[Mesa-dev] [PATCH] glsl: set matrix_stride for non matrices with atomic counter buffers
Tapani Pälli
tapani.palli at intel.com
Fri Nov 13 07:53:47 PST 2015
On 11/12/2015 05:47 PM, Ilia Mirkin wrote:
> On Mon, Nov 2, 2015 at 6:36 AM, Tapani Pälli <tapani.palli at intel.com> wrote:
>> Patch sets matrix_stride as 0 for non matrix uniforms that are in a
>> atomic counter buffer. Matrix stride calculation for actual matrix
>> uniforms is done during link_assign_uniform_locations.
>>
>> From ARB_program_interface_query specification:
>>
>> GL_MATRIX_STRIDE:
>>
>> "For active variables not declared as a matrix or array of matrices,
>> zero is written to <params>. For active variables not backed by a
>> buffer object, -1 is written to <params>, regardless of the variable
>> type."
>>
>> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
>> ---
>> src/glsl/link_atomics.cpp | 2 ++
>> 1 file changed, 2 insertions(+)
>>
>> diff --git a/src/glsl/link_atomics.cpp b/src/glsl/link_atomics.cpp
>> index cdcc06d..3aa52db 100644
>> --- a/src/glsl/link_atomics.cpp
>> +++ b/src/glsl/link_atomics.cpp
>> @@ -240,6 +240,8 @@ link_assign_atomic_counter_resources(struct gl_context *ctx,
>> storage->offset = var->data.atomic.offset;
>> storage->array_stride = (var->type->is_array() ?
>> var->type->without_array()->atomic_size() : 0);
>> + if (!var->type->is_matrix())
>> + storage->matrix_stride = 0;
> Can atomics ever be in matrices?
Nope, but one can query matrix stride property of a uniform that is
'backed by' atomic counter buffer.
> -ilia
// Tapani
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