[Mesa-dev] [PATCH] glsl: Correctly handle vector extract on function parameter
Matt Turner
mattst88 at gmail.com
Thu Nov 12 10:21:31 PST 2015
On Thu, Nov 12, 2015 at 12:44 AM, Jordan Justen
<jordan.l.justen at intel.com> wrote:
> This commit accidentally used a '==' when '=' was intended.
>
> commit 96b22fb080894ba1840af2372f28a46cc0f40c76
> Author: Kristian Høgsberg Kristensen <krh at bitplanet.net>
> Date: Wed Nov 4 14:58:54 2015 -0800
>
> glsl: Use array deref for access to vector components
>
> Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
> Cc: Kristian Høgsberg Kristensen <krh at bitplanet.net>
> Cc: Matt Turner <mattst88 at gmail.com>
> ---
> Ilia's suggestion seems like what we want.
>
> Passed jenkins. Then again, so did the original patch.
Could someone make a piglit test that exercises this code?
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