[Mesa-dev] [PATCH 22/23] meta: Don't save or restore the VBO binding
Anuj Phogat
anuj.phogat at gmail.com
Fri Nov 13 10:44:30 PST 2015
On Mon, Nov 9, 2015 at 4:56 PM, Ian Romanick <idr at freedesktop.org> wrote:
> From: Ian Romanick <ian.d.romanick at intel.com>
>
> Nothing left in meta does anything with the VBO binding, so we don't
> need to save or restore it. The VAO binding is still modified.
>
> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
> ---
> src/mesa/drivers/common/meta.c | 6 ------
> src/mesa/drivers/common/meta.h | 1 -
> 2 files changed, 7 deletions(-)
>
> diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
> index b06f683..b774d3c 100644
> --- a/src/mesa/drivers/common/meta.c
> +++ b/src/mesa/drivers/common/meta.c
> @@ -735,8 +735,6 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state)
> /* save vertex array object state */
> _mesa_reference_vao(ctx, &save->VAO,
> ctx->Array.VAO);
> - _mesa_reference_buffer_object(ctx, &save->ArrayBufferObj,
> - ctx->Array.ArrayBufferObj);
> /* set some default state? */
> }
>
> @@ -1146,10 +1144,6 @@ _mesa_meta_end(struct gl_context *ctx)
> }
>
> if (state & MESA_META_VERTEX) {
> - /* restore vertex buffer object */
> - _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, save->ArrayBufferObj->Name);
> - _mesa_reference_buffer_object(ctx, &save->ArrayBufferObj, NULL);
> -
> /* restore vertex array object */
> _mesa_BindVertexArray(save->VAO->Name);
> _mesa_reference_vao(ctx, &save->VAO, NULL);
> diff --git a/src/mesa/drivers/common/meta.h b/src/mesa/drivers/common/meta.h
> index 503e743..8121ed4 100644
> --- a/src/mesa/drivers/common/meta.h
> +++ b/src/mesa/drivers/common/meta.h
> @@ -155,7 +155,6 @@ struct save_state
>
> /** MESA_META_VERTEX */
> struct gl_vertex_array_object *VAO;
> - struct gl_buffer_object *ArrayBufferObj;
>
> /** MESA_META_VIEWPORT */
> GLfloat ViewportX, ViewportY, ViewportW, ViewportH;
> --
> 2.1.0
>
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Reviewed-by: Anuj Phogat <anuj.phogat at gmail.com>
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