[Mesa-dev] [PATCH 2/7] glsl: Add default precision qualifiers to the symbol table
Iago Toral
itoral at igalia.com
Tue Nov 10 03:18:41 PST 2015
On Thu, 2015-11-05 at 13:33 +0200, Tapani Pälli wrote:
> From: Iago Toral Quiroga <itoral at igalia.com>
>
> The GLSL ES spec specifies default precision qualifiers for certain types,
> so populate the symbol table with these.
>
> Notice that the desktop GLSL spec also indicates defaults for some types
> but this is not really useful since precision qualifiers are completely
> ignored in desktop GLSL.
>
> v2: simplify and add samplerExternalOES, specified by
> OES_EGL_image_external (Tapani)
v2 changes look good to me:
Acked-by: Iago Toral Quiroga <itoral at igalia.com>
> ---
> src/glsl/glsl_parser.yy | 11 +++++++++++
> 1 file changed, 11 insertions(+)
>
> diff --git a/src/glsl/glsl_parser.yy b/src/glsl/glsl_parser.yy
> index 4636435..4bef345 100644
> --- a/src/glsl/glsl_parser.yy
> +++ b/src/glsl/glsl_parser.yy
> @@ -312,6 +312,17 @@ translation_unit:
> {
> delete state->symbols;
> state->symbols = new(ralloc_parent(state)) glsl_symbol_table;
> + if (state->es_shader) {
> + if (state->stage == MESA_SHADER_FRAGMENT) {
> + state->symbols->add_default_precision_qualifier("int", ast_precision_medium);
> + } else {
> + state->symbols->add_default_precision_qualifier("float", ast_precision_high);
> + state->symbols->add_default_precision_qualifier("int", ast_precision_high);
> + }
> + state->symbols->add_default_precision_qualifier("sampler2D", ast_precision_low);
> + state->symbols->add_default_precision_qualifier("samplerExternalOES", ast_precision_low);
> + state->symbols->add_default_precision_qualifier("samplerCube", ast_precision_low);
> + }
> _mesa_glsl_initialize_types(state);
> }
> ;
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