[Mesa-dev] [PATCH] mesa: error out in indirect draw when vertex bindings mismatch
Tapani Pälli
tapani.palli at intel.com
Tue Nov 17 22:28:46 PST 2015
On 11/18/2015 01:31 AM, Fredrik Höglund wrote:
> On Tuesday 17 November 2015, Tapani Pälli wrote:
>> On 11/16/2015 08:55 AM, Tapani Pälli wrote:
>>>
>>> On 11/13/2015 07:18 PM, Fredrik Höglund wrote:
>>>> On Friday 13 November 2015, Tapani Pälli wrote:
>>>>> Patch adds additional mask for tracking which vertex buffer bindings
>>>>> are set. This array can be directly compared to which vertex arrays
>>>>> are enabled and should match when drawing.
>>>>>
>>>>> Fixes following CTS tests:
>>>>>
>>>>> ES31-CTS.draw_indirect.negative-noVBO-arrays
>>>>> ES31-CTS.draw_indirect.negative-noVBO-elements
>>>>>
>>>>> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
>>>>> ---
>>>>> src/mesa/main/api_validate.c | 13 +++++++++++++
>>>>> src/mesa/main/mtypes.h | 3 +++
>>>>> src/mesa/main/varray.c | 5 +++++
>>>>> 3 files changed, 21 insertions(+)
>>>>>
>>>>> diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
>>>>> index a490189..e82e89a 100644
>>>>> --- a/src/mesa/main/api_validate.c
>>>>> +++ b/src/mesa/main/api_validate.c
>>>>> @@ -710,6 +710,19 @@ valid_draw_indirect(struct gl_context *ctx,
>>>>> return GL_FALSE;
>>>>> }
>>>>>
>>>>> + /* From OpenGL ES 3.1 spec. section 10.5:
>>>>> + * "An INVALID_OPERATION error is generated if zero is bound to
>>>>> + * VERTEX_ARRAY_BINDING, DRAW_INDIRECT_BUFFER or to any enabled
>>>>> + * vertex array."
>>>>> + *
>>>>> + * Here we check that vertex buffer bindings match with enabled
>>>>> + * vertex arrays.
>>>>> + */
>>>>> + if (ctx->Array.VAO->_Enabled != ctx->Array.VAO->VertexBindingMask) {
>>>> This test only works when the enabled vertex arrays are associated with
>>>> their default vertex buffer binding points.
>>> Could you open up this more, is there some existing test or app that
>>> would do this? Would be great for testing purposes, all the indirect
>>> draw rendering CTS tests pass with this change.
>> Sorry, the question does not make sense. What I meant is that do you
>> know some app that would fail this test to help debugging/fixing the issue?
> No, but the following example should trigger the problem:
>
> /* Enable arrays 0 and 1 */
> glEnableVertexAttribArray(0);
> glEnableVertexAttribArray(1);
>
> /* Make both arrays use VBO binding point #0 */
> glVertexAttribBinding(0, 0);
> glVertexAttribBinding(1, 0);
>
> /* Bind a buffer object to VBO binding point #0 */
> glBindVertexBuffer(0, ...);
>
> /* Bind a draw indirect buffer */
> glBindBuffer(GL_DRAW_INDIRECT_BUFFER, ...);
>
> /* This call will now generate an INVALID_OPERATION error since
> * no buffer is bound to VBO binding point #1, even though none
> * of the enabled arrays use it.
> */
> glDrawArraysIndirect(...);
Thanks, I'll try to reproduce with a test and fix this issue.
>>>>> + _mesa_error(ctx, GL_INVALID_OPERATION, "%s(No VBO bound)", name);
>>>>> + return GL_FALSE;
>>>>> + }
>>>>> +
>>>>> if (!_mesa_valid_prim_mode(ctx, mode, name))
>>>>> return GL_FALSE;
>>>>>
>>>>> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
>>>>> index 4efdf1e..6c6187f 100644
>>>>> --- a/src/mesa/main/mtypes.h
>>>>> +++ b/src/mesa/main/mtypes.h
>>>>> @@ -1419,6 +1419,9 @@ struct gl_vertex_array_object
>>>>> /** Vertex buffer bindings */
>>>>> struct gl_vertex_buffer_binding VertexBinding[VERT_ATTRIB_MAX];
>>>>>
>>>>> + /** Mask indicating which binding points are set. */
>>>>> + GLbitfield64 VertexBindingMask;
>>>>> +
>>>>> /** Mask of VERT_BIT_* values indicating which arrays are
>>>>> enabled */
>>>>> GLbitfield64 _Enabled;
>>>>>
>>>>> diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
>>>>> index 887d0c0..0a94c5a 100644
>>>>> --- a/src/mesa/main/varray.c
>>>>> +++ b/src/mesa/main/varray.c
>>>>> @@ -174,6 +174,11 @@ bind_vertex_buffer(struct gl_context *ctx,
>>>>> binding->Offset = offset;
>>>>> binding->Stride = stride;
>>>>>
>>>>> + if (vbo == ctx->Shared->NullBufferObj)
>>>>> + vao->VertexBindingMask &= ~VERT_BIT(index);
>>>>> + else
>>>>> + vao->VertexBindingMask |= VERT_BIT(index);
>>>>> +
>>>>> vao->NewArrays |= binding->_BoundArrays;
>>>>> }
>>>>> }
>>>>>
>>> _______________________________________________
>>> mesa-dev mailing list
>>> mesa-dev at lists.freedesktop.org
>>> http://lists.freedesktop.org/mailman/listinfo/mesa-dev
More information about the mesa-dev
mailing list