[Mesa-dev] [PATCH 2/2] i965: Fix scalar vertex shader struct outputs.
Kenneth Graunke
kenneth at whitecape.org
Tue Nov 24 22:35:48 PST 2015
While we correctly set output[] for composite varyings, we set completely
bogus values for output_components[], making emit_urb_writes() output
zeros instead of the actual values.
Unfortunately, our simple approach goes out the window, and we need to
recurse into structs to get the proper value of vector_elements for each
field.
Together with the previous patch, this fixes rendering in an upcoming
game from Feral Interactive.
Cc: "11.1 11.0" <mesa-stable at lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/mesa/drivers/dri/i965/brw_fs.h | 2 ++
src/mesa/drivers/dri/i965/brw_fs_nir.cpp | 40 +++++++++++++++++++++++++-------
2 files changed, 34 insertions(+), 8 deletions(-)
Again, happy to switch to pointers if people would prefer.
diff --git a/src/mesa/drivers/dri/i965/brw_fs.h b/src/mesa/drivers/dri/i965/brw_fs.h
index aded70b..3a5f334 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.h
+++ b/src/mesa/drivers/dri/i965/brw_fs.h
@@ -243,6 +243,8 @@ public:
void emit_nir_code();
void nir_setup_inputs();
+ void nir_setup_single_output_varying(fs_reg ®, const glsl_type *type,
+ unsigned &location);
void nir_setup_outputs();
void nir_setup_uniforms();
void nir_emit_system_values();
diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
index a094eef..9528bc5 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
@@ -91,6 +91,32 @@ fs_visitor::nir_setup_inputs()
}
void
+fs_visitor::nir_setup_single_output_varying(fs_reg ®,
+ const glsl_type *type,
+ unsigned &location)
+{
+ if (type->is_array() || type->is_matrix()) {
+ const struct glsl_type *elem_type = glsl_get_array_element(type);
+ const unsigned length = glsl_get_length(type);
+
+ for (unsigned i = 0; i < length; i++) {
+ nir_setup_single_output_varying(reg, elem_type, location);
+ }
+ } else if (type->is_record()) {
+ for (unsigned i = 0; i < type->length; i++) {
+ const struct glsl_type *field_type = type->fields.structure[i].type;
+ nir_setup_single_output_varying(reg, field_type, location);
+ }
+ } else {
+ assert(type->is_scalar() || type->is_vector());
+ this->outputs[location] = reg;
+ this->output_components[location] = type->vector_elements;
+ reg = offset(reg, bld, 4);
+ location++;
+ }
+}
+
+void
fs_visitor::nir_setup_outputs()
{
brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
@@ -100,17 +126,13 @@ fs_visitor::nir_setup_outputs()
nir_foreach_variable(var, &nir->outputs) {
fs_reg reg = offset(nir_outputs, bld, var->data.driver_location);
- int vector_elements = var->type->without_array()->vector_elements;
-
switch (stage) {
case MESA_SHADER_VERTEX:
- case MESA_SHADER_GEOMETRY:
- for (int i = 0; i < type_size_vec4(var->type); i++) {
- int output = var->data.location + i;
- this->outputs[output] = offset(reg, bld, 4 * i);
- this->output_components[output] = vector_elements;
- }
+ case MESA_SHADER_GEOMETRY: {
+ unsigned location = var->data.location;
+ nir_setup_single_output_varying(reg, var->type, location);
break;
+ }
case MESA_SHADER_FRAGMENT:
if (var->data.index > 0) {
assert(var->data.location == FRAG_RESULT_DATA0);
@@ -130,6 +152,8 @@ fs_visitor::nir_setup_outputs()
} else if (var->data.location == FRAG_RESULT_SAMPLE_MASK) {
this->sample_mask = reg;
} else {
+ int vector_elements = var->type->without_array()->vector_elements;
+
/* gl_FragData or a user-defined FS output */
assert(var->data.location >= FRAG_RESULT_DATA0 &&
var->data.location < FRAG_RESULT_DATA0+BRW_MAX_DRAW_BUFFERS);
--
2.6.2
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