[Mesa-dev] [PATCH v2 21/42] glsl: Add default matrix ordering in lower_buffer_access
Iago Toral
itoral at igalia.com
Wed Nov 25 01:32:37 PST 2015
On Tue, 2015-11-17 at 21:54 -0800, Jordan Justen wrote:
> For compute shader shared variable we will set a default of column
> major.
>
> Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
> ---
> src/glsl/lower_buffer_access.cpp | 5 +++--
> src/glsl/lower_buffer_access.h | 10 ++++++++++
> 2 files changed, 13 insertions(+), 2 deletions(-)
>
> diff --git a/src/glsl/lower_buffer_access.cpp b/src/glsl/lower_buffer_access.cpp
> index 297ed69..66e7abe 100644
> --- a/src/glsl/lower_buffer_access.cpp
> +++ b/src/glsl/lower_buffer_access.cpp
> @@ -281,8 +281,9 @@ lower_buffer_access::is_dereferenced_thing_row_major(const ir_rvalue *deref)
>
> switch (matrix_layout) {
> case GLSL_MATRIX_LAYOUT_INHERITED:
> - assert(!matrix);
> - return false;
> + assert(default_matrix_layout != GLSL_MATRIX_LAYOUT_INHERITED ||
> + !matrix);
> + return default_matrix_layout == GLSL_MATRIX_LAYOUT_ROW_MAJOR;
I am not sure I understand this. If shared variables are column major by
default, then isn't that the same behavior we have for ubos and ssbos?
In what case is this needed?
> case GLSL_MATRIX_LAYOUT_COLUMN_MAJOR:
> return false;
> case GLSL_MATRIX_LAYOUT_ROW_MAJOR:
> diff --git a/src/glsl/lower_buffer_access.h b/src/glsl/lower_buffer_access.h
> index f8e1070..82b35ed 100644
> --- a/src/glsl/lower_buffer_access.h
> +++ b/src/glsl/lower_buffer_access.h
> @@ -39,6 +39,14 @@ namespace lower_buffer_access {
>
> class lower_buffer_access : public ir_rvalue_enter_visitor {
> public:
> + lower_buffer_access() :
> + default_matrix_layout(GLSL_MATRIX_LAYOUT_INHERITED)
> + {}
> +
> + lower_buffer_access(enum glsl_matrix_layout default_matrix_layout) :
> + default_matrix_layout(default_matrix_layout)
> + {}
> +
> virtual void
> insert_buffer_access(void *mem_ctx, ir_dereference *deref,
> const glsl_type *type, ir_rvalue *offset,
> @@ -55,6 +63,8 @@ public:
> ir_rvalue **offset, unsigned *const_offset,
> bool *row_major, int *matrix_columns,
> unsigned packing);
> +
> + enum glsl_matrix_layout default_matrix_layout;
> };
>
> } /* namespace lower_buffer_access */
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