[Mesa-dev] [PATCH v2 24/42] nir: Translate glsl shared var load intrinsic to nir intrinsic

Iago Toral itoral at igalia.com
Wed Nov 25 01:48:41 PST 2015


On Tue, 2015-11-17 at 21:54 -0800, Jordan Justen wrote:
> Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
> ---
>  src/glsl/nir/glsl_to_nir.cpp  | 29 +++++++++++++++++++++++++++++
>  src/glsl/nir/nir_intrinsics.h |  1 +
>  2 files changed, 30 insertions(+)
> 
> diff --git a/src/glsl/nir/glsl_to_nir.cpp b/src/glsl/nir/glsl_to_nir.cpp
> index 6d24341..a59d09c 100644
> --- a/src/glsl/nir/glsl_to_nir.cpp
> +++ b/src/glsl/nir/glsl_to_nir.cpp
> @@ -727,6 +727,8 @@ nir_visitor::visit(ir_call *ir)
>           op = nir_intrinsic_memory_barrier_image;
>        } else if (strcmp(ir->callee_name(), "__intrinsic_memory_barrier_shared") == 0) {
>           op = nir_intrinsic_memory_barrier_shared;
> +      } else if (strcmp(ir->callee_name(), "__intrinsic_load_shared") == 0) {
> +         op = nir_intrinsic_load_shared;
>        } else {
>           unreachable("not reached");
>        }
> @@ -974,6 +976,33 @@ nir_visitor::visit(ir_call *ir)
>           nir_builder_instr_insert(&b, &instr->instr);
>           break;
>        }
> +      case nir_intrinsic_load_shared: {
> +         exec_node *param = ir->actual_parameters.get_head();
> +         ir_rvalue *offset = ((ir_instruction *)param)->as_rvalue();
> +
> +         /* Check if we need the indirect version */
> +         ir_constant *const_offset = offset->as_constant();
> +         if (!const_offset) {
> +            op = nir_intrinsic_load_shared_indirect;
> +            ralloc_free(instr);
> +            instr = nir_intrinsic_instr_create(shader, op);
> +            instr->src[0] = nir_src_for_ssa(evaluate_rvalue(offset));
> +            instr->const_index[0] = 0;
> +            dest = &instr->dest;
> +         } else {
> +            instr->const_index[0] = const_offset->value.u[0];
> +         }
> +
> +         const glsl_type *type = ir->return_deref->var->type;
> +         instr->num_components = type->vector_elements;
> +
> +         /* Setup destination register */
> +         nir_ssa_dest_init(&instr->instr, &instr->dest,
> +                           type->vector_elements, NULL);
> +
> +         nir_builder_instr_insert(&b, &instr->instr);

In ubos and ssbo loads we need to fixup bool types, it looks like you
would need to do the same here, right?

> +         break;
> +      }
>        default:
>           unreachable("not reached");
>        }
> diff --git a/src/glsl/nir/nir_intrinsics.h b/src/glsl/nir/nir_intrinsics.h
> index b8d7d6c..de15128 100644
> --- a/src/glsl/nir/nir_intrinsics.h
> +++ b/src/glsl/nir/nir_intrinsics.h
> @@ -257,6 +257,7 @@ LOAD(per_vertex_input, 1, 1, NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REO
>  LOAD(ssbo, 1, 1, NIR_INTRINSIC_CAN_ELIMINATE)
>  LOAD(output, 0, 1, NIR_INTRINSIC_CAN_ELIMINATE)
>  LOAD(per_vertex_output, 1, 1, NIR_INTRINSIC_CAN_ELIMINATE)
> +LOAD(shared, 0, 1, NIR_INTRINSIC_CAN_ELIMINATE)
>  
>  /*
>   * Stores work the same way as loads, except now the first register input is




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