[Mesa-dev] [PATCH 0/7] Use byte offsets for ubo pulls
Jason Ekstrand
jason at jlekstrand.net
Mon Nov 23 18:11:39 PST 2015
This little patch series converts both backends to use byte offsets for UBO
pulls. This has the advantage of allowing us to just use a stried of 1 on
the surface in both cases and unifies surface state across backends.
Unfortunately, this does not unify it with SSBOs because they use
SURFACEFORMAT_RAW and, according to Curro, untyped image load/store
instructions get grumpy if they're not on a RAW surface.
Jason Ekstrand (7):
i965/vec4: Use byte offsets for UBO pulls on Sandy Bridge
i965/fs: Use a stride of 1 and byte offsets for UBOs
i965/vec4: Use a stride of 1 and byte offsets for UBOs
i965/nir: Remove unused indirect handling
i965/nir: Add a nir_lower_uniforms helper
i965/fs: Make uniform offsets be in terms of bytes
i965/vec4: Make uniform offsets be in terms of bytes
src/mesa/drivers/dri/i965/brw_fs.cpp | 12 ++---
src/mesa/drivers/dri/i965/brw_fs_nir.cpp | 65 ++++++++----------------
src/mesa/drivers/dri/i965/brw_nir.c | 27 ++++++++++
src/mesa/drivers/dri/i965/brw_vec4_generator.cpp | 17 ++++++-
src/mesa/drivers/dri/i965/brw_vec4_nir.cpp | 14 ++---
src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp | 14 ++---
src/mesa/drivers/dri/i965/brw_wm_surface_state.c | 5 +-
7 files changed, 81 insertions(+), 73 deletions(-)
--
2.5.0.400.gff86faf
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