[Mesa-dev] [PATCH] glsl: implement recent spec update to SSO validation

Gregory Hainaut gregory.hainaut at gmail.com
Mon Nov 23 05:35:38 PST 2015


It is a different issue and it seems I already did it (or someone else
patched it).

You can see those lines in the code.
   /* Object is created by any Pipeline call but glGenProgramPipelines,
    * glIsProgramPipeline and GetProgramPipelineInfoLog
    */
   pipe->EverBound = GL_TRUE;

The trick is that object is created by GenProgramPipelines (unlike the
spec said). Only a flag is updated to mark the object as created. And
normally validated must be 0 after the init (rzalloc?).





On 11/23/15, Tapani Pälli <tapani.palli at intel.com> wrote:
> Hi;
>
> On 11/23/2015 02:24 PM, Timothy Arceri wrote:
>> From: Timothy Arceri <timothy.arceri at collabora.com>
>>
>> Enables 200+ dEQP SSO tests to proceed passed validation,
>> while not regressing ES31-CTS.sepshaderobjs.PipelineApi.
>>
>> Cc: Tapani Pälli <tapani.palli at intel.com>
>> Cc: Gregory Hainaut <gregory.hainaut at gmail.com>
>> ---
>>   src/mesa/main/pipelineobj.c | 25 ++++++++++++++++++++++++-
>>   1 file changed, 24 insertions(+), 1 deletion(-)
>>
>> diff --git a/src/mesa/main/pipelineobj.c b/src/mesa/main/pipelineobj.c
>> index 90dff13..99e1491 100644
>> --- a/src/mesa/main/pipelineobj.c
>> +++ b/src/mesa/main/pipelineobj.c
>> @@ -646,7 +646,7 @@ _mesa_GetProgramPipelineiv(GLuint pipeline, GLenum
>> pname, GLint *params)
>>         return;
>>      case GL_VALIDATE_STATUS:
>>         /* If pipeline is not bound, return initial value 0. */
>> -      *params = (ctx->_Shader->Name != pipe->Name) ? 0 :
>> pipe->Validated;
>> +      *params = pipe->Validated;
>
> I agree with the added check below but I feel worried with this change
> as the test is testing explicitly if pipeline was bound before the call,
> here it just happens to be empty as well.
>
> I guess my main worry is that we don't seem to be implementing following:
>
> "If pipeline is a name that has been generated (without subsequent
> deletion) by GenProgramPipelines, but refers to a program pipeline
> object that has not been previously bound, the GL first creates a new
> state vector in the same manner as when BindProgramPipeline creates a
> new program pipeline object."
>
> So we don't realy create 'new state vector' for a new program pipeline
> object but try to return same values as one would have?
>
>
>>         return;
>>      case GL_VERTEX_SHADER:
>>         *params = pipe->CurrentProgram[MESA_SHADER_VERTEX]
>> @@ -858,6 +858,29 @@ _mesa_validate_program_pipeline(struct gl_context*
>> ctx,
>>         }
>>      }
>>
>> +   /* Section 11.1.3.11 (Validation) of the OpenGL 4.5 spec says:
>> +    *
>> +    *    "An INVALID_OPERATION error is generated by any command that
>> trans-
>> +    *    fers vertices to the GL or launches compute work if the current
>> set
>> +    *    of active program objects cannot be executed, for reasons
>> including:
>> +    *
>> +    *       ...
>> +    *
>> +    *       - There is no current program object specified by
>> UseProgram,
>> +    *         there is a current program pipeline object, and that object
>> is
>> +    *         empty (no executable code is installed for any stage).
>> +    */
>> +   bool program_empty = true;
>> +   for (i = 0; i < MESA_SHADER_STAGES; i++) {
>> +      if (pipe->CurrentProgram[i]) {
>> +         program_empty = false;
>> +         break;
>> +      }
>> +   }
>> +   if(program_empty) {
>> +      goto err;
>> +   }
>> +
>>      /* Section 2.11.11 (Shader Execution), subheading "Validation," of
>> the
>>       * OpenGL 4.1 spec says:
>>       *
>>
>
> // Tapani
>


More information about the mesa-dev mailing list