[Mesa-dev] [PATCH] glsl: implement recent spec update to SSO validation
Gregory Hainaut
gregory.hainaut at gmail.com
Mon Nov 23 05:02:06 PST 2015
Thanks. Yes I think it must be this way. I said the same to Tapani 1
hour ago (but stupid gmail didn't reply all...).
On 11/23/15, Timothy Arceri <timothy.arceri at collabora.com> wrote:
> On Mon, 2015-11-23 at 23:24 +1100, Timothy Arceri wrote:
>> From: Timothy Arceri <timothy.arceri at collabora.com>
>>
>> Enables 200+ dEQP SSO tests to proceed passed validation,
>> while not regressing ES31-CTS.sepshaderobjs.PipelineApi.
>>
>> Cc: Tapani Pälli <tapani.palli at intel.com>
>> Cc: Gregory Hainaut <gregory.hainaut at gmail.com>
>> ---
>> src/mesa/main/pipelineobj.c | 25 ++++++++++++++++++++++++-
>> 1 file changed, 24 insertions(+), 1 deletion(-)
>>
>> diff --git a/src/mesa/main/pipelineobj.c
>> b/src/mesa/main/pipelineobj.c
>> index 90dff13..99e1491 100644
>> --- a/src/mesa/main/pipelineobj.c
>> +++ b/src/mesa/main/pipelineobj.c
>> @@ -646,7 +646,7 @@ _mesa_GetProgramPipelineiv(GLuint pipeline,
>> GLenum pname, GLint *params)
>> return;
>> case GL_VALIDATE_STATUS:
>> /* If pipeline is not bound, return initial value 0. */
>
> Whoops, I've removed this comment locally also.
>
>> - *params = (ctx->_Shader->Name != pipe->Name) ? 0 : pipe
>> ->Validated;
>> + *params = pipe->Validated;
>> return;
>> case GL_VERTEX_SHADER:
>> *params = pipe->CurrentProgram[MESA_SHADER_VERTEX]
>> @@ -858,6 +858,29 @@ _mesa_validate_program_pipeline(struct
>> gl_context* ctx,
>> }
>> }
>>
>> + /* Section 11.1.3.11 (Validation) of the OpenGL 4.5 spec says:
>> + *
>> + * "An INVALID_OPERATION error is generated by any command
>> that trans-
>> + * fers vertices to the GL or launches compute work if the
>> current set
>> + * of active program objects cannot be executed, for reasons
>> including:
>> + *
>> + * ...
>> + *
>> + * - There is no current program object specified by
>> UseProgram,
>> + * there is a current program pipeline object, and that
>> object is
>> + * empty (no executable code is installed for any stage).
>> + */
>> + bool program_empty = true;
>> + for (i = 0; i < MESA_SHADER_STAGES; i++) {
>> + if (pipe->CurrentProgram[i]) {
>> + program_empty = false;
>> + break;
>> + }
>> + }
>> + if(program_empty) {
>> + goto err;
>> + }
>> +
>> /* Section 2.11.11 (Shader Execution), subheading "Validation,"
>> of the
>> * OpenGL 4.1 spec says:
>> *
>
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