[Mesa-dev] [PATCH 12/12] mesa: Drop the blacklisting of new GL enums.

Eric Anholt eric at anholt.net
Wed Nov 25 19:10:55 PST 2015


Now when people need new extensions, they can skip the entire
enum-definition process, and we can stop reviewing new extension XML for
its enum content.

This also brings in a new enum that I wanted to use in enum_strings.cpp
for testing the code generator.
---
 src/mapi/glapi/gen/gl_enums.py       | 266 -----------------------------------
 src/mesa/main/tests/enum_strings.cpp |   2 +-
 2 files changed, 1 insertion(+), 267 deletions(-)

diff --git a/src/mapi/glapi/gen/gl_enums.py b/src/mapi/glapi/gen/gl_enums.py
index 05125f5..6e18f15 100644
--- a/src/mapi/glapi/gen/gl_enums.py
+++ b/src/mapi/glapi/gen/gl_enums.py
@@ -179,77 +179,6 @@ _mesa_lookup_prim_by_nr(GLuint nr)
         return
 
     def add_enum_provider(self, name, priority):
-        # Skip some enums, to reduce the diffs from this commit.
-        if name in ['GL_NEXT_BUFFER_NV',
-                    # Mesa was choosing GL_LINES for this, which wasn't great.
-                    'GL_TRUE',
-                    # We're blacklisting 4.3, so also blacklist this
-                    # to keep the 4.3/ARB_ssbo name for it.
-                    'GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS',
-                    # GL 2.0 name when Mesa was using GLES 1.0.
-                    'GL_BLEND_EQUATION_RGB',
-                    # GL3.x compat names that Mesa was missing.
-                    'GL_ALPHA_SNORM',
-                    'GL_LUMINANCE_SNORM',
-                    'GL_LUMINANCE_ALPHA_SNORM',
-                    'GL_INTENSITY_SNORM',
-                    'GL_ALPHA8_SNORM',
-                    'GL_LUMINANCE8_SNORM',
-                    'GL_LUMINANCE8_ALPHA8_SNORM',
-                    'GL_INTENSITY8_SNORM',
-                    'GL_ALPHA16_SNORM',
-                    'GL_LUMINANCE16_SNORM',
-                    'GL_LUMINANCE16_ALPHA16_SNORM',
-                    'GL_INTENSITY16_SNORM',
-                    # ARB_imaging names that Mesa was missing.
-                    'GL_COLOR_INDEX1_EXT',
-                    'GL_COLOR_INDEX2_EXT',
-                    'GL_COLOR_INDEX4_EXT',
-                    'GL_COLOR_INDEX8_EXT',
-                    'GL_COLOR_INDEX12_EXT',
-                    'GL_COLOR_INDEX16_EXT',
-                    'GL_CONSTANT_BORDER',
-                    'GL_REPLICATE_BORDER',
-                    'GL_TABLE_TOO_LARGE',
-                    # ARB_texture_view names that Mesa was missing.
-                    'GL_TEXTURE_VIEW_MIN_LEVEL',
-                    'GL_TEXTURE_VIEW_NUM_LEVELS',
-                    'GL_TEXTURE_VIEW_MIN_LAYER',
-                    'GL_TEXTURE_VIEW_NUM_LAYERS',
-                    # GL4.2 BPTC names that Mesa was missing.
-                    'GL_COMPRESSED_RGBA_BPTC_UNORM',
-                    'GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM',
-                    'GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT',
-                    'GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT',
-                    # Mesa was choosing the EXT names for these
-                    # instead of core.
-                    'GL_ALPHA_INTEGER',
-                    'GL_PROGRAM_SEPARABLE',
-                    'GL_PROGRAM_PIPELINE_BINDING',
-                    'GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS',
-                    # Mesa was choosing the ARB names for these instead of core.
-                    'GL_TEXTURE_CUBE_MAP_ARRAY',
-                    'GL_TEXTURE_BINDING_CUBE_MAP_ARRAY',
-                    'GL_PROXY_TEXTURE_CUBE_MAP_ARRAY',
-                    'GL_SAMPLER_CUBE_MAP_ARRAY',
-                    'GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW',
-                    'GL_INT_SAMPLER_CUBE_MAP_ARRAY',
-                    'GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY',
-                    'GL_TRANSFORM_FEEDBACK_PAUSED',
-                    'GL_TRANSFORM_FEEDBACK_ACTIVE',
-                    'GL_VERTEX_ATTRIB_ARRAY_DIVISOR',
-                    # Mesa was choosing the ANGLE names for these
-                    # instead of EXT.
-                    'GL_COMPRESSED_RGBA_S3TC_DXT3_EXT',
-                    'GL_COMPRESSED_RGBA_S3TC_DXT5_EXT',
-                    ]:
-            return
-
-        # Mesa didn't know about the second half of this set of enums.
-        m = re.match('GL_COLOR_ATTACHMENT([0-9]*)', name)
-        if m and int(m.group(1)) >= 16:
-            return
-
         value = self.string_to_int[name]
 
         # We don't want the weird GL_SKIP_COMPONENTS1_NV enums.
@@ -279,192 +208,6 @@ _mesa_lookup_prim_by_nr(GLuint nr)
             self.enum_table[value] = (name, priority)
 
     def process_extension(self, extension):
-        # Skip some of the extensions, to reduce the diffs from this commit.
-        extension_name = extension.get('name')
-        whitelist = ['GL_ANGLE_texture_compression_dxt3',
-                     'GL_ANGLE_texture_compression_dxt5',
-                     'GL_APPLE_flush_buffer_range',
-                     'GL_APPLE_object_purgeable',
-                     'GL_APPLE_texture_range',
-                     'GL_SGIS_texture_color_mask',
-                     'GL_SGIX_clipmap',
-                     'GL_SGIX_texture_coordinate_clamp',
-                     'GL_SGIX_fog_offset',
-                     'GL_SGIX_texture_scale_bias',
-                     'GL_SGIX_texture_lod_bias',
-                     'GL_SGIX_shadow',
-                     'GL_APPLE_ycbcr_422']
-        whitelist_only_prefixes = ['GL_APPLE',
-                                   'GL_ANGLE',
-                                   'GL_ARM',
-                                   'GL_DMP',
-                                   'GL_FJ',
-                                   'GL_INGR',
-                                   'GL_IMG_',
-                                   'GL_MESAX_',
-                                   'GL_MALI_',
-                                   'GL_NVX_',
-                                   'GL_OML_',
-                                   'GL_OVR_',
-                                   'GL_PGI_',
-                                   'GL_QCOM_',
-                                   'GL_REND_',
-                                   'GL_SGIS_',
-                                   'GL_SGIX_',
-                                   'GL_WIN_',
-                                   'GL_VIV_']
-
-        for prefix in whitelist_only_prefixes:
-            if extension_name.startswith(prefix):
-                if extension_name not in whitelist:
-                    return
-
-        if extension_name in ['GL_ATI_element_array',
-                              'GL_ATI_meminfo',
-                              'GL_ATI_text_fragment_shader',
-                              'GL_ATI_pixel_format_float',
-                              'GL_ATI_pn_triangles',
-                              'GL_ATI_vertex_array_object',
-                              'GL_ATI_vertex_streams',
-                              'GL_AMD_blend_minmax_factor',
-                              'GL_AMD_compressed_3DC_texture',
-                              'GL_AMD_compressed_ATC_texture',
-                              'GL_AMD_debug_output',
-                              'GL_AMD_depth_clamp_separate',
-                              'GL_AMD_gpu_shader_int64',
-                              'GL_AMD_query_buffer_object',
-                              'GL_AMD_interleaved_elements',
-                              'GL_AMD_name_gen_delete',
-                              'GL_AMD_occlusion_query_event',
-                              'GL_AMD_program_binary_Z400',
-                              'GL_AMD_sample_positions',
-                              'GL_AMD_sparse_texture',
-                              'GL_AMD_stencil_operation_extended',
-                              'GL_AMD_transform_feedback4',
-                              'GL_AMD_vertex_shader_tessellator',
-                              'GL_ARB_bindless_texture',
-                              'GL_ARB_cl_event',
-                              'GL_ARB_compute_variable_group_size',
-                              'GL_ARB_cull_distance',
-                              'GL_ARB_enhanced_layouts',
-                              'GL_ARB_indirect_parameters',
-                              'GL_ARB_internalformat_query2',
-                              'GL_ARB_query_buffer_object',
-                              'GL_ARB_shading_language_include',
-                              'GL_ARB_sparse_buffer',
-                              'GL_ARB_sparse_texture',
-                              'GL_ARB_texture_compression_bptc',
-                              'GL_ARB_texture_mirror_clamp_to_edge',
-                              'GL_ARB_texture_view',
-                              'GL_ARB_transform_feedback_overflow_query',
-                              'GL_EXT_422_pixels',
-                              'GL_EXT_bindable_uniform',
-                              'GL_EXT_cmyka',
-                              'GL_EXT_coordinate_frame',
-                              'GL_EXT_debug_label',
-                              'GL_EXT_direct_state_access',
-                              'GL_EXT_disjoint_timer_query',
-                              'GL_EXT_geometry_shader',
-                              'GL_EXT_light_texture',
-                              'GL_EXT_robustness',
-                              'GL_EXT_tessellation_shader',
-                              'GL_EXT_texture_compression_latc',
-                              'GL_EXT_texture_filter_minmax',
-                              'GL_EXT_texture_sRGB_R8',
-                              'GL_EXT_texture_sRGB_RG8',
-                              'GL_EXT_framebuffer_multisample_blit_scaled',
-                              'GL_EXT_multisample',
-                              'GL_EXT_multisampled_render_to_texture',
-                              'GL_EXT_multiview_draw_buffers',
-                              'GL_EXT_pixel_transform',
-                              'GL_EXT_primitive_bounding_box',
-                              'GL_EXT_pvrtc_sRGB',
-                              'GL_EXT_raster_multisample',
-                              'GL_EXT_shader_framebuffer_fetch',
-                              'GL_EXT_shader_pixel_local_storage',
-                              'GL_EXT_sparse_texture',
-                              'GL_EXT_stencil_clear_tag',
-                              'GL_EXT_tesselation_shader',
-                              'GL_EXT_texture_perturb_normal',
-                              'GL_EXT_texture_sRGB',
-                              'GL_EXT_texture_storage',
-                              'GL_EXT_texture_view',
-                              'GL_EXT_vertex_shader',
-                              'GL_EXT_vertex_weighting',
-                              'GL_EXT_x11_sync_object',
-                              'GL_EXT_YUV_target',
-                              'GL_IBM_cull_vertex',
-                              'GL_IBM_static_data',
-                              'GL_IBM_vertex_array_lists',
-                              'GL_INTEL_map_texture',
-                              'GL_INTEL_parallel_arrays',
-                              'GL_HP_image_transform',
-                              'GL_HP_texture_lighting',
-                              'GL_KHR_blend_equation_advanced',
-                              'GL_KHR_blend_equation_advanced_coherent',
-                              'GL_KHR_robustness',
-                              'GL_NV_blend_equation_advanced',
-                              'GL_NV_blend_equation_advanced_coherent',
-                              'GL_NV_command_list',
-                              'GL_NV_compute_program5',
-                              'GL_NV_conservative_raster',
-                              'GL_NV_coverage_sample',
-                              'GL_NV_deep_texture3D',
-                              'GL_NV_depth_buffer_float',
-                              'GL_NV_depth_nonlinear',
-                              'GL_NV_evaluators',
-                              'GL_NV_explicit_multisample',
-                              'GL_NV_fence',
-                              'GL_NV_fill_rectangle',
-                              'GL_NV_float_buffer',
-                              'GL_NV_fragment_coverage_to_color',
-                              'GL_NV_framebuffer_mixed_samples',
-                              'GL_NV_framebuffer_multisample_coverage',
-                              'GL_NV_geometry_program4',
-                              'GL_NV_gpu_program4',
-                              'GL_NV_gpu_program5',
-                              'GL_NV_gpu_shader5',
-                              'GL_NV_internalformat_sample_query',
-                              'GL_NV_multisample_coverage',
-                              'GL_NV_parameter_buffer_object',
-                              'GL_NV_path_rendering',
-                              'GL_NV_path_rendering_shared_edge',
-                              'GL_NV_pixel_data_range',
-                              'GL_NV_present_video',
-                              'GL_NV_register_combiners',
-                              'GL_NV_register_combiners2',
-                              'GL_NV_sample_locations',
-                              'GL_NV_shader_buffer_load',
-                              'GL_NV_shader_image_load_store',
-                              'GL_NV_shader_thread_group',
-                              'GL_NV_sRGB_formats',
-                              'GL_NV_tessellation_program5',
-                              'GL_NV_texgen_emboss',
-                              'GL_NV_texture_multisample',
-                              'GL_NV_texture_shader',
-                              'GL_NV_texture_shader2',
-                              'GL_NV_texture_shader3',
-                              'GL_NV_transform_feedback',
-                              'GL_NV_uniform_buffer_unified_memory',
-                              'GL_NV_vertex_array_range',
-                              'GL_NV_vertex_array_range2',
-                              'GL_NV_vertex_attrib_integer_64bit',
-                              'GL_NV_vertex_buffer_unified_memory',
-                              'GL_NV_video_capture',
-                              'GL_OES_geometry_shader',
-                              'GL_OES_primitive_bounding_box',
-                              'GL_OES_tessellation_shader',
-                              'GL_OES_texture_compression_astc',
-                              'GL_OES_texture_view',
-                              'GL_SGI_color_table',
-                              'GL_SUN_global_alpha',
-                              'GL_SUN_triangle_list',
-                              'GL_SUNX_constant_data',
-                              'GL_EXT_index_func',
-                              'GL_EXT_index_array_formats',
-                              'GL_EXT_index_material']:
-            return
-
         if extension.get('name').startswith('GL_ARB_'):
             extension_prio = 400
         elif extension.get('name').startswith('GL_EXT_'):
@@ -475,9 +218,6 @@ _mesa_lookup_prim_by_nr(GLuint nr)
         for enum in extension.findall('require/enum'):
             self.add_enum_provider(enum.get('name'), extension_prio)
 
-        # Part of 4.4, but Mesa added it early.
-        self.add_enum_provider('GL_MAX_VERTEX_ATTRIB_STRIDE', 44)
-
     def process_enums(self, xml):
         # First, process the XML entries that define the hex values
         # for all of the enum names.
@@ -498,12 +238,6 @@ _mesa_lookup_prim_by_nr(GLuint nr)
         # value.
         for feature in xml.findall('feature'):
             feature_name = feature.get('name')
-            # Skip some of the extensions, to reduce the diffs from this commit.
-            if feature_name in ['GL_VERSION_4_3',
-                                'GL_VERSION_4_4',
-                                'GL_VERSION_4_5',
-                                'GL_ES_VERSION_3_1']:
-                continue
 
             # When an enum gets renamed in a newer version (generally
             # because of some generalization of the functionality),
diff --git a/src/mesa/main/tests/enum_strings.cpp b/src/mesa/main/tests/enum_strings.cpp
index bff425a..4c89849 100644
--- a/src/mesa/main/tests/enum_strings.cpp
+++ b/src/mesa/main/tests/enum_strings.cpp
@@ -71,7 +71,7 @@ const struct enum_info everything[] = {
     * see go farther.  Disabled for the moment since Mesa doesn't have the XML
     * for it yet.
     */
-   /* { 0x80a1, "GL_1PASS_EXT" }, */
+   { 0x80a1, "GL_1PASS_EXT" },
 
    /* A vendor-only extension that we never expect to see show up in
     * EXT/ARB/core.
-- 
2.6.2



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