[Mesa-dev] [PATCH] mesa: error out in indirect draw when vertex bindings mismatch
Tapani Pälli
tapani.palli at intel.com
Mon Nov 16 22:38:18 PST 2015
On 11/16/2015 03:12 PM, Samuel Iglesias Gonsálvez wrote:
>
>
> On 13/11/15 16:55, Tapani Pälli wrote:
>> On 11/13/2015 03:40 PM, Samuel Iglesias Gonsálvez wrote:
>>>
>>> On 13/11/15 11:32, Tapani Pälli wrote:
>>>> Patch adds additional mask for tracking which vertex buffer bindings
>>>> are set. This array can be directly compared to which vertex arrays
>>>> are enabled and should match when drawing.
>>>>
>>>> Fixes following CTS tests:
>>>>
>>>> ES31-CTS.draw_indirect.negative-noVBO-arrays
>>>> ES31-CTS.draw_indirect.negative-noVBO-elements
>>>>
>>>> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
>>>> ---
>>>> src/mesa/main/api_validate.c | 13 +++++++++++++
>>>> src/mesa/main/mtypes.h | 3 +++
>>>> src/mesa/main/varray.c | 5 +++++
>>>> 3 files changed, 21 insertions(+)
>>>>
>>>> diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
>>>> index a490189..e82e89a 100644
>>>> --- a/src/mesa/main/api_validate.c
>>>> +++ b/src/mesa/main/api_validate.c
>>>> @@ -710,6 +710,19 @@ valid_draw_indirect(struct gl_context *ctx,
>>>> return GL_FALSE;
>>>> }
>>>> + /* From OpenGL ES 3.1 spec. section 10.5:
>>>> + * "An INVALID_OPERATION error is generated if zero is bound to
>>>> + * VERTEX_ARRAY_BINDING, DRAW_INDIRECT_BUFFER or to any enabled
>>>> + * vertex array."
>>>> + *
>>>> + * Here we check that vertex buffer bindings match with enabled
>>>> + * vertex arrays.
>>>> + */
>>>> + if (ctx->Array.VAO->_Enabled != ctx->Array.VAO->VertexBindingMask) {
>>>> + _mesa_error(ctx, GL_INVALID_OPERATION, "%s(No VBO bound)", name);
>>>> + return GL_FALSE;
>>>> + }
>>>> +
>>>> if (!_mesa_valid_prim_mode(ctx, mode, name))
>>>> return GL_FALSE;
>>>> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
>>>> index 4efdf1e..6c6187f 100644
>>>> --- a/src/mesa/main/mtypes.h
>>>> +++ b/src/mesa/main/mtypes.h
>>>> @@ -1419,6 +1419,9 @@ struct gl_vertex_array_object
>>>> /** Vertex buffer bindings */
>>>> struct gl_vertex_buffer_binding VertexBinding[VERT_ATTRIB_MAX];
>>>> + /** Mask indicating which binding points are set. */
>>>> + GLbitfield64 VertexBindingMask;
>>>> +
>>>> /** Mask of VERT_BIT_* values indicating which arrays are
>>>> enabled */
>>>> GLbitfield64 _Enabled;
>>>> diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
>>>> index 887d0c0..0a94c5a 100644
>>>> --- a/src/mesa/main/varray.c
>>>> +++ b/src/mesa/main/varray.c
>>>> @@ -174,6 +174,11 @@ bind_vertex_buffer(struct gl_context *ctx,
>>>> binding->Offset = offset;
>>>> binding->Stride = stride;
>>>> + if (vbo == ctx->Shared->NullBufferObj)
>>>> + vao->VertexBindingMask &= ~VERT_BIT(index);
>>>> + else
>>>> + vao->VertexBindingMask |= VERT_BIT(index);
>>>> +
>>> Should't it be VERT_BIT_GENERIC()?
>>
>> I used VERT_BIT because that is used when enabling vertex arrays and
>> this mask should match that one.
>>
>
> For that reason, I think it is VERT_BIT_GENERIC(). See:
>
> http://cgit.freedesktop.org/mesa/mesa/tree/src/mesa/main/varray.c#n759
>
> Or am I missing something?
In bind_vertex_buffer, 'index' includes already the offset added by
VERT_BIT_GENERIC, if VERT_BIT_GENERIC were used, it would add offset
twice and mask would not match, using VERT_BIT makes exact match because
of the offset.
> Sam
>
>>> Sam
>>>
>>>> vao->NewArrays |= binding->_BoundArrays;
>>>> }
>>>> }
>>>>
>>
>>
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