[Mesa-dev] r600 geometry shader workarounds

Dave Airlie airlied at gmail.com
Mon Nov 9 20:10:21 PST 2015


I've had these sitting locally and heiko on #dri-devel found
they fixed some issues for him.

Marek provided me with some errata and this is the results of
implementing them.

It is nearly all fixes for r600 era hw.

Dave.



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