[Mesa-dev] [PATCH] i965: Fix num_uniforms count for scalar GS.
Kenneth Graunke
kenneth at whitecape.org
Fri Nov 20 14:01:58 PST 2015
I noticed that brw_vs.c does this.
I believe the point is that nir->num_uniforms is either counted in
scalar components (in scalar mode), or vec4 slots (in vector mode).
But we want param_count to be in scalar components regardless, so
we have to scale up in vector mode.
We don't have to scale up in scalar mode, though.
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/mesa/drivers/dri/i965/brw_gs.c | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/src/mesa/drivers/dri/i965/brw_gs.c b/src/mesa/drivers/dri/i965/brw_gs.c
index ad5b242..149b43b 100644
--- a/src/mesa/drivers/dri/i965/brw_gs.c
+++ b/src/mesa/drivers/dri/i965/brw_gs.c
@@ -75,7 +75,9 @@ brw_codegen_gs_prog(struct brw_context *brw,
* every uniform is a float which gets padded to the size of a vec4.
*/
struct gl_shader *gs = prog->_LinkedShaders[MESA_SHADER_GEOMETRY];
- int param_count = gp->program.Base.nir->num_uniforms * 4;
+ int param_count = gp->program.Base.nir->num_uniforms;
+ if (!compiler->scalar_stage[MESA_SHADER_GEOMETRY])
+ param_count *= 4;
prog_data.base.base.param =
rzalloc_array(NULL, const gl_constant_value *, param_count);
--
2.6.2
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