[Mesa-dev] [PATCH 08/11] nir/lower_tex: Report progress

Jason Ekstrand jason at jlekstrand.net
Wed Nov 11 17:26:28 PST 2015


---
 src/glsl/nir/nir.h           |  2 +-
 src/glsl/nir/nir_lower_tex.c | 19 +++++++++++++++----
 2 files changed, 16 insertions(+), 5 deletions(-)

diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h
index 41125b1..2299ece 100644
--- a/src/glsl/nir/nir.h
+++ b/src/glsl/nir/nir.h
@@ -1981,7 +1981,7 @@ typedef struct nir_lower_tex_options {
    unsigned saturate_r;
 } nir_lower_tex_options;
 
-void nir_lower_tex(nir_shader *shader,
+bool nir_lower_tex(nir_shader *shader,
                    const nir_lower_tex_options *options);
 
 void nir_lower_idiv(nir_shader *shader);
diff --git a/src/glsl/nir/nir_lower_tex.c b/src/glsl/nir/nir_lower_tex.c
index 8aaa48a..21ed103 100644
--- a/src/glsl/nir/nir_lower_tex.c
+++ b/src/glsl/nir/nir_lower_tex.c
@@ -41,6 +41,7 @@
 typedef struct {
    nir_builder b;
    const nir_lower_tex_options *options;
+   bool progress;
 } lower_tex_state;
 
 static void
@@ -239,15 +240,21 @@ nir_lower_tex_block(nir_block *block, void *void_state)
       /* If we are clamping any coords, we must lower projector first
        * as clamping happens *after* projection:
        */
-      if (lower_txp || sat_mask)
+      if (lower_txp || sat_mask) {
          project_src(b, tex);
+         state->progress = true;
+      }
 
       if ((tex->sampler_dim == GLSL_SAMPLER_DIM_RECT) &&
-          state->options->lower_rect)
+          state->options->lower_rect) {
          lower_rect(b, tex);
+         state->progress = true;
+      }
 
-      if (sat_mask)
+      if (sat_mask) {
          saturate_src(b, tex, sat_mask);
+         state->progress = true;
+      }
    }
 
    return true;
@@ -264,13 +271,17 @@ nir_lower_tex_impl(nir_function_impl *impl, lower_tex_state *state)
                                nir_metadata_dominance);
 }
 
-void
+bool
 nir_lower_tex(nir_shader *shader, const nir_lower_tex_options *options)
 {
    lower_tex_state state;
    state.options = options;
+   state.progress = false;
+
    nir_foreach_overload(shader, overload) {
       if (overload->impl)
          nir_lower_tex_impl(overload->impl, &state);
    }
+
+   return state.progress;
 }
-- 
2.5.0.400.gff86faf



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