[Mesa-dev] [PATCH 1/6] glsl: optimise inputs/outputs with explicit locations
Timothy Arceri
timothy.arceri at collabora.com
Wed Nov 25 01:54:46 PST 2015
This change allows used defined inputs/outputs with explicit locations
to be removed if they are detected to not be used between shaders
at link time.
To enable this we change the is_unmatched_generic_inout field to be
flagged when we have a user defined varying. Previously
explicit_location was assumed to be set only in builtins however SSO
allows the user to set an explicit location.
We then add a function to match explicit locations between shaders.
V2: call match_explicit_outputs_to_inputs() after
is_unmatched_generic_inout has been initialised.
Cc: Gregory Hainaut <gregory.hainaut at gmail.com>
---
src/glsl/link_varyings.cpp | 6 ++--
src/glsl/linker.cpp | 82 +++++++++++++++++++++++++++++++++++++++-------
2 files changed, 74 insertions(+), 14 deletions(-)
diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp
index c0b4b3e..ac2755f 100644
--- a/src/glsl/link_varyings.cpp
+++ b/src/glsl/link_varyings.cpp
@@ -896,8 +896,10 @@ varying_matches::record(ir_variable *producer_var, ir_variable *consumer_var)
{
assert(producer_var != NULL || consumer_var != NULL);
- if ((producer_var && !producer_var->data.is_unmatched_generic_inout)
- || (consumer_var && !consumer_var->data.is_unmatched_generic_inout)) {
+ if ((producer_var && (!producer_var->data.is_unmatched_generic_inout ||
+ producer_var->data.explicit_location)) ||
+ (consumer_var && (!consumer_var->data.is_unmatched_generic_inout ||
+ consumer_var->data.explicit_location))) {
/* Either a location already exists for this variable (since it is part
* of fixed functionality), or it has already been recorded as part of a
* previous match.
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 5ff433c..930b585 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -631,20 +631,12 @@ link_invalidate_variable_locations(exec_list *ir)
/* ir_variable::is_unmatched_generic_inout is used by the linker while
* connecting outputs from one stage to inputs of the next stage.
- *
- * There are two implicit assumptions here. First, we assume that any
- * built-in variable (i.e., non-generic in or out) will have
- * explicit_location set. Second, we assume that any generic in or out
- * will not have explicit_location set.
- *
- * This second assumption will only be valid until
- * GL_ARB_separate_shader_objects is supported. When that extension is
- * implemented, this function will need some modifications.
*/
- if (!var->data.explicit_location) {
- var->data.is_unmatched_generic_inout = 1;
- } else {
+ if (var->data.explicit_location &&
+ var->data.location < VARYING_SLOT_VAR0) {
var->data.is_unmatched_generic_inout = 0;
+ } else {
+ var->data.is_unmatched_generic_inout = 1;
}
}
}
@@ -2421,6 +2413,7 @@ assign_attribute_or_color_locations(gl_shader_program *prog,
continue;
if (var->data.explicit_location) {
+ var->data.is_unmatched_generic_inout = 0;
if ((var->data.location >= (int)(max_index + generic_base))
|| (var->data.location < 0)) {
linker_error(prog,
@@ -2690,6 +2683,61 @@ assign_attribute_or_color_locations(gl_shader_program *prog,
return true;
}
+/**
+ * Match explicit locations of outputs to inputs and deactivate the
+ * unmatch flag if found so we don't optimise them alway.
+ */
+void
+match_explicit_outputs_to_inputs(struct gl_shader_program *prog,
+ gl_shader *producer,
+ gl_shader *consumer)
+{
+ glsl_symbol_table parameters;
+ ir_variable *explicit_locations[MAX_VARYING] = { NULL, };
+
+ /* Find all shader outputs in the "producer" stage.
+ */
+ foreach_in_list(ir_instruction, node, producer->ir) {
+ ir_variable *const var = node->as_variable();
+
+ if ((var == NULL) || (var->data.mode != ir_var_shader_out))
+ continue;
+
+ /* Mark output as matched if separte shader with no linked consumer */
+ if (consumer == NULL)
+ var->data.is_unmatched_generic_inout = 0;
+
+ if (var->data.explicit_location &&
+ var->data.location >= VARYING_SLOT_VAR0) {
+ const unsigned idx = var->data.location - VARYING_SLOT_VAR0;
+ if (explicit_locations[idx] == NULL)
+ explicit_locations[idx] = var;
+ }
+ }
+
+ /* Match inputs to outputs */
+ foreach_in_list(ir_instruction, node, consumer->ir) {
+ ir_variable *const input = node->as_variable();
+
+ if ((input == NULL) || (input->data.mode != ir_var_shader_in))
+ continue;
+
+ /* Mark input as matched if separte shader with no linked producer */
+ if (producer == NULL)
+ input->data.is_unmatched_generic_inout = 0;
+
+ ir_variable *output = NULL;
+ if (input->data.explicit_location
+ && input->data.location >= VARYING_SLOT_VAR0) {
+ output = explicit_locations[input->data.location - VARYING_SLOT_VAR0];
+
+ if (output != NULL){
+ input->data.is_unmatched_generic_inout = 0;
+ output->data.is_unmatched_generic_inout = 0;
+ }
+ }
+ }
+}
/**
* Demote shader inputs and outputs that are not used in other stages
@@ -4258,6 +4306,16 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
}
}
+ prev = first;
+ for (unsigned i = prev + 1; i <= MESA_SHADER_FRAGMENT; i++) {
+ if (prog->_LinkedShaders[i] == NULL)
+ continue;
+
+ match_explicit_outputs_to_inputs(prog, prog->_LinkedShaders[prev],
+ prog->_LinkedShaders[i]);
+ prev = i;
+ }
+
if (!assign_attribute_or_color_locations(prog, &ctx->Const,
MESA_SHADER_VERTEX)) {
goto done;
--
2.4.3
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