[Mesa-dev] [PATCH v2 34/42] glsl: Check for SSBO variable in check_for_ssbo_store
Iago Toral
itoral at igalia.com
Wed Nov 18 00:06:50 PST 2015
Reviewed-by: Iago Toral Quiroga <itoral at igalia.com>
On Tue, 2015-11-17 at 21:55 -0800, Jordan Justen wrote:
> The compiler probably already blocks this earlier on, but we should be
> checking for an SSBO here.
>
> Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
> Cc: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
> Cc: Iago Toral Quiroga <itoral at igalia.com>
> ---
> src/glsl/lower_ubo_reference.cpp | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/glsl/lower_ubo_reference.cpp b/src/glsl/lower_ubo_reference.cpp
> index 667a80e..cf55a2e 100644
> --- a/src/glsl/lower_ubo_reference.cpp
> +++ b/src/glsl/lower_ubo_reference.cpp
> @@ -723,7 +723,7 @@ lower_ubo_reference_visitor::check_for_ssbo_store(ir_assignment *ir)
> return;
>
> ir_variable *var = ir->lhs->variable_referenced();
> - if (!var || !var->is_in_buffer_block())
> + if (!var || !var->is_in_shader_storage_block())
> return;
>
> /* We have a write to a buffer variable, so declare a temporary and rewrite
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