[Mesa-dev] [PATCH] mesa/main: TexImage2DMultisample needs to pass OpenGL3.3 conformance test.

Timothy Arceri t_arceri at yahoo.com.au
Wed Nov 25 03:11:54 PST 2015


On Wed, 2015-11-25 at 12:47 +0200, Tapani Pälli wrote:
> Hi;
> 
> On 11/25/2015 01:15 PM, Marius Predut wrote:
> > Open GL 3.3 reference document says:
> > samples must be in the range zero to GL_MAX_TEXTURE_SIZE - 1.
> > Open GL.4 clearly states:
> > An INVALID_VALUE error is generated if samples is zero.

See my comment in bugzilla [1] I believe this is just a bug in the
reference pages, we implement things in Mesa going by what the spec
says and the spec says nothing about samples being 0 in the 3.2 spec in
fact it doen't even say anything in the 4.0 spec which you have changed
the check to.

Also the 4.5 reference pages also conflict with the spec so this is
even more reason I think this change is wrong.

[1] https://bugs.freedesktop.org/show_bug.cgi?id=91670

> 
> OpenGL ES 3.1 spec also says "An INVALID_VALUE error is generated if 
> samples is zero.". You'll need to change you check below to include
> also 
> ES 3.1.
> 
> > Fixing the piglit test case gl-3.2-layered-rendering
> > -framebuffertexture.
> > 
> > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93100
> > 
> > Signed-off-by: Marius Predut <marius.predut at intel.com>
> > ---
> >   src/mesa/main/teximage.c | 2 +-
> >   1 file changed, 1 insertion(+), 1 deletion(-)
> > 
> > diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
> > index d9453e3..69634ff 100644
> > --- a/src/mesa/main/teximage.c
> > +++ b/src/mesa/main/teximage.c
> > @@ -5211,7 +5211,7 @@ texture_image_multisample(struct gl_context
> > *ctx, GLuint dims,
> >         return;
> >      }
> >   
> > -   if (samples < 1) {
> > +   if (samples < 1 && ctx->API == API_OPENGL_CORE && ctx->Version
> > >= 40) {
> >         _mesa_error(ctx, GL_INVALID_VALUE, "%s(samples < 1)",
> > func);
> >         return;
> >      }
> 
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