[Mesa-dev] [PATCH] glsl: implement recent spec update to SSO validation

Timothy Arceri t_arceri at yahoo.com.au
Mon Nov 23 04:24:58 PST 2015


From: Timothy Arceri <timothy.arceri at collabora.com>

Enables 200+ dEQP SSO tests to proceed passed validation,
while not regressing ES31-CTS.sepshaderobjs.PipelineApi.

Cc: Tapani Pälli <tapani.palli at intel.com>
Cc: Gregory Hainaut <gregory.hainaut at gmail.com>
---
 src/mesa/main/pipelineobj.c | 25 ++++++++++++++++++++++++-
 1 file changed, 24 insertions(+), 1 deletion(-)

diff --git a/src/mesa/main/pipelineobj.c b/src/mesa/main/pipelineobj.c
index 90dff13..99e1491 100644
--- a/src/mesa/main/pipelineobj.c
+++ b/src/mesa/main/pipelineobj.c
@@ -646,7 +646,7 @@ _mesa_GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
       return;
    case GL_VALIDATE_STATUS:
       /* If pipeline is not bound, return initial value 0. */
-      *params = (ctx->_Shader->Name != pipe->Name) ? 0 : pipe->Validated;
+      *params = pipe->Validated;
       return;
    case GL_VERTEX_SHADER:
       *params = pipe->CurrentProgram[MESA_SHADER_VERTEX]
@@ -858,6 +858,29 @@ _mesa_validate_program_pipeline(struct gl_context* ctx,
       }
    }
 
+   /* Section 11.1.3.11 (Validation) of the OpenGL 4.5 spec says:
+    *
+    *    "An INVALID_OPERATION error is generated by any command that trans-
+    *    fers vertices to the GL or launches compute work if the current set
+    *    of active program objects cannot be executed, for reasons including:
+    *
+    *       ...
+    *
+    *       - There is no current program object specified by UseProgram,
+    *         there is a current program pipeline object, and that object is
+    *         empty (no executable code is installed for any stage).
+    */
+   bool program_empty = true;
+   for (i = 0; i < MESA_SHADER_STAGES; i++) {
+      if (pipe->CurrentProgram[i]) {
+         program_empty = false;
+         break;
+      }
+   }
+   if(program_empty) {
+      goto err;
+   }
+
    /* Section 2.11.11 (Shader Execution), subheading "Validation," of the
     * OpenGL 4.1 spec says:
     *
-- 
2.4.3



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