[Mesa-dev] [PATCH v3 09/14] glsl: replace binding layout min boundary check
Timothy Arceri
t_arceri at yahoo.com.au
Sat Nov 14 05:42:44 PST 2015
From: Timothy Arceri <timothy.arceri at collabora.com>
Use new helper that will in a later patch allow for
compile time constants.
---
src/glsl/ast_to_hir.cpp | 23 ++++++++++++-----------
1 file changed, 12 insertions(+), 11 deletions(-)
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index 773b8ae..e7e2a85 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -2550,14 +2550,15 @@ apply_explicit_binding(struct _mesa_glsl_parse_state *state,
return;
}
- if (qual->binding < 0) {
- _mesa_glsl_error(loc, state, "binding values must be >= 0");
+ unsigned qual_binding;
+ if (!process_qualifier_constant(state, loc, "binding", qual->binding,
+ &qual_binding)) {
return;
}
const struct gl_context *const ctx = state->ctx;
unsigned elements = type->is_array() ? type->arrays_of_arrays_size() : 1;
- unsigned max_index = qual->binding + elements - 1;
+ unsigned max_index = qual_binding + elements - 1;
const glsl_type *base_type = type->without_array();
if (base_type->is_interface()) {
@@ -2573,9 +2574,9 @@ apply_explicit_binding(struct _mesa_glsl_parse_state *state,
*/
if (qual->flags.q.uniform &&
max_index >= ctx->Const.MaxUniformBufferBindings) {
- _mesa_glsl_error(loc, state, "layout(binding = %d) for %d UBOs exceeds "
+ _mesa_glsl_error(loc, state, "layout(binding = %u) for %d UBOs exceeds "
"the maximum number of UBO binding points (%d)",
- qual->binding, elements,
+ qual_binding, elements,
ctx->Const.MaxUniformBufferBindings);
return;
}
@@ -2591,9 +2592,9 @@ apply_explicit_binding(struct _mesa_glsl_parse_state *state,
*/
if (qual->flags.q.buffer &&
max_index >= ctx->Const.MaxShaderStorageBufferBindings) {
- _mesa_glsl_error(loc, state, "layout(binding = %d) for %d SSBOs exceeds "
+ _mesa_glsl_error(loc, state, "layout(binding = %u) for %d SSBOs exceeds "
"the maximum number of SSBO binding points (%d)",
- qual->binding, elements,
+ qual_binding, elements,
ctx->Const.MaxShaderStorageBufferBindings);
return;
}
@@ -2610,16 +2611,16 @@ apply_explicit_binding(struct _mesa_glsl_parse_state *state,
if (max_index >= limit) {
_mesa_glsl_error(loc, state, "layout(binding = %d) for %d samplers "
"exceeds the maximum number of texture image units "
- "(%d)", qual->binding, elements, limit);
+ "(%u)", qual_binding, elements, limit);
return;
}
} else if (base_type->contains_atomic()) {
assert(ctx->Const.MaxAtomicBufferBindings <= MAX_COMBINED_ATOMIC_BUFFERS);
- if (unsigned(qual->binding) >= ctx->Const.MaxAtomicBufferBindings) {
+ if (qual_binding >= ctx->Const.MaxAtomicBufferBindings) {
_mesa_glsl_error(loc, state, "layout(binding = %d) exceeds the "
" maximum number of atomic counter buffer bindings"
- "(%d)", qual->binding,
+ "(%u)", qual_binding,
ctx->Const.MaxAtomicBufferBindings);
return;
@@ -2641,7 +2642,7 @@ apply_explicit_binding(struct _mesa_glsl_parse_state *state,
}
var->data.explicit_binding = true;
- var->data.binding = qual->binding;
+ var->data.binding = qual_binding;
return;
}
--
2.4.3
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