[Mesa-dev] [PATCH 11/11] i965: Use nir_lower_tex for texture coordinate lowering
Jason Ekstrand
jason at jlekstrand.net
Wed Nov 11 17:26:31 PST 2015
Previously, we had a rescale_texcoords helper in the FS backend for
handling rescaling of texture coordinates. Now that we can do variants in
NIR, we can use nir_lower_tex to do the rescaling for us. This allows us
to delete the i965-specific code and gives us proper TEXTURE_RECTANGLE and
GL_CLAMP handling in vertex and geometry shaders.
---
src/mesa/drivers/dri/i965/brw_fs.cpp | 2 +
src/mesa/drivers/dri/i965/brw_fs.h | 3 -
src/mesa/drivers/dri/i965/brw_fs_nir.cpp | 4 +-
src/mesa/drivers/dri/i965/brw_fs_visitor.cpp | 125 ----------------------
src/mesa/drivers/dri/i965/brw_nir.c | 23 ++++
src/mesa/drivers/dri/i965/brw_nir.h | 6 ++
src/mesa/drivers/dri/i965/brw_vec4.cpp | 2 +
src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp | 2 +
8 files changed, 36 insertions(+), 131 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
index b8713ab..c56cafe 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
@@ -5468,6 +5468,7 @@ brw_compile_fs(const struct brw_compiler *compiler, void *log_data,
char **error_str)
{
nir_shader *shader = nir_shader_clone(mem_ctx, src_shader);
+ brw_nir_apply_sampler_key(shader, compiler->devinfo, &key->tex, true);
brw_postprocess_nir(shader, compiler->devinfo, true);
/* key->alpha_test_func means simulating alpha testing via discards,
@@ -5628,6 +5629,7 @@ brw_compile_cs(const struct brw_compiler *compiler, void *log_data,
char **error_str)
{
nir_shader *shader = nir_shader_clone(mem_ctx, src_shader);
+ brw_nir_apply_sampler_key(shader, compiler->devinfo, &key->tex, true);
brw_postprocess_nir(shader, compiler->devinfo, true);
prog_data->local_size[0] = shader->info.cs.local_size[0];
diff --git a/src/mesa/drivers/dri/i965/brw_fs.h b/src/mesa/drivers/dri/i965/brw_fs.h
index 2dfcab1..8a181d7 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.h
+++ b/src/mesa/drivers/dri/i965/brw_fs.h
@@ -217,8 +217,6 @@ public:
void emit_interpolation_setup_gen4();
void emit_interpolation_setup_gen6();
void compute_sample_position(fs_reg dst, fs_reg int_sample_pos);
- fs_reg rescale_texcoord(fs_reg coordinate, int coord_components,
- bool is_rect, uint32_t sampler);
void emit_texture(ir_texture_opcode op,
const glsl_type *dest_type,
fs_reg coordinate, int components,
@@ -229,7 +227,6 @@ public:
fs_reg mcs,
int gather_component,
bool is_cube_array,
- bool is_rect,
uint32_t sampler,
fs_reg sampler_reg);
fs_reg emit_mcs_fetch(const fs_reg &coordinate, unsigned components,
diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
index 02b9f5b..3d83d7c 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
@@ -2411,8 +2411,6 @@ fs_visitor::nir_emit_texture(const fs_builder &bld, nir_tex_instr *instr)
int gather_component = instr->component;
- bool is_rect = instr->sampler_dim == GLSL_SAMPLER_DIM_RECT;
-
bool is_cube_array = instr->sampler_dim == GLSL_SAMPLER_DIM_CUBE &&
instr->is_array;
@@ -2549,7 +2547,7 @@ fs_visitor::nir_emit_texture(const fs_builder &bld, nir_tex_instr *instr)
emit_texture(op, dest_type, coordinate, instr->coord_components,
shadow_comparitor, lod, lod2, lod_components, sample_index,
tex_offset, mcs, gather_component,
- is_cube_array, is_rect, sampler, sampler_reg);
+ is_cube_array, sampler, sampler_reg);
fs_reg dest = get_nir_dest(instr->dest);
dest.type = this->result.type;
diff --git a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
index 213c912..faf304c 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
@@ -79,122 +79,6 @@ fs_visitor::emit_vs_system_value(int location)
return reg;
}
-fs_reg
-fs_visitor::rescale_texcoord(fs_reg coordinate, int coord_components,
- bool is_rect, uint32_t sampler)
-{
- bool needs_gl_clamp = true;
- fs_reg scale_x, scale_y;
-
- /* The 965 requires the EU to do the normalization of GL rectangle
- * texture coordinates. We use the program parameter state
- * tracking to get the scaling factor.
- */
- if (is_rect &&
- (devinfo->gen < 6 ||
- (devinfo->gen >= 6 && (key_tex->gl_clamp_mask[0] & (1 << sampler) ||
- key_tex->gl_clamp_mask[1] & (1 << sampler))))) {
- struct gl_program_parameter_list *params = prog->Parameters;
-
-
- /* FINISHME: We're failing to recompile our programs when the sampler is
- * updated. This only matters for the texture rectangle scale
- * parameters (pre-gen6, or gen6+ with GL_CLAMP).
- */
- int tokens[STATE_LENGTH] = {
- STATE_INTERNAL,
- STATE_TEXRECT_SCALE,
- prog->SamplerUnits[sampler],
- 0,
- 0
- };
-
- no16("rectangle scale uniform setup not supported on SIMD16\n");
- if (dispatch_width == 16) {
- return coordinate;
- }
-
- GLuint index = _mesa_add_state_reference(params,
- (gl_state_index *)tokens);
- /* Try to find existing copies of the texrect scale uniforms. */
- for (unsigned i = 0; i < uniforms; i++) {
- if (stage_prog_data->param[i] ==
- &prog->Parameters->ParameterValues[index][0]) {
- scale_x = fs_reg(UNIFORM, i);
- scale_y = fs_reg(UNIFORM, i + 1);
- break;
- }
- }
-
- /* If we didn't already set them up, do so now. */
- if (scale_x.file == BAD_FILE) {
- scale_x = fs_reg(UNIFORM, uniforms);
- scale_y = fs_reg(UNIFORM, uniforms + 1);
-
- stage_prog_data->param[uniforms++] =
- &prog->Parameters->ParameterValues[index][0];
- stage_prog_data->param[uniforms++] =
- &prog->Parameters->ParameterValues[index][1];
- }
- }
-
- /* The 965 requires the EU to do the normalization of GL rectangle
- * texture coordinates. We use the program parameter state
- * tracking to get the scaling factor.
- */
- if (devinfo->gen < 6 && is_rect) {
- fs_reg dst = fs_reg(GRF, alloc.allocate(coord_components));
- fs_reg src = coordinate;
- coordinate = dst;
-
- bld.MUL(dst, src, scale_x);
- dst = offset(dst, bld, 1);
- src = offset(src, bld, 1);
- bld.MUL(dst, src, scale_y);
- } else if (is_rect) {
- /* On gen6+, the sampler handles the rectangle coordinates
- * natively, without needing rescaling. But that means we have
- * to do GL_CLAMP clamping at the [0, width], [0, height] scale,
- * not [0, 1] like the default case below.
- */
- needs_gl_clamp = false;
-
- for (int i = 0; i < 2; i++) {
- if (key_tex->gl_clamp_mask[i] & (1 << sampler)) {
- fs_reg chan = coordinate;
- chan = offset(chan, bld, i);
-
- set_condmod(BRW_CONDITIONAL_GE,
- bld.emit(BRW_OPCODE_SEL, chan, chan, fs_reg(0.0f)));
-
- /* Our parameter comes in as 1.0/width or 1.0/height,
- * because that's what people normally want for doing
- * texture rectangle handling. We need width or height
- * for clamping, but we don't care enough to make a new
- * parameter type, so just invert back.
- */
- fs_reg limit = vgrf(glsl_type::float_type);
- bld.MOV(limit, i == 0 ? scale_x : scale_y);
- bld.emit(SHADER_OPCODE_RCP, limit, limit);
-
- set_condmod(BRW_CONDITIONAL_L,
- bld.emit(BRW_OPCODE_SEL, chan, chan, limit));
- }
- }
- }
-
- if (coord_components > 0 && needs_gl_clamp) {
- for (int i = 0; i < MIN2(coord_components, 3); i++) {
- if (key_tex->gl_clamp_mask[i] & (1 << sampler)) {
- fs_reg chan = coordinate;
- chan = offset(chan, bld, i);
- set_saturate(true, bld.MOV(chan, chan));
- }
- }
- }
- return coordinate;
-}
-
/* Sample from the MCS surface attached to this multisample texture. */
fs_reg
fs_visitor::emit_mcs_fetch(const fs_reg &coordinate, unsigned components,
@@ -227,7 +111,6 @@ fs_visitor::emit_texture(ir_texture_opcode op,
fs_reg mcs,
int gather_component,
bool is_cube_array,
- bool is_rect,
uint32_t sampler,
fs_reg sampler_reg)
{
@@ -259,14 +142,6 @@ fs_visitor::emit_texture(ir_texture_opcode op,
lod = fs_reg(0u);
}
- if (coordinate.file != BAD_FILE) {
- /* FINISHME: Texture coordinate rescaling doesn't work with non-constant
- * samplers. This should only be a problem with GL_CLAMP on Gen7.
- */
- coordinate = rescale_texcoord(coordinate, coord_components, is_rect,
- sampler);
- }
-
/* Writemasking doesn't eliminate channels on SIMD8 texture
* samples, so don't worry about them.
*/
diff --git a/src/mesa/drivers/dri/i965/brw_nir.c b/src/mesa/drivers/dri/i965/brw_nir.c
index 693b9cd..3999a60 100644
--- a/src/mesa/drivers/dri/i965/brw_nir.c
+++ b/src/mesa/drivers/dri/i965/brw_nir.c
@@ -395,6 +395,29 @@ brw_create_nir(struct brw_context *brw,
return nir;
}
+void
+brw_nir_apply_sampler_key(nir_shader *nir,
+ const struct brw_device_info *devinfo,
+ const struct brw_sampler_prog_key_data *key_tex,
+ bool is_scalar)
+{
+ nir_lower_tex_options tex_options = { 0 };
+
+ /* Iron Lake and prior require lowering of all rectangle textures */
+ if (devinfo->gen < 6)
+ tex_options.lower_rect = true;
+
+ /* Prior to Broadwell, our hardware can't actually do GL_CLAMP */
+ if (devinfo->gen < 8) {
+ tex_options.saturate_s = key_tex->gl_clamp_mask[0];
+ tex_options.saturate_t = key_tex->gl_clamp_mask[1];
+ tex_options.saturate_r = key_tex->gl_clamp_mask[2];
+ }
+
+ if (nir_lower_tex(nir, &tex_options))
+ nir_optimize(nir, is_scalar);
+}
+
enum brw_reg_type
brw_type_for_nir_type(nir_alu_type type)
{
diff --git a/src/mesa/drivers/dri/i965/brw_nir.h b/src/mesa/drivers/dri/i965/brw_nir.h
index 1cdfe00..a399992 100644
--- a/src/mesa/drivers/dri/i965/brw_nir.h
+++ b/src/mesa/drivers/dri/i965/brw_nir.h
@@ -90,6 +90,12 @@ void brw_postprocess_nir(nir_shader *nir,
const struct brw_device_info *devinfo,
bool is_scalar);
+
+void brw_nir_apply_sampler_key(nir_shader *nir,
+ const struct brw_device_info *devinfo,
+ const struct brw_sampler_prog_key_data *key,
+ bool is_scalar);
+
enum brw_reg_type brw_type_for_nir_type(nir_alu_type type);
enum glsl_base_type brw_glsl_base_type_for_nir_type(nir_alu_type type);
diff --git a/src/mesa/drivers/dri/i965/brw_vec4.cpp b/src/mesa/drivers/dri/i965/brw_vec4.cpp
index 9f75bb6..d207180 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4.cpp
@@ -2036,6 +2036,8 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
char **error_str)
{
nir_shader *shader = nir_shader_clone(mem_ctx, src_shader);
+ brw_nir_apply_sampler_key(shader, compiler->devinfo, &key->tex,
+ compiler->scalar_vs);
brw_postprocess_nir(shader, compiler->devinfo, compiler->scalar_vs);
const unsigned *assembly = NULL;
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
index 92b15d9..4caf54e 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
@@ -616,6 +616,8 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
c.key = *key;
nir_shader *shader = nir_shader_clone(mem_ctx, src_shader);
+ brw_nir_apply_sampler_key(shader, compiler->devinfo, &key->tex,
+ compiler->scalar_gs);
brw_postprocess_nir(shader, compiler->devinfo, compiler->scalar_gs);
prog_data->include_primitive_id =
--
2.5.0.400.gff86faf
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