[Mesa-dev] [PATCH 19/23] meta: Use internal functions for buffer object and VAO access in _mesa_meta_DrawTex
Anuj Phogat
anuj.phogat at gmail.com
Fri Nov 13 10:43:23 PST 2015
On Mon, Nov 9, 2015 at 4:56 PM, Ian Romanick <idr at freedesktop.org> wrote:
> From: Ian Romanick <ian.d.romanick at intel.com>
>
> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
> ---
> src/mesa/drivers/common/meta.c | 32 ++++++++++++++++++++------------
> 1 file changed, 20 insertions(+), 12 deletions(-)
>
> diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
> index 6927ae9..57993cf 100644
> --- a/src/mesa/drivers/common/meta.c
> +++ b/src/mesa/drivers/common/meta.c
> @@ -3298,13 +3298,16 @@ _mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
>
> if (drawtex->VAO == 0) {
> /* one-time setup */
> - GLint active_texture;
> + struct gl_vertex_array_object *array_obj;
> GLuint VBO;
>
> /* create vertex array object */
> _mesa_GenVertexArrays(1, &drawtex->VAO);
> _mesa_BindVertexArray(drawtex->VAO);
>
> + array_obj = _mesa_lookup_vao(ctx, drawtex->VAO);
> + assert(array_obj != NULL);
> +
> /* create vertex array buffer */
> _mesa_CreateBuffers(1, &VBO);
> drawtex->buf_obj = _mesa_lookup_bufferobj(ctx, VBO);
> @@ -3321,22 +3324,27 @@ _mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
>
> assert(drawtex->buf_obj->Size == sizeof(verts));
>
> - /* client active texture is not part of the array object */
> - active_texture = ctx->Array.ActiveTexture;
> -
> _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, VBO);
>
> /* setup vertex arrays */
> - _mesa_VertexPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(x));
> - _mesa_EnableClientState(GL_VERTEX_ARRAY);
> + _mesa_update_array_format(ctx, array_obj, VERT_ATTRIB_POS,
> + 3, GL_FLOAT, GL_RGBA, GL_FALSE,
> + GL_FALSE, GL_FALSE,
> + offsetof(struct vertex, x), true);
> + _mesa_bind_vertex_buffer(ctx, array_obj, VERT_ATTRIB_POS,
> + drawtex->buf_obj, 0, sizeof(struct vertex));
> + _mesa_enable_vertex_array_attrib(ctx, array_obj, VERT_ATTRIB_POS);
> +
> +
> for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
> - _mesa_ClientActiveTexture(GL_TEXTURE0 + i);
> - _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(st[i]));
> - _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY);
> + _mesa_update_array_format(ctx, array_obj, VERT_ATTRIB_TEX(i),
> + 2, GL_FLOAT, GL_RGBA, GL_FALSE,
> + GL_FALSE, GL_FALSE,
> + offsetof(struct vertex, st[i]), true);
> + _mesa_bind_vertex_buffer(ctx, array_obj, VERT_ATTRIB_TEX(i),
> + drawtex->buf_obj, 0, sizeof(struct vertex));
> + _mesa_enable_vertex_array_attrib(ctx, array_obj, VERT_ATTRIB_TEX(i));
> }
> -
> - /* restore client active texture */
> - _mesa_ClientActiveTexture(GL_TEXTURE0 + active_texture);
> }
> else {
> _mesa_BindVertexArray(drawtex->VAO);
> --
> 2.1.0
>
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Reviewed-by: Anuj Phogat <anuj.phogat at gmail.com>
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