[Mesa-dev] [PATCH 19/23] meta: Use internal functions for buffer object and VAO access in _mesa_meta_DrawTex

Anuj Phogat anuj.phogat at gmail.com
Fri Nov 13 10:43:23 PST 2015


On Mon, Nov 9, 2015 at 4:56 PM, Ian Romanick <idr at freedesktop.org> wrote:
> From: Ian Romanick <ian.d.romanick at intel.com>
>
> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
> ---
>  src/mesa/drivers/common/meta.c | 32 ++++++++++++++++++++------------
>  1 file changed, 20 insertions(+), 12 deletions(-)
>
> diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
> index 6927ae9..57993cf 100644
> --- a/src/mesa/drivers/common/meta.c
> +++ b/src/mesa/drivers/common/meta.c
> @@ -3298,13 +3298,16 @@ _mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
>
>     if (drawtex->VAO == 0) {
>        /* one-time setup */
> -      GLint active_texture;
> +      struct gl_vertex_array_object *array_obj;
>        GLuint VBO;
>
>        /* create vertex array object */
>        _mesa_GenVertexArrays(1, &drawtex->VAO);
>        _mesa_BindVertexArray(drawtex->VAO);
>
> +      array_obj = _mesa_lookup_vao(ctx, drawtex->VAO);
> +      assert(array_obj != NULL);
> +
>        /* create vertex array buffer */
>        _mesa_CreateBuffers(1, &VBO);
>        drawtex->buf_obj = _mesa_lookup_bufferobj(ctx, VBO);
> @@ -3321,22 +3324,27 @@ _mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
>
>        assert(drawtex->buf_obj->Size == sizeof(verts));
>
> -      /* client active texture is not part of the array object */
> -      active_texture = ctx->Array.ActiveTexture;
> -
>        _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, VBO);
>
>        /* setup vertex arrays */
> -      _mesa_VertexPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(x));
> -      _mesa_EnableClientState(GL_VERTEX_ARRAY);
> +      _mesa_update_array_format(ctx, array_obj, VERT_ATTRIB_POS,
> +                                3, GL_FLOAT, GL_RGBA, GL_FALSE,
> +                                GL_FALSE, GL_FALSE,
> +                                offsetof(struct vertex, x), true);
> +      _mesa_bind_vertex_buffer(ctx, array_obj, VERT_ATTRIB_POS,
> +                               drawtex->buf_obj, 0, sizeof(struct vertex));
> +      _mesa_enable_vertex_array_attrib(ctx, array_obj, VERT_ATTRIB_POS);
> +
> +
>        for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
> -         _mesa_ClientActiveTexture(GL_TEXTURE0 + i);
> -         _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(st[i]));
> -         _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY);
> +         _mesa_update_array_format(ctx, array_obj, VERT_ATTRIB_TEX(i),
> +                                   2, GL_FLOAT, GL_RGBA, GL_FALSE,
> +                                   GL_FALSE, GL_FALSE,
> +                                   offsetof(struct vertex, st[i]), true);
> +         _mesa_bind_vertex_buffer(ctx, array_obj, VERT_ATTRIB_TEX(i),
> +                                  drawtex->buf_obj, 0, sizeof(struct vertex));
> +         _mesa_enable_vertex_array_attrib(ctx, array_obj, VERT_ATTRIB_TEX(i));
>        }
> -
> -      /* restore client active texture */
> -      _mesa_ClientActiveTexture(GL_TEXTURE0 + active_texture);
>     }
>     else {
>        _mesa_BindVertexArray(drawtex->VAO);
> --
> 2.1.0
>
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Reviewed-by: Anuj Phogat <anuj.phogat at gmail.com>


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