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
> index bd7cbcc..bbb9027 100644
> --- a/src/mesa/state_tracker/st_extensions.c
> +++ b/src/mesa/state_tracker/st_extensions.c
> @@ -254,6 +254,7 @@ void st_init_limits(struct pipe_screen *screen,
> PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT);
>
> options->LowerClipDistance = true;
> + options->LowerBufferInterfaceBlocks = true;
> }
>
> c->LowerTessLevel = true;
> diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> index ca00930..9ee6f8f 100644
> --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> @@ -5822,7 +5822,6 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
> (!ctx->Const.NativeIntegers ? INT_DIV_TO_MUL_RCP : 0) |
> (options->EmitNoSat ? SAT_TO_CLAMP : 0));
>
> - lower_ubo_reference(prog->_LinkedShaders[i]);
> do_vec_index_to_cond_assign(ir);
> lower_vector_insert(ir, true);
> lower_quadop_vector(ir, false);
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