[Mesa-dev] [PATCH 1/6] nir: reduce memory footprint of glsl_struct_field's precision
Tapani Pälli
tapani.palli at intel.com
Tue Nov 17 01:26:45 PST 2015
All 6 patches
Reviewed-by: Tapani Pälli <tapani.palli at intel.com>
On 11/17/2015 09:33 AM, Samuel Iglesias Gonsálvez wrote:
> Signed-off-by: Samuel Iglesias Gonsálvez <siglesias at igalia.com>
> ---
> src/glsl/nir/glsl_types.h | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/glsl/nir/glsl_types.h b/src/glsl/nir/glsl_types.h
> index d841a32..2d44059 100644
> --- a/src/glsl/nir/glsl_types.h
> +++ b/src/glsl/nir/glsl_types.h
> @@ -837,7 +837,7 @@ struct glsl_struct_field {
> /**
> * Precision qualifier
> */
> - unsigned precision;
> + unsigned precision:2;
>
> /**
> * Image qualifiers, applicable to buffer variables defined in shader
>
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