[Mesa-dev] [PATCH 17/23] meta: Partially convert _mesa_meta_DrawTex to DSA
Ian Romanick
idr at freedesktop.org
Mon Nov 9 16:56:16 PST 2015
From: Ian Romanick <ian.d.romanick at intel.com>
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/mesa/drivers/common/meta.c | 12 ++++++------
1 file changed, 6 insertions(+), 6 deletions(-)
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 8249eda..1bf3d52 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -3305,14 +3305,15 @@ _mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
_mesa_BindVertexArray(drawtex->VAO);
/* create vertex array buffer */
- _mesa_GenBuffers(1, &drawtex->VBO);
- _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, drawtex->VBO);
- _mesa_BufferData(GL_ARRAY_BUFFER_ARB, sizeof(verts),
- NULL, GL_DYNAMIC_DRAW_ARB);
+ _mesa_CreateBuffers(1, &drawtex->VBO);
+ _mesa_NamedBufferData(drawtex->VBO, sizeof(verts),
+ NULL, GL_DYNAMIC_DRAW_ARB);
/* client active texture is not part of the array object */
active_texture = ctx->Array.ActiveTexture;
+ _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, drawtex->VBO);
+
/* setup vertex arrays */
_mesa_VertexPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(x));
_mesa_EnableClientState(GL_VERTEX_ARRAY);
@@ -3327,7 +3328,6 @@ _mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
}
else {
_mesa_BindVertexArray(drawtex->VAO);
- _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, drawtex->VBO);
}
/* vertex positions, texcoords */
@@ -3392,7 +3392,7 @@ _mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
verts[3].st[i][1] = t1;
}
- _mesa_BufferSubData(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts);
+ _mesa_NamedBufferSubData(drawtex->VBO, 0, sizeof(verts), verts);
}
_mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
--
2.1.0
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