[Mesa-dev] [PATCH] texgetimage: consolidate 1D array handling code.
Brian Paul
brianp at vmware.com
Wed Nov 11 07:49:59 PST 2015
Just two minor nits below.
On 11/10/2015 07:34 PM, Dave Airlie wrote:
> From: Dave Airlie <airlied at redhat.com>
>
> This should fix the getteximage-depth test that currently asserts.
>
> I was hitting problem with virgl as well in this area.
>
> This moves the 1D array handling code to a single place.
>
> Signed-off-by: Dave Airlie <airlied at redhat.com>
> ---
> src/mesa/main/texgetimage.c | 24 +++++++++---------------
> 1 file changed, 9 insertions(+), 15 deletions(-)
>
> diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c
> index 945890a..200d1ca 100644
> --- a/src/mesa/main/texgetimage.c
> +++ b/src/mesa/main/texgetimage.c
> @@ -88,12 +88,6 @@ get_tex_depth(struct gl_context *ctx, GLuint dimensions,
> return;
> }
>
> - if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
> - depth = height;
> - height = 1;
> - }
> -
> - assert(zoffset + depth <= texImage->Depth);
> for (img = 0; img < depth; img++) {
> GLubyte *srcMap;
> GLint srcRowStride;
> @@ -141,7 +135,6 @@ get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions,
> assert(type == GL_UNSIGNED_INT_24_8 ||
> type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
>
> - assert(zoffset + depth <= texImage->Depth);
> for (img = 0; img < depth; img++) {
> GLubyte *srcMap;
> GLint rowstride;
> @@ -233,7 +226,6 @@ get_tex_ycbcr(struct gl_context *ctx, GLuint dimensions,
> {
> GLint img, row;
>
> - assert(zoffset + depth <= texImage->Depth);
> for (img = 0; img < depth; img++) {
> GLubyte *srcMap;
> GLint rowstride;
> @@ -431,13 +423,6 @@ get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions,
> bool needsRebase;
> void *rgba = NULL;
>
> - if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
> - depth = height;
> - height = 1;
> - zoffset = yoffset;
> - yoffset = 0;
> - }
> -
> /* Depending on the base format involved we may need to apply a rebase
> * transform (for example: if we download to a Luminance format we want
> * G=0 and B=0).
> @@ -737,6 +722,15 @@ _mesa_GetTexSubImage_sw(struct gl_context *ctx,
> pixels = ADD_POINTERS(buf, pixels);
> }
>
I'd probably put a comment on this conditional saying something like
/* for all array textures, the Z axis selects the layer */
> + if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
> + depth = height;
> + height = 1;
> + zoffset = yoffset;
> + yoffset = 0;
> + assert(zoffset + depth <= texImage->Height);
> + } else
> + assert(zoffset + depth <= texImage->Depth);
I like seeing braces on the else clause to match the if clause.
Reviewed-by: Brian Paul <brianp at vmware.com>
> +
> if (get_tex_memcpy(ctx, xoffset, yoffset, zoffset, width, height, depth,
> format, type, pixels, texImage)) {
> /* all done */
>
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