[Mesa-dev] [PATCH 7/7] mesa: validate precision of varyings during ValidateProgramPipeline
Iago Toral
itoral at igalia.com
Tue Nov 10 03:10:30 PST 2015
On Thu, 2015-11-05 at 13:33 +0200, Tapani Pälli wrote:
> Fixes following failing ES3.1 CTS tests:
>
> ES31-CTS.sepshaderobjs.InterfacePrecisionMatchingFloat
> ES31-CTS.sepshaderobjs.InterfacePrecisionMatchingInt
> ES31-CTS.sepshaderobjs.InterfacePrecisionMatchingUInt
>
> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> ---
> src/mesa/main/pipelineobj.c | 15 ++++++++++++
> src/mesa/main/shader_query.cpp | 55 ++++++++++++++++++++++++++++++++++++++++++
> src/mesa/main/shaderobj.h | 3 +++
> 3 files changed, 73 insertions(+)
>
> diff --git a/src/mesa/main/pipelineobj.c b/src/mesa/main/pipelineobj.c
> index 699a2ae..90dff13 100644
> --- a/src/mesa/main/pipelineobj.c
> +++ b/src/mesa/main/pipelineobj.c
> @@ -907,6 +907,21 @@ _mesa_ValidateProgramPipeline(GLuint pipeline)
>
> _mesa_validate_program_pipeline(ctx, pipe,
> (ctx->_Shader->Name == pipe->Name));
> +
> + /* Validate inputs against outputs, this cannot be done during linking
> + * since programs have been linked separately from each other.
> + *
> + * From OpenGL 4.5 Core spec:
> + * "Separable program objects may have validation failures that cannot be
> + * detected without the complete program pipeline. Mismatched interfaces,
> + * improper usage of program objects together, and the same
> + * state-dependent failures can result in validation errors for such
> + * program objects."
> + *
> + * OpenGL ES 3.1 specification has the same text.
> + */
> + if (!_mesa_validate_pipeline_io(pipe))
> + pipe->Validated = GL_FALSE;
> }
>
> void GLAPIENTRY
> diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
> index 5cb877b..595bdea 100644
> --- a/src/mesa/main/shader_query.cpp
> +++ b/src/mesa/main/shader_query.cpp
> @@ -1359,3 +1359,58 @@ _mesa_get_program_resourceiv(struct gl_shader_program *shProg,
> if (length)
> *length = amount;
> }
> +
> +static bool
> +validate_io(const struct gl_shader *input_stage,
> + const struct gl_shader *output_stage)
> +{
> + assert(input_stage && output_stage);
Maybe add the relevant spec quote for this:
"When both shaders are in separate programs, mismatched precision
qualifiers will result in a program interface mismatch that will
result in program pipeline validation failures"
> + /* For each output in a, find input in b and do any required checks. */
s/a/input_stage
s/b/output_stage
> + foreach_in_list(ir_instruction, out, input_stage->ir) {
> + ir_variable *out_var = out->as_variable();
> + if (!out_var || out_var->data.mode != ir_var_shader_out)
> + continue;
> +
> + foreach_in_list(ir_instruction, in, output_stage->ir) {
> + ir_variable *in_var = in->as_variable();
> + if (!in_var || in_var->data.mode != ir_var_shader_in)
> + continue;
> +
> + if (strcmp(in_var->name, out_var->name) == 0) {
> + if (in_var->data.precision != out_var->data.precision)
> + return false;
> + }
> + }
This is O(n²) but we can easily make it O(n) by moving the inner loop
outside and putting the input variables we find there in a hash table.
Then the loop over input_stage just needs to do hash table lookups
instead of looping for each output variable it has. What do you think?
Iago
> + }
> + return true;
> +}
> +
> +/**
> + * Validate inputs against outputs in a program pipeline.
> + */
> +extern "C" bool
> +_mesa_validate_pipeline_io(struct gl_pipeline_object *pipeline)
> +{
> + struct gl_shader_program **shProg =
> + (struct gl_shader_program **) pipeline->CurrentProgram;
> +
> + /* Find first active stage in pipeline. */
> + unsigned idx, prev = 0;
> + for (idx = 0; idx < ARRAY_SIZE(pipeline->CurrentProgram); idx++) {
> + if (shProg[idx]) {
> + prev = idx;
> + break;
> + }
> + }
> +
> + for (idx = prev + 1; idx < ARRAY_SIZE(pipeline->CurrentProgram); idx++) {
> + if (shProg[idx]) {
> + if (!validate_io(shProg[prev]->_LinkedShaders[prev],
> + shProg[idx]->_LinkedShaders[idx]))
> + return false;
> + prev = idx;
> + }
> + }
> + return true;
> +}
> diff --git a/src/mesa/main/shaderobj.h b/src/mesa/main/shaderobj.h
> index 796de47..be80752 100644
> --- a/src/mesa/main/shaderobj.h
> +++ b/src/mesa/main/shaderobj.h
> @@ -234,6 +234,9 @@ _mesa_shader_stage_to_subroutine_uniform(gl_shader_stage stage)
> }
> }
>
> +extern bool
> +_mesa_validate_pipeline_io(struct gl_pipeline_object *);
> +
> #ifdef __cplusplus
> }
> #endif
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