[Mesa-dev] [RFC 3/4] glsl: avoid linker and user varying location to overlap
Timothy Arceri
t_arceri at yahoo.com.au
Thu Nov 19 15:53:37 PST 2015
On Sun, 2015-10-25 at 15:01 +0100, Gregory Hainaut wrote:
> Current behavior on the interface matching:
>
> layout (location = 0) out0; // Assigned to VARYING_SLOT_VAR0 by user
> out1; // Assigned to VARYING_SLOT_VAR0 by the linker
>
> New behavior on the interface matching:
>
> layout (location = 0) out0; // Assigned to VARYING_SLOT_VAR0 by user
> out1; // Assigned to VARYING_SLOT_VAR1 by the linker
>
> piglit: arb_separate_shader_object-rendezvous_by_name
>
> v4:
> * Fix variable name in assert
>
> Signed-off-by: Gregory Hainaut <gregory.hainaut at gmail.com>
> ---
> src/glsl/link_varyings.cpp | 46 +++++++++++++++++++++++++++++++++++++++++++
> ---
> 1 file changed, 43 insertions(+), 3 deletions(-)
>
> diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp
> index 7e77a67..67d04cb 100644
> --- a/src/glsl/link_varyings.cpp
> +++ b/src/glsl/link_varyings.cpp
> @@ -766,7 +766,7 @@ public:
> gl_shader_stage consumer_stage);
> ~varying_matches();
> void record(ir_variable *producer_var, ir_variable *consumer_var);
> - unsigned assign_locations();
> + unsigned assign_locations(uint64_t reserved_slots);
> void store_locations() const;
>
> private:
> @@ -986,7 +986,7 @@ varying_matches::record(ir_variable *producer_var,
> ir_variable *consumer_var)
> * passed to varying_matches::record().
> */
> unsigned
> -varying_matches::assign_locations()
> +varying_matches::assign_locations(uint64_t reserved_slots)
> {
> /* Sort varying matches into an order that makes them easy to pack. */
> qsort(this->matches, this->num_matches, sizeof(*this->matches),
> @@ -1013,6 +1013,10 @@ varying_matches::assign_locations()
> != this->matches[i].packing_class) {
> *location = ALIGN(*location, 4);
> }
> + while ((*location < MAX_VARYING * 4u) &&
> + (reserved_slots & (1u << *location / 4u))) {
> + *location = ALIGN(*location + 1, 4);
> + }
>
> this->matches[i].generic_location = *location;
>
> @@ -1376,6 +1380,38 @@ canonicalize_shader_io(exec_list *ir, enum
> ir_variable_mode io_mode)
> }
>
> /**
> + * Generate a bitfield map of the already reserved slots for a shader.
Maybe change this to:
Generate a bitfield map of the explicit locations for shader varyings.
Otherwise:
Reviewed-by: Timothy Arceri <timothy.arceri at collabora.com
Looks like this is an independent fix. Do you have commit access?
> + *
> + * In theory a 32 bits value will be enough but a 64 bits value is future
> proof.
> + */
> +uint64_t
> +reserved_varying_slot(struct gl_shader *stage, ir_variable_mode io_mode)
> +{
> + assert(io_mode == ir_var_shader_in || io_mode == ir_var_shader_out);
> + assert(MAX_VARYING <= 64); /* avoid an overflow of the returned value */
> +
> + uint64_t slots = 0;
> + int var_slot;
> +
> + if (!stage)
> + return slots;
> +
> + foreach_in_list(ir_instruction, node, stage->ir) {
> + ir_variable *const var = node->as_variable();
> +
> + if (var == NULL || var->data.mode != io_mode || !var
> ->data.explicit_location)
> + continue;
> +
> + var_slot = var->data.location - VARYING_SLOT_VAR0;
> + if (var_slot >= 0 && var_slot < MAX_VARYING)
> + slots |= 1u << var_slot;
> + }
> +
> + return slots;
> +}
> +
> +
> +/**
> * Assign locations for all variables that are produced in one pipeline
> stage
> * (the "producer") and consumed in the next stage (the "consumer").
> *
> @@ -1550,7 +1586,11 @@ assign_varying_locations(struct gl_context *ctx,
> matches.record(matched_candidate->toplevel_var, NULL);
> }
>
> - const unsigned slots_used = matches.assign_locations();
> + const uint64_t reserved_slots =
> + reserved_varying_slot(producer, ir_var_shader_out) |
> + reserved_varying_slot(consumer, ir_var_shader_in);
> +
> + const unsigned slots_used = matches.assign_locations(reserved_slots);
> matches.store_locations();
>
> for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
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