[Mesa-dev] [PATCH] glsl: implement recent spec update to SSO validation
Ian Romanick
idr at freedesktop.org
Mon Nov 23 14:03:58 PST 2015
On 11/23/2015 01:51 PM, Ian Romanick wrote:
> On 11/23/2015 04:24 AM, Timothy Arceri wrote:
>> From: Timothy Arceri <timothy.arceri at collabora.com>
>>
>> Enables 200+ dEQP SSO tests to proceed passed validation,
> ^^^^^^ past?
>
>> while not regressing ES31-CTS.sepshaderobjs.PipelineApi.
>>
>> Cc: Tapani Pälli <tapani.palli at intel.com>
>> Cc: Gregory Hainaut <gregory.hainaut at gmail.com>
>> ---
>> src/mesa/main/pipelineobj.c | 25 ++++++++++++++++++++++++-
>> 1 file changed, 24 insertions(+), 1 deletion(-)
>>
>> diff --git a/src/mesa/main/pipelineobj.c b/src/mesa/main/pipelineobj.c
>> index 90dff13..99e1491 100644
>> --- a/src/mesa/main/pipelineobj.c
>> +++ b/src/mesa/main/pipelineobj.c
>> @@ -646,7 +646,7 @@ _mesa_GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
>> return;
>> case GL_VALIDATE_STATUS:
>> /* If pipeline is not bound, return initial value 0. */
>> - *params = (ctx->_Shader->Name != pipe->Name) ? 0 : pipe->Validated;
>> + *params = pipe->Validated;
>
> I too have a minor problem with this change. I don't see anything in
> the commit message or the comment below that motivates this change. I
> have no way to determine whether it's correct or not based on the
> available information.
>
> Now I have to do some archaeology... looking back at ba02f7a3, where
> this code and comment were originally added, I think it's at least
> possible that both ways are wrong. The spec text quoted in the older
> commit says, emphasis mine,
>
> "If pipeline is a name that has been generated (without subsequent
> deletion) by GenProgramPipelines, but refers to a program pipeline
> object that has not been *previously bound*, the GL first creates a
> new state vector in the same manner as when BindProgramPipeline
> creates a new program pipeline object."
>
> But the existing code checks that the pipeline is *currently bound*,
> which is quite different from "previously bound." I have to combine
> that with the rest of the discussion (about the other part of this
> commit) to understand why this change is correct.
>
> This should be a separate commit. It should be a revert of ba02f7a3
> with suitable justification. If my understanding is correct, that
> justification should be:
>
> The commit checked whether the pipeline was currently bound instead
> of checking whether it had ever been bound. The previous setting
> of Validated during object creation makes this unnecessary. The
> real problem was that Validated was not properly set to false
> elsewhere in the code. This is fixed by a later patch.
>
> Yeah?
>
> If that's the case and the two nits below get fixed, the resulting two
> patches will be
>
> Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
Also!
Cc: "11.1" <mesa-stable at lists.freedesktop.org>
>> return;
>> case GL_VERTEX_SHADER:
>> *params = pipe->CurrentProgram[MESA_SHADER_VERTEX]
>> @@ -858,6 +858,29 @@ _mesa_validate_program_pipeline(struct gl_context* ctx,
>> }
>> }
>>
>> + /* Section 11.1.3.11 (Validation) of the OpenGL 4.5 spec says:
>> + *
>> + * "An INVALID_OPERATION error is generated by any command that trans-
>> + * fers vertices to the GL or launches compute work if the current set
>> + * of active program objects cannot be executed, for reasons including:
>> + *
>> + * ...
>> + *
>> + * - There is no current program object specified by UseProgram,
>> + * there is a current program pipeline object, and that object is
>> + * empty (no executable code is installed for any stage).
>> + */
>> + bool program_empty = true;
>
> Mixing declarations and code. I'm preemptively complaining on Vinson's
> behalf. :)
>
>> + for (i = 0; i < MESA_SHADER_STAGES; i++) {
>> + if (pipe->CurrentProgram[i]) {
>> + program_empty = false;
>> + break;
>> + }
>> + }
>
> Blank line here.
>
>> + if(program_empty) {
> ^ space here
>
>> + goto err;
>> + }
>> +
>> /* Section 2.11.11 (Shader Execution), subheading "Validation," of the
>> * OpenGL 4.1 spec says:
>> *
>
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