[Mesa-dev] [PATCH 02/11] nir: add array length field

Connor Abbott cwabbott0 at gmail.com
Sat Nov 14 09:25:42 PST 2015


On Sat, Nov 14, 2015 at 11:55 AM, Rob Clark <robdclark at gmail.com> wrote:
> well, clone just needs to know the number of elements, so this is the
> simplest possible solution.. not against tracking the type as well, if
> that is needed elsewhere.. or if there was a helper to map type to #
> of elements, I suppose, but for now this makes clone possible.

glsl_get_array_length() will do the right thing for everything except
matrices and vectors/scalars, so it should be possible to get the
number of elements in only a few lines.

>
> BR,
> -R
>
> On Sat, Nov 14, 2015 at 11:19 AM, Connor Abbott <cwabbott0 at gmail.com> wrote:
>> I think it would be better if we kept track of the type of the
>> constant instead. That would also allow us to simplify the constant
>> construction code in, err, something else...
>>
>> On Wed, Nov 11, 2015 at 8:23 PM, Jason Ekstrand <jason at jlekstrand.net> wrote:
>>> From: Rob Clark <robclark at freedesktop.org>
>>>
>>> This will simplify things somewhat in clone.
>>>
>>> Signed-off-by: Rob Clark <robclark at freedesktop.org>
>>> Reviewed-by: Jason Ekstrand <jason.ekstrand at intel.com>
>>> ---
>>>  src/glsl/nir/glsl_to_nir.cpp | 5 +++++
>>>  src/glsl/nir/nir.h           | 5 +++++
>>>  2 files changed, 10 insertions(+)
>>>
>>> diff --git a/src/glsl/nir/glsl_to_nir.cpp b/src/glsl/nir/glsl_to_nir.cpp
>>> index 8e53e22..13fa987 100644
>>> --- a/src/glsl/nir/glsl_to_nir.cpp
>>> +++ b/src/glsl/nir/glsl_to_nir.cpp
>>> @@ -241,6 +241,8 @@ constant_copy(ir_constant *ir, void *mem_ctx)
>>>
>>>     unsigned total_elems = ir->type->components();
>>>     unsigned i;
>>> +
>>> +   ret->num_elements = 0;
>>>     switch (ir->type->base_type) {
>>>     case GLSL_TYPE_UINT:
>>>        for (i = 0; i < total_elems; i++)
>>> @@ -265,6 +267,8 @@ constant_copy(ir_constant *ir, void *mem_ctx)
>>>     case GLSL_TYPE_STRUCT:
>>>        ret->elements = ralloc_array(mem_ctx, nir_constant *,
>>>                                     ir->type->length);
>>> +      ret->num_elements = ir->type->length;
>>> +
>>>        i = 0;
>>>        foreach_in_list(ir_constant, field, &ir->components) {
>>>           ret->elements[i] = constant_copy(field, mem_ctx);
>>> @@ -275,6 +279,7 @@ constant_copy(ir_constant *ir, void *mem_ctx)
>>>     case GLSL_TYPE_ARRAY:
>>>        ret->elements = ralloc_array(mem_ctx, nir_constant *,
>>>                                     ir->type->length);
>>> +      ret->num_elements = ir->type->length;
>>>
>>>        for (i = 0; i < ir->type->length; i++)
>>>           ret->elements[i] = constant_copy(ir->array_elements[i], mem_ctx);
>>> diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h
>>> index 6ffa60b..f99af4e 100644
>>> --- a/src/glsl/nir/nir.h
>>> +++ b/src/glsl/nir/nir.h
>>> @@ -111,6 +111,11 @@ typedef struct nir_constant {
>>>      */
>>>     union nir_constant_data value;
>>>
>>> +   /* we could get this from the var->type but makes clone *much* easier to
>>> +    * not have to care about the type.
>>> +    */
>>> +   unsigned num_elements;
>>> +
>>>     /* Array elements / Structure Fields */
>>>     struct nir_constant **elements;
>>>  } nir_constant;
>>> --
>>> 2.5.0.400.gff86faf
>>>
>>> _______________________________________________
>>> mesa-dev mailing list
>>> mesa-dev at lists.freedesktop.org
>>> http://lists.freedesktop.org/mailman/listinfo/mesa-dev


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