[Mesa-dev] [PATCH 1/2] glsl: initialize precision when adding per vertex record fields

Tapani Pälli tapani.palli at intel.com
Sun Nov 15 22:44:18 PST 2015


Fixes issues with tessellation builtin variables since precision was
introduced to IR with commit f84bc57d7dc02fceb805803131426c791eadeff9.

Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
---
 src/glsl/builtin_variables.cpp | 1 +
 1 file changed, 1 insertion(+)

diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp
index b06c1bc..b927d50 100644
--- a/src/glsl/builtin_variables.cpp
+++ b/src/glsl/builtin_variables.cpp
@@ -327,6 +327,7 @@ per_vertex_accumulator::add_field(int slot, const glsl_type *type,
    this->fields[this->num_fields].centroid = 0;
    this->fields[this->num_fields].sample = 0;
    this->fields[this->num_fields].patch = 0;
+   this->fields[this->num_fields].precision = GLSL_PRECISION_NONE;
    this->num_fields++;
 }
 
-- 
2.4.3



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