[Mesa-dev] [PATCH] glsl: set matrix_stride for non matrices with atomic counter buffers

Tapani Pälli tapani.palli at intel.com
Fri Nov 13 07:53:47 PST 2015


On 11/12/2015 05:47 PM, Ilia Mirkin wrote:
> On Mon, Nov 2, 2015 at 6:36 AM, Tapani Pälli <tapani.palli at intel.com> wrote:
>> Patch sets matrix_stride as 0 for non matrix uniforms that are in a
>> atomic counter buffer. Matrix stride calculation for actual matrix
>> uniforms is done during link_assign_uniform_locations.
>>
>>  From ARB_program_interface_query specification:
>>
>> GL_MATRIX_STRIDE:
>>
>>     "For active variables not declared as a matrix or array of matrices,
>>     zero is written to <params>.  For active variables not backed by a
>>     buffer object, -1 is written to <params>, regardless of the variable
>>     type."
>>
>> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
>> ---
>>   src/glsl/link_atomics.cpp | 2 ++
>>   1 file changed, 2 insertions(+)
>>
>> diff --git a/src/glsl/link_atomics.cpp b/src/glsl/link_atomics.cpp
>> index cdcc06d..3aa52db 100644
>> --- a/src/glsl/link_atomics.cpp
>> +++ b/src/glsl/link_atomics.cpp
>> @@ -240,6 +240,8 @@ link_assign_atomic_counter_resources(struct gl_context *ctx,
>>            storage->offset = var->data.atomic.offset;
>>            storage->array_stride = (var->type->is_array() ?
>>                                     var->type->without_array()->atomic_size() : 0);
>> +         if (!var->type->is_matrix())
>> +            storage->matrix_stride = 0;
> Can atomics ever be in matrices?

Nope, but one can query matrix stride property of a uniform that is 
'backed by' atomic counter buffer.

>    -ilia

// Tapani


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