[Mesa-dev] [PATCH v3 12/14] glsl: add support for complie-time constant expressions

Timothy Arceri t_arceri at yahoo.com.au
Sat Nov 14 05:42:47 PST 2015


From: Timothy Arceri <timothy.arceri at collabora.com>

This patch replaces the old interger constant qualifiers with either
the new ast_layout_expression type if the qualifier requires merging
or ast_expression if the qualifier can't have mulitple declarations
or if all but the newest qualifier is simply ignored.

We also update the process_qualifier_constant() helper to be
similar to the one in the ast_layout_expression class, but in
this case it will be used to process the ast_expression qualifiers.

Global shader layout qualifier validation is moved out of the parser
in this change as we now need to evaluate any constant expression
before doing the validation.
---
 src/glsl/ast.h                  |  33 +++++------
 src/glsl/ast_to_hir.cpp         | 126 ++++++++++++++++++++++++++++------------
 src/glsl/ast_type.cpp           |  69 ++++++++--------------
 src/glsl/glsl_parser.yy         |  87 +++++++++------------------
 src/glsl/glsl_parser_extras.cpp |  44 ++++++++++++--
 5 files changed, 195 insertions(+), 164 deletions(-)

diff --git a/src/glsl/ast.h b/src/glsl/ast.h
index f2b9dfa..bfeab6b 100644
--- a/src/glsl/ast.h
+++ b/src/glsl/ast.h
@@ -578,7 +578,7 @@ struct ast_type_qualifier {
    unsigned precision:2;
 
    /** Geometry shader invocations for GL_ARB_gpu_shader5. */
-   int invocations;
+   ast_layout_expression *invocations;
 
    /**
     * Location specified via GL_ARB_explicit_attrib_location layout
@@ -586,20 +586,20 @@ struct ast_type_qualifier {
     * \note
     * This field is only valid if \c explicit_location is set.
     */
-   int location;
+   ast_expression *location;
    /**
     * Index specified via GL_ARB_explicit_attrib_location layout
     *
     * \note
     * This field is only valid if \c explicit_index is set.
     */
-   int index;
+   ast_expression *index;
 
    /** Maximum output vertices in GLSL 1.50 geometry shaders. */
-   int max_vertices;
+   ast_layout_expression *max_vertices;
 
    /** Stream in GLSL 1.50 geometry shaders. */
-   unsigned stream;
+   ast_expression *stream;
 
    /**
     * Input or output primitive type in GLSL 1.50 geometry shaders
@@ -613,7 +613,7 @@ struct ast_type_qualifier {
     * \note
     * This field is only valid if \c explicit_binding is set.
     */
-   int binding;
+   ast_expression *binding;
 
    /**
     * Offset specified via GL_ARB_shader_atomic_counter's "offset"
@@ -622,14 +622,14 @@ struct ast_type_qualifier {
     * \note
     * This field is only valid if \c explicit_offset is set.
     */
-   int offset;
+   ast_expression *offset;
 
    /**
     * Local size specified via GL_ARB_compute_shader's "local_size_{x,y,z}"
     * layout qualifier.  Element i of this array is only valid if
     * flags.q.local_size & (1 << i) is set.
     */
-   int local_size[3];
+   ast_layout_expression *local_size[3];
 
    /** Tessellation evaluation shader: vertex spacing (equal, fractional even/odd) */
    GLenum vertex_spacing;
@@ -641,7 +641,7 @@ struct ast_type_qualifier {
    bool point_mode;
 
    /** Tessellation control shader: number of output vertices */
-   int vertices;
+   ast_layout_expression *vertices;
 
    /**
     * Image format specified with an ARB_shader_image_load_store
@@ -1113,17 +1113,13 @@ public:
 class ast_tcs_output_layout : public ast_node
 {
 public:
-   ast_tcs_output_layout(const struct YYLTYPE &locp, int vertices)
-      : vertices(vertices)
+   ast_tcs_output_layout(const struct YYLTYPE &locp)
    {
       set_location(locp);
    }
 
    virtual ir_rvalue *hir(exec_list *instructions,
                           struct _mesa_glsl_parse_state *state);
-
-private:
-   const int vertices;
 };
 
 
@@ -1155,9 +1151,12 @@ private:
 class ast_cs_input_layout : public ast_node
 {
 public:
-   ast_cs_input_layout(const struct YYLTYPE &locp, const unsigned *local_size)
+   ast_cs_input_layout(const struct YYLTYPE &locp,
+                       ast_layout_expression **local_size)
    {
-      memcpy(this->local_size, local_size, sizeof(this->local_size));
+      for (int i = 0; i < 3; i++) {
+         this->local_size[i] = local_size[i];
+      }
       set_location(locp);
    }
 
@@ -1165,7 +1164,7 @@ public:
                           struct _mesa_glsl_parse_state *state);
 
 private:
-   unsigned local_size[3];
+   ast_layout_expression *local_size[3];
 };
 
 /*@}*/
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index e7e2a85..6a3ec44 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -2508,16 +2508,40 @@ static bool
 process_qualifier_constant(struct _mesa_glsl_parse_state *state,
                            YYLTYPE *loc,
                            const char *qual_indentifier,
-                           int qual_value,
+                           ast_expression *const_expression,
                            unsigned *value)
 {
-   if (qual_value < 0) {
+   exec_list dummy_instructions;
+
+   if (const_expression == NULL) {
+      *value = 0;
+      return true;
+   }
+
+   ir_rvalue *const ir = const_expression->hir(&dummy_instructions, state);
+
+   ir_constant *const const_int = ir->constant_expression_value();
+   if (const_int == NULL || !const_int->type->is_integer()) {
+      _mesa_glsl_error(loc, state, "%s must be an integral constant "
+                       "expression", qual_indentifier);
+      return false;
+   }
+
+   if (const_int->value.i[0] < 0) {
       _mesa_glsl_error(loc, state, "%s layout qualifier is invalid (%d < 0)",
-                       qual_indentifier, qual_value);
+                       qual_indentifier, const_int->value.u[0]);
       return false;
    }
 
-   *value = (unsigned) qual_value;
+   /* If the location is const (and we've verified that
+    * it is) then no instructions should have been emitted
+    * when we converted it to HIR. If they were emitted,
+    * then either the location isn't const after all, or
+    * we are emitting unnecessary instructions.
+    */
+   assert(dummy_instructions.is_empty());
+
+   *value = const_int->value.u[0];
    return true;
 }
 
@@ -3845,7 +3869,17 @@ handle_tess_ctrl_shader_output_decl(struct _mesa_glsl_parse_state *state,
    unsigned num_vertices = 0;
 
    if (state->tcs_output_vertices_specified) {
-      num_vertices = state->out_qualifier->vertices;
+      if (!state->out_qualifier->vertices->
+             process_qualifier_constant(state, "vertices",
+                                        &num_vertices, false)) {
+         return;
+      }
+
+      if (num_vertices > state->Const.MaxPatchVertices) {
+         _mesa_glsl_error(&loc, state, "vertices (%d) exceeds "
+                          "GL_MAX_PATCH_VERTICES", num_vertices);
+         return;
+      }
    }
 
    if (!var->type->is_array() && !var->data.patch) {
@@ -4079,9 +4113,18 @@ ast_declarator_list::hir(exec_list *instructions,
     */
    if (decl_type && decl_type->contains_atomic()) {
       if (type->qualifier.flags.q.explicit_binding &&
-          type->qualifier.flags.q.explicit_offset)
-         state->atomic_counter_offsets[type->qualifier.binding] =
-            type->qualifier.offset;
+          type->qualifier.flags.q.explicit_offset) {
+         unsigned qual_binding;
+         unsigned qual_offset;
+         if (process_qualifier_constant(state, &loc, "binding",
+                                        type->qualifier.binding,
+                                        &qual_binding)
+             && process_qualifier_constant(state, &loc, "offset",
+                                        type->qualifier.offset,
+                                        &qual_offset)) {
+            state->atomic_counter_offsets[qual_binding] = qual_offset;
+         }
+      }
    }
 
    if (this->declarations.is_empty()) {
@@ -7053,22 +7096,18 @@ ast_tcs_output_layout::hir(exec_list *instructions,
 {
    YYLTYPE loc = this->get_location();
 
-   /* If any tessellation control output layout declaration preceded this
-    * one, make sure it was consistent with this one.
-    */
-   if (state->tcs_output_vertices_specified &&
-       state->out_qualifier->vertices != this->vertices) {
-      _mesa_glsl_error(&loc, state,
-		       "tessellation control shader output layout does not "
-		       "match previous declaration");
-      return NULL;
+   unsigned num_vertices;
+   if (!state->out_qualifier->vertices->
+          process_qualifier_constant(state, "vertices", &num_vertices,
+                                     false)) {
+      /* return here to stop cascading incorrect error messages */
+     return NULL;
    }
 
    /* If any shader outputs occurred before this declaration and specified an
     * array size, make sure the size they specified is consistent with the
     * primitive type.
     */
-   unsigned num_vertices = this->vertices;
    if (state->tcs_output_size != 0 && state->tcs_output_size != num_vertices) {
       _mesa_glsl_error(&loc, state,
 		       "this tessellation control shader output layout "
@@ -7176,20 +7215,6 @@ ast_cs_input_layout::hir(exec_list *instructions,
 {
    YYLTYPE loc = this->get_location();
 
-   /* If any compute input layout declaration preceded this one, make sure it
-    * was consistent with this one.
-    */
-   if (state->cs_input_local_size_specified) {
-      for (int i = 0; i < 3; i++) {
-         if (state->cs_input_local_size[i] != this->local_size[i]) {
-            _mesa_glsl_error(&loc, state,
-                             "compute shader input layout does not match"
-                             " previous declaration");
-            return NULL;
-         }
-      }
-   }
-
    /* From the ARB_compute_shader specification:
     *
     *     If the local size of the shader in any dimension is greater
@@ -7202,15 +7227,30 @@ ast_cs_input_layout::hir(exec_list *instructions,
     * report it at compile time as well.
     */
    GLuint64 total_invocations = 1;
+   unsigned qual_local_size[3];
    for (int i = 0; i < 3; i++) {
-      if (this->local_size[i] > state->ctx->Const.MaxComputeWorkGroupSize[i]) {
+
+      char *local_size_str = ralloc_asprintf(NULL, "invalid local_size_%c",
+                                             'x' + i);
+      /* Infer a local_size of 1 for unspecified dimensions */
+      if (this->local_size[i] == NULL) {
+         qual_local_size[i] = 1;
+      } else if (!this->local_size[i]->
+             process_qualifier_constant(state, local_size_str,
+                                        &qual_local_size[i], false)) {
+         ralloc_free(local_size_str);
+         return NULL;
+      }
+      ralloc_free(local_size_str);
+
+      if (qual_local_size[i] > state->ctx->Const.MaxComputeWorkGroupSize[i]) {
          _mesa_glsl_error(&loc, state,
                           "local_size_%c exceeds MAX_COMPUTE_WORK_GROUP_SIZE"
                           " (%d)", 'x' + i,
                           state->ctx->Const.MaxComputeWorkGroupSize[i]);
          break;
       }
-      total_invocations *= this->local_size[i];
+      total_invocations *= qual_local_size[i];
       if (total_invocations >
           state->ctx->Const.MaxComputeWorkGroupInvocations) {
          _mesa_glsl_error(&loc, state,
@@ -7221,9 +7261,23 @@ ast_cs_input_layout::hir(exec_list *instructions,
       }
    }
 
+   /* If any compute input layout declaration preceded this one, make sure it
+    * was consistent with this one.
+    */
+   if (state->cs_input_local_size_specified) {
+      for (int i = 0; i < 3; i++) {
+         if (state->cs_input_local_size[i] != qual_local_size[i]) {
+            _mesa_glsl_error(&loc, state,
+                             "compute shader input layout does not match"
+                             " previous declaration");
+            return NULL;
+         }
+      }
+   }
+
    state->cs_input_local_size_specified = true;
    for (int i = 0; i < 3; i++)
-      state->cs_input_local_size[i] = this->local_size[i];
+      state->cs_input_local_size[i] = qual_local_size[i];
 
    /* We may now declare the built-in constant gl_WorkGroupSize (see
     * builtin_variable_generator::generate_constants() for why we didn't
@@ -7238,7 +7292,7 @@ ast_cs_input_layout::hir(exec_list *instructions,
    ir_constant_data data;
    memset(&data, 0, sizeof(data));
    for (int i = 0; i < 3; i++)
-      data.u[i] = this->local_size[i];
+      data.u[i] = qual_local_size[i];
    var->constant_value = new(var) ir_constant(glsl_type::uvec3_type, &data);
    var->constant_initializer =
       new(var) ir_constant(glsl_type::uvec3_type, &data);
diff --git a/src/glsl/ast_type.cpp b/src/glsl/ast_type.cpp
index 89ab8ea..1e89a9e 100644
--- a/src/glsl/ast_type.cpp
+++ b/src/glsl/ast_type.cpp
@@ -169,23 +169,19 @@ ast_type_qualifier::merge_qualifier(YYLTYPE *loc,
    }
 
    if (q.flags.q.max_vertices) {
-      if (this->flags.q.max_vertices && this->max_vertices != q.max_vertices) {
-	 _mesa_glsl_error(loc, state,
-			  "geometry shader set conflicting max_vertices "
-			  "(%d and %d)", this->max_vertices, q.max_vertices);
-	 return false;
+      if (this->max_vertices) {
+         this->max_vertices->merge_qualifier(q.max_vertices);
+      } else {
+         this->max_vertices = q.max_vertices;
       }
-      this->max_vertices = q.max_vertices;
    }
 
    if (q.flags.q.invocations) {
-      if (this->flags.q.invocations && this->invocations != q.invocations) {
-         _mesa_glsl_error(loc, state,
-                          "geometry shader set conflicting invocations "
-                          "(%d and %d)", this->invocations, q.invocations);
-         return false;
+      if (this->invocations) {
+         this->invocations->merge_qualifier(q.invocations);
+      } else {
+         this->invocations = q.invocations;
       }
-      this->invocations = q.invocations;
    }
 
    if (state->stage == MESA_SHADER_GEOMETRY &&
@@ -208,14 +204,11 @@ ast_type_qualifier::merge_qualifier(YYLTYPE *loc,
    }
 
    if (q.flags.q.vertices) {
-      if (this->flags.q.vertices && this->vertices != q.vertices) {
-	 _mesa_glsl_error(loc, state,
-			  "tessellation control shader set conflicting "
-			  "vertices (%d and %d)",
-			  this->vertices, q.vertices);
-	 return false;
+      if (this->vertices) {
+         this->vertices->merge_qualifier(q.vertices);
+      } else {
+         this->vertices = q.vertices;
       }
-      this->vertices = q.vertices;
    }
 
    if (q.flags.q.vertex_spacing) {
@@ -252,15 +245,11 @@ ast_type_qualifier::merge_qualifier(YYLTYPE *loc,
 
    for (int i = 0; i < 3; i++) {
       if (q.flags.q.local_size & (1 << i)) {
-         if ((this->flags.q.local_size & (1 << i)) &&
-             this->local_size[i] != q.local_size[i]) {
-            _mesa_glsl_error(loc, state,
-                             "compute shader set conflicting values for "
-                             "local_size_%c (%d and %d)", 'x' + i,
-                             this->local_size[i], q.local_size[i]);
-            return false;
+         if (this->local_size[i]) {
+            this->local_size[i]->merge_qualifier(q.local_size[i]);
+         } else {
+            this->local_size[i] = q.local_size[i];
          }
-         this->local_size[i] = q.local_size[i];
       }
    }
 
@@ -299,7 +288,7 @@ ast_type_qualifier::merge_out_qualifier(YYLTYPE *loc,
    const bool r = this->merge_qualifier(loc, state, q);
 
    if (state->stage == MESA_SHADER_TESS_CTRL) {
-      node = new(mem_ctx) ast_tcs_output_layout(*loc, q.vertices);
+      node = new(mem_ctx) ast_tcs_output_layout(*loc);
    }
 
    return r;
@@ -403,15 +392,13 @@ ast_type_qualifier::merge_in_qualifier(YYLTYPE *loc,
       state->in_qualifier->prim_type = q.prim_type;
    }
 
-   if (this->flags.q.invocations &&
-       q.flags.q.invocations &&
-       this->invocations != q.invocations) {
-      _mesa_glsl_error(loc, state,
-                       "conflicting invocations counts specified");
-      return false;
-   } else if (q.flags.q.invocations) {
+   if (q.flags.q.invocations) {
       this->flags.q.invocations = 1;
-      this->invocations = q.invocations;
+      if (this->invocations) {
+         this->invocations->merge_qualifier(q.invocations);
+      } else {
+         this->invocations = q.invocations;
+      }
    }
 
    if (q.flags.q.early_fragment_tests) {
@@ -454,15 +441,7 @@ ast_type_qualifier::merge_in_qualifier(YYLTYPE *loc,
    if (create_gs_ast) {
       node = new(mem_ctx) ast_gs_input_layout(*loc, q.prim_type);
    } else if (create_cs_ast) {
-      /* Infer a local_size of 1 for every unspecified dimension */
-      unsigned local_size[3];
-      for (int i = 0; i < 3; i++) {
-         if (q.flags.q.local_size & (1 << i))
-            local_size[i] = q.local_size[i];
-         else
-            local_size[i] = 1;
-      }
-      node = new(mem_ctx) ast_cs_input_layout(*loc, local_size);
+      node = new(mem_ctx) ast_cs_input_layout(*loc, q.local_size);
    }
 
    return true;
diff --git a/src/glsl/glsl_parser.yy b/src/glsl/glsl_parser.yy
index 8202ff4..401b04e 100644
--- a/src/glsl/glsl_parser.yy
+++ b/src/glsl/glsl_parser.yy
@@ -298,7 +298,6 @@ static bool match_layout_qualifier(const char *s1, const char *s2,
 %type <node> conditionopt
 %type <node> for_init_statement
 %type <for_rest_statement> for_rest_statement
-%type <n> integer_constant
 %type <node> layout_defaults
 
 %right THEN ELSE
@@ -1152,11 +1151,6 @@ layout_qualifier_id_list:
    }
    ;
 
-integer_constant:
-   INTCONSTANT { $$ = $1; }
-   | UINTCONSTANT { $$ = $1; }
-   ;
-
 layout_qualifier_id:
    any_identifier
    {
@@ -1453,9 +1447,18 @@ layout_qualifier_id:
          YYERROR;
       }
    }
-   | any_identifier '=' integer_constant
+   | any_identifier '=' constant_expression
    {
       memset(& $$, 0, sizeof($$));
+      void *ctx = state;
+
+      if ($3->oper != ast_int_constant &&
+          $3->oper != ast_uint_constant &&
+          !state->has_enhanced_layouts()) {
+         _mesa_glsl_error(& @1, state,
+                          "compile-time constant expressions require "
+                          "GLSL 4.40 or ARB_enhanced_layouts");
+      }
 
       if (match_layout_qualifier("location", $1, state) == 0) {
          $$.flags.q.explicit_location = 1;
@@ -1490,18 +1493,11 @@ layout_qualifier_id:
 
       if (match_layout_qualifier("max_vertices", $1, state) == 0) {
          $$.flags.q.max_vertices = 1;
-
-         if ($3 < 0) {
+         $$.max_vertices = new(ctx) ast_layout_expression(@1, $3);
+         if (!state->is_version(150, 0)) {
             _mesa_glsl_error(& @3, state,
-                             "invalid max_vertices %d specified", $3);
-            YYERROR;
-         } else {
-            $$.max_vertices = $3;
-            if (!state->is_version(150, 0)) {
-               _mesa_glsl_error(& @3, state,
-                                "#version 150 max_vertices qualifier "
-                                "specified", $3);
-            }
+                             "#version 150 max_vertices qualifier "
+                             "specified", $3);
          }
       }
 
@@ -1522,12 +1518,7 @@ layout_qualifier_id:
       for (int i = 0; i < 3; i++) {
          if (match_layout_qualifier(local_size_qualifiers[i], $1,
                                     state) == 0) {
-            if ($3 <= 0) {
-               _mesa_glsl_error(& @3, state,
-                                "invalid %s of %d specified",
-                                local_size_qualifiers[i], $3);
-               YYERROR;
-            } else if (!state->has_compute_shader()) {
+            if (!state->has_compute_shader()) {
                _mesa_glsl_error(& @3, state,
                                 "%s qualifier requires GLSL 4.30 or "
                                 "GLSL ES 3.10 or ARB_compute_shader",
@@ -1535,7 +1526,7 @@ layout_qualifier_id:
                YYERROR;
             } else {
                $$.flags.q.local_size |= (1 << i);
-               $$.local_size[i] = $3;
+               $$.local_size[i] = new(ctx) ast_layout_expression(@1, $3);
             }
             break;
          }
@@ -1543,48 +1534,24 @@ layout_qualifier_id:
 
       if (match_layout_qualifier("invocations", $1, state) == 0) {
          $$.flags.q.invocations = 1;
-
-         if ($3 <= 0) {
-            _mesa_glsl_error(& @3, state,
-                             "invalid invocations %d specified", $3);
-            YYERROR;
-         } else if ($3 > MAX_GEOMETRY_SHADER_INVOCATIONS) {
+         $$.invocations = new(ctx) ast_layout_expression(@1, $3);
+         if (!state->is_version(400, 0) &&
+             !state->ARB_gpu_shader5_enable) {
             _mesa_glsl_error(& @3, state,
-                             "invocations (%d) exceeds "
-                             "GL_MAX_GEOMETRY_SHADER_INVOCATIONS", $3);
-            YYERROR;
-         } else {
-            $$.invocations = $3;
-            if (!state->is_version(400, 0) &&
-                !state->ARB_gpu_shader5_enable) {
-               _mesa_glsl_error(& @3, state,
-                                "GL_ARB_gpu_shader5 invocations "
-                                "qualifier specified", $3);
-            }
+                             "GL_ARB_gpu_shader5 invocations "
+                             "qualifier specified", $3);
          }
       }
 
       /* Layout qualifiers for tessellation control shaders. */
       if (match_layout_qualifier("vertices", $1, state) == 0) {
          $$.flags.q.vertices = 1;
-
-         if ($3 <= 0) {
-            _mesa_glsl_error(& @3, state,
-                             "invalid vertices (%d) specified", $3);
-            YYERROR;
-         } else if ($3 > (int)state->Const.MaxPatchVertices) {
-            _mesa_glsl_error(& @3, state,
-                             "vertices (%d) exceeds "
-                             "GL_MAX_PATCH_VERTICES", $3);
-            YYERROR;
-         } else {
-            $$.vertices = $3;
-            if (!state->ARB_tessellation_shader_enable &&
-                !state->is_version(400, 0)) {
-               _mesa_glsl_error(& @1, state,
-                                "vertices qualifier requires GLSL 4.00 or "
-                                "ARB_tessellation_shader");
-            }
+         $$.vertices = new(ctx) ast_layout_expression(@1, $3);
+         if (!state->ARB_tessellation_shader_enable &&
+             !state->is_version(400, 0)) {
+            _mesa_glsl_error(& @1, state,
+                             "vertices qualifier requires GLSL 4.00 or "
+                             "ARB_tessellation_shader");
          }
       }
 
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index 1678d89..2f870fc 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -1644,8 +1644,20 @@ set_shader_inout_layout(struct gl_shader *shader,
    switch (shader->Stage) {
    case MESA_SHADER_TESS_CTRL:
       shader->TessCtrl.VerticesOut = 0;
-      if (state->tcs_output_vertices_specified)
-         shader->TessCtrl.VerticesOut = state->out_qualifier->vertices;
+      if (state->tcs_output_vertices_specified) {
+         unsigned vertices;
+         if (state->out_qualifier->vertices->
+               process_qualifier_constant(state, "vertices", &vertices,
+                                          true)) {
+
+            YYLTYPE loc = state->out_qualifier->vertices->get_location();
+            if (vertices > state->Const.MaxPatchVertices) {
+               _mesa_glsl_error(&loc, state, "vertices (%d) exceeds "
+                                "GL_MAX_PATCH_VERTICES", vertices);
+            }
+            shader->TessCtrl.VerticesOut = vertices;
+         }
+      }
       break;
    case MESA_SHADER_TESS_EVAL:
       shader->TessEval.PrimitiveMode = PRIM_UNKNOWN;
@@ -1666,8 +1678,14 @@ set_shader_inout_layout(struct gl_shader *shader,
       break;
    case MESA_SHADER_GEOMETRY:
       shader->Geom.VerticesOut = 0;
-      if (state->out_qualifier->flags.q.max_vertices)
-         shader->Geom.VerticesOut = state->out_qualifier->max_vertices;
+      if (state->out_qualifier->flags.q.max_vertices) {
+         unsigned qual_max_vertices;
+         if (state->out_qualifier->max_vertices->
+               process_qualifier_constant(state, "max_vertices",
+                                          &qual_max_vertices, true)) {
+            shader->Geom.VerticesOut = qual_max_vertices;
+         }
+      }
 
       if (state->gs_input_prim_type_specified) {
          shader->Geom.InputType = state->in_qualifier->prim_type;
@@ -1682,8 +1700,22 @@ set_shader_inout_layout(struct gl_shader *shader,
       }
 
       shader->Geom.Invocations = 0;
-      if (state->in_qualifier->flags.q.invocations)
-         shader->Geom.Invocations = state->in_qualifier->invocations;
+      if (state->in_qualifier->flags.q.invocations) {
+         unsigned invocations;
+         if (state->in_qualifier->invocations->
+               process_qualifier_constant(state, "invocations",
+                                          &invocations, false)) {
+
+            YYLTYPE loc = state->in_qualifier->invocations->get_location();
+            if (invocations > MAX_GEOMETRY_SHADER_INVOCATIONS) {
+               _mesa_glsl_error(&loc, state,
+                                "invocations (%d) exceeds "
+                                "GL_MAX_GEOMETRY_SHADER_INVOCATIONS",
+                                invocations);
+            }
+            shader->Geom.Invocations = invocations;
+         }
+      }
       break;
 
    case MESA_SHADER_COMPUTE:
-- 
2.4.3



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