[Mesa-dev] [PATCH] mesa/uniform_query: use IROUND for doubles as well as floats
Dave Airlie
airlied at gmail.com
Tue Nov 17 13:00:28 PST 2015
From: Dave Airlie <airlied at redhat.com>
For the case where we convert a double to an int, we should
round the same as we do for floats.
This fixes GL41-CTS.gpu_shader_fp64.state_query
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
src/mesa/main/uniform_query.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
index 083087d..cbf7062 100644
--- a/src/mesa/main/uniform_query.cpp
+++ b/src/mesa/main/uniform_query.cpp
@@ -437,7 +437,7 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
dst[didx].i = src[sidx].i ? 1 : 0;
break;
case GLSL_TYPE_DOUBLE:
- dst[didx].i = *(double *)&src[sidx].f;
+ dst[didx].i = IROUND(*(double *)&src[sidx].f);
break;
default:
assert(!"Should not get here.");
--
2.5.0
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