[Mesa-dev] [PATCH] glsl: implement recent spec update to SSO validation
Timothy Arceri
t_arceri at yahoo.com.au
Mon Nov 23 04:24:58 PST 2015
From: Timothy Arceri <timothy.arceri at collabora.com>
Enables 200+ dEQP SSO tests to proceed passed validation,
while not regressing ES31-CTS.sepshaderobjs.PipelineApi.
Cc: Tapani Pälli <tapani.palli at intel.com>
Cc: Gregory Hainaut <gregory.hainaut at gmail.com>
---
src/mesa/main/pipelineobj.c | 25 ++++++++++++++++++++++++-
1 file changed, 24 insertions(+), 1 deletion(-)
diff --git a/src/mesa/main/pipelineobj.c b/src/mesa/main/pipelineobj.c
index 90dff13..99e1491 100644
--- a/src/mesa/main/pipelineobj.c
+++ b/src/mesa/main/pipelineobj.c
@@ -646,7 +646,7 @@ _mesa_GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
return;
case GL_VALIDATE_STATUS:
/* If pipeline is not bound, return initial value 0. */
- *params = (ctx->_Shader->Name != pipe->Name) ? 0 : pipe->Validated;
+ *params = pipe->Validated;
return;
case GL_VERTEX_SHADER:
*params = pipe->CurrentProgram[MESA_SHADER_VERTEX]
@@ -858,6 +858,29 @@ _mesa_validate_program_pipeline(struct gl_context* ctx,
}
}
+ /* Section 11.1.3.11 (Validation) of the OpenGL 4.5 spec says:
+ *
+ * "An INVALID_OPERATION error is generated by any command that trans-
+ * fers vertices to the GL or launches compute work if the current set
+ * of active program objects cannot be executed, for reasons including:
+ *
+ * ...
+ *
+ * - There is no current program object specified by UseProgram,
+ * there is a current program pipeline object, and that object is
+ * empty (no executable code is installed for any stage).
+ */
+ bool program_empty = true;
+ for (i = 0; i < MESA_SHADER_STAGES; i++) {
+ if (pipe->CurrentProgram[i]) {
+ program_empty = false;
+ break;
+ }
+ }
+ if(program_empty) {
+ goto err;
+ }
+
/* Section 2.11.11 (Shader Execution), subheading "Validation," of the
* OpenGL 4.1 spec says:
*
--
2.4.3
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