[Mesa-dev] [PATCH] nir/validate: Allow subroutine types for the tails of derefs
Connor Abbott
cwabbott0 at gmail.com
Thu Nov 12 21:57:57 PST 2015
On Thu, Nov 12, 2015 at 9:36 PM, Jason Ekstrand <jason at jlekstrand.net> wrote:
> bump! Where are we at on this?
Go ahead and push it with my r-b. I still think
glsl_type::is_vector_or_scalar() should return true for subroutine
types, but that might require some more fixing and testing.
>
> On Tue, Nov 10, 2015 at 6:16 PM, Dave Airlie <airlied at gmail.com> wrote:
>>>>
>>>> Well, it's not just a NIR thing -- GLSL IR also effectively treats
>>>> subroutines as integers. Actually, I wonder why the
>>>> glsl_type::is_vector_or_scalar() doesn't return true for subroutine
>>>> types in the first place.
>>>
>>> For that matter, why do we have a special subroutine type at all? Why
>>> doesn't the GLSL lowering pass create regular uint uniforms? I don't
>>> know.
>>
>> I'm not sure what reasoning I had at the time.
>>
>> It is probably something to do with how Mesa and GLSL IR are tied togetther for
>> uniforms and requiring an extra type for it to make sense at the API level.
>>
>> Dave.
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